WolfQuest Returns to Yellowstone: Amethyst Creek
https://youtu.be/9JacCZp7egA
We returned to Yellowstone National Park last month for another round of on-site exploration of the areas we depict in the game.
Today’s video follows our hike into the northern edge of the Amethyst game map, as we ford the Lamar River and follow Amethyst Creek into the highlands. Along the way, we saw a plenty of wildlife — birds, bison, pronghorn, and even a toad in the Lamar River — and plenty of discarded elk antlers. We also took note of many things to improve in the game, as we try to make the game world match the real world of Yellowstone as closely as we can. Little things like how much the grass and sage moves in the wind, and bigger things like the density of trees and grass along the creeks. Plus ground textures, rock forms and textures, and all sorts of things that we’ll try to incorporate in the coming months.
We saw no wolves on this hike, but the very next day — after a terrific meeting with one of our science advisors, YNP wolf biologist Dan Stahler, — we watched a black wolf trot a mile or two up the Lamar Valley, eventually crossing our route before turning and heading into the hills. (We got amazing views through binoculars but no photos or videos, alas.)
In the coming months, we’ll share more videos of our explorations of the Slough Creek and Tower Fall maps, so stay tuned!
_______________
We have released the first episode, Amethyst Mountain for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we will be updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).s we can. Little things like how much the grass and sage moves in the wind, and bigger things like the density of trees and grass along the creeks. Plus ground textures, rock forms and textures, and all sorts of things that we’ll try to incorporate in the coming months. We saw no wolves on this hike, but the very next day — after a terrific meeting with one of our science advisors, YNP wolf biologist Dan Stahler, — we watched a black wolf trot a mile or two up the Lamar Valley, eventually crossing our route before turning and heading into the hills. (We got amazing views through binoculars but no photos or videos, alas.)
We returned to Yellowstone National Park last month for another round of on-site exploration of the areas we depict in the game.
Today’s video follows our hike into the northern edge of the Amethyst game map, as we ford the Lamar River and follow Amethyst Creek into the highlands. Along the way, we saw a plenty of wildlife — birds, bison, pronghorn, and even a toad in the Lamar River — and plenty of discarded elk antlers. We also took note of many things to improve in the game, as we try to make the game world match the real world of Yellowstone as closely as we can. Little things like how much the grass and sage moves in the wind, and bigger things like the density of trees and grass along the creeks. Plus ground textures, rock forms and textures, and all sorts of things that we’ll try to incorporate in the coming months.
We saw no wolves on this hike, but the very next day — after a terrific meeting with one of our science advisors, YNP wolf biologist Dan Stahler, — we watched a black wolf trot a mile or two up the Lamar Valley, eventually crossing our route before turning and heading into the hills. (We got amazing views through binoculars but no photos or videos, alas.)
In the coming months, we’ll share more videos of our explorations of the Slough Creek and Tower Fall maps, so stay tuned!
_______________
We have released the first episode, Amethyst Mountain for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we will be updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).s we can. Little things like how much the grass and sage moves in the wind, and bigger things like the density of trees and grass along the creeks. Plus ground textures, rock forms and textures, and all sorts of things that we’ll try to incorporate in the coming months. We saw no wolves on this hike, but the very next day — after a terrific meeting with one of our science advisors, YNP wolf biologist Dan Stahler, — we watched a black wolf trot a mile or two up the Lamar Valley, eventually crossing our route before turning and heading into the hills. (We got amazing views through binoculars but no photos or videos, alas.)