Patch 1.0.2c Released
KNOWN ISSUES:
* In Basic Sky & Veg mode, rivers and ponds do not respect atmospheric fog. Will be fixed in next patch.
* On certain computers (Mac using Intel integrated graphics, certain old Windows dedicated GPUs) in Basic Sky & Veg mode, distant trees are sometimes multicolored, and sky may have similar discoloration. This seems to be a Unity game tool bug but we are still investigating.
* On very old (2012-2014) AMD GPUs, terrain may have white patches. Try upgrading your graphics drivers and submit a bug report if that helps. If it doesn't, please test different Terrain Quality settings and submit detailed bug reports about the results of your tests.
IMPROVEMENTS
* At end of trial period, a new option "Extend Trial" lets players postpone that decision for ten minutes.
* Grizzlies and cougar will stop chasing player-wolf sooner (chase duration varies depending on their grumpiness, from 1 to 12 seconds now).
* Reduced the maximum number of competitors that will congregate at carcasses.
* Improved NPC animal behaviors around water.
* Mate will mark territory if you mark it.
* Keyboard and Controller Remapping panel is now cleaned up and organized by type of function!
* Using Controller on onscreen keyboard, pressing Left or Right Stick will switch between lowercase and uppercase.
* Somewhat reduced the number of eagles that are typically spawned at any given time.
* Mule deer become tired and slow down sooner when fleeing wolves during a chase.
* Removed bite-points on fox (wolf can't bend down that low to bite them realistically).
* Mate Permadeath setting is saved to player preferences on that computer, and used when starting a new game (instead of always defaulting to Off).
* Added 120 and 144 FPS options in Game Settings: Gameplay: FPS setting.
* FPS Readout now obeys show/hide HUD setting.
* Tweaks to Douglas-Fir trees.
* HUD automatically reappears if you hide HUD while in Photo Mode.
* Improved feedback when game is unable to save to computer, due to computer firewall or anti-malware settings.
* Removed clouds of flies at random locations (was realistic but confusing).
* Grizzlies have larger teeth, the better to bite you with.
BUGS FIXED
* NPC animals can fly.
* Some carcasses are exploded. (Probably fixed, but we can't reproduce it, and a bit puzzled why it started happening after last fix.)
* Some missing terrain chunks at certain settings and locations.
* Mate and NPC wolves sometimes run in circles endlessly when near water.
* Dead coyote's legs are bent in unnatural ways.
* Wolf howl volume doesn't diminish properly at mid-distance.
* Clouds/weather change too rapidly.
* On mule deer corpse, ribs poke through skin before anyone starts eating it.
* Can't eat a meat chunk that's been placed next to a boulder.
* Scent prints appear under water.
* In Customization: Howls, wolf does not do howl animation if No Fur is selected in Graphics Quality settings.
* In Enhanced Graphics mode, there are some invisible tree-colliders in upper area of the Burn.
* On large fossilized tree in Fossil Forest, the collider is too big and high above the object.
* Cougar swims under water, not at surface.
* Removed some words from the badwords list for wolf names.
* With controller, can't back out of Customization: Coats panel.
* Corrupted wolf file (missing all data) breaks the game.
* A cliff rock went AWOL.
* In Basic Sky & Veg mode, rivers and ponds do not respect atmospheric fog. Will be fixed in next patch.
* On certain computers (Mac using Intel integrated graphics, certain old Windows dedicated GPUs) in Basic Sky & Veg mode, distant trees are sometimes multicolored, and sky may have similar discoloration. This seems to be a Unity game tool bug but we are still investigating.
* On very old (2012-2014) AMD GPUs, terrain may have white patches. Try upgrading your graphics drivers and submit a bug report if that helps. If it doesn't, please test different Terrain Quality settings and submit detailed bug reports about the results of your tests.
IMPROVEMENTS
* At end of trial period, a new option "Extend Trial" lets players postpone that decision for ten minutes.
* Grizzlies and cougar will stop chasing player-wolf sooner (chase duration varies depending on their grumpiness, from 1 to 12 seconds now).
* Reduced the maximum number of competitors that will congregate at carcasses.
* Improved NPC animal behaviors around water.
* Mate will mark territory if you mark it.
* Keyboard and Controller Remapping panel is now cleaned up and organized by type of function!
* Using Controller on onscreen keyboard, pressing Left or Right Stick will switch between lowercase and uppercase.
* Somewhat reduced the number of eagles that are typically spawned at any given time.
* Mule deer become tired and slow down sooner when fleeing wolves during a chase.
* Removed bite-points on fox (wolf can't bend down that low to bite them realistically).
* Mate Permadeath setting is saved to player preferences on that computer, and used when starting a new game (instead of always defaulting to Off).
* Added 120 and 144 FPS options in Game Settings: Gameplay: FPS setting.
* FPS Readout now obeys show/hide HUD setting.
* Tweaks to Douglas-Fir trees.
* HUD automatically reappears if you hide HUD while in Photo Mode.
* Improved feedback when game is unable to save to computer, due to computer firewall or anti-malware settings.
* Removed clouds of flies at random locations (was realistic but confusing).
* Grizzlies have larger teeth, the better to bite you with.
BUGS FIXED
* NPC animals can fly.
* Some carcasses are exploded. (Probably fixed, but we can't reproduce it, and a bit puzzled why it started happening after last fix.)
* Some missing terrain chunks at certain settings and locations.
* Mate and NPC wolves sometimes run in circles endlessly when near water.
* Dead coyote's legs are bent in unnatural ways.
* Wolf howl volume doesn't diminish properly at mid-distance.
* Clouds/weather change too rapidly.
* On mule deer corpse, ribs poke through skin before anyone starts eating it.
* Can't eat a meat chunk that's been placed next to a boulder.
* Scent prints appear under water.
* In Customization: Howls, wolf does not do howl animation if No Fur is selected in Graphics Quality settings.
* In Enhanced Graphics mode, there are some invisible tree-colliders in upper area of the Burn.
* On large fossilized tree in Fossil Forest, the collider is too big and high above the object.
* Cougar swims under water, not at surface.
* Removed some words from the badwords list for wolf names.
* With controller, can't back out of Customization: Coats panel.
* Corrupted wolf file (missing all data) breaks the game.
* A cliff rock went AWOL.