v1.0.4 Released with Bison and Wolf Stats
1.0.4 - released 5 August 2020
[h2]IMPORTANT! [/h2]
Shake Off Attackers action (to break free when stranger wolves bite you): Input changed from spacebar to left/right movement inputs. These are A/D on keyboard and left/right leftstick on controller, but will change to whatever you have remapped that to. Most effective if you alternate left and right inputs.
[h3]NEW[/h3]
* Old bull bison: These old bulls hang out in small groups throughout the game world. They're cranky and dangerous, so they are best appreciated at a distance.
* Wolf Stats: In Wolf Customization, you can now adjust your Strength, Health, Stamina, and Speed. Before you can boost any of those, you must take reductions on one or more stats. Changes will apply to your own wolf in saved games, but NPC wolves in saved games (before this update) will all be average. NPC wolves in new games will have randomized stats.
* Wolf can now howl when laying down.
[h3]CHANGES[/h3]
* Left/right movement in scentview/headcam is now sidestep/strafe movement rather than turning.
* When fleeing from wolves, elk run a bit faster and turn less frequently, and are better at staying together as a herd.
* Elk calves keep running with the herd for much longer (their stamina decay was much too fast before).
* All prey animals have a new fast-sprint movement for a few seconds after shaking off wolf bite, to open up some distance.
* Ungulate calves and fawns can run in tighter circles, and mothers can run in somewhat tighter circles.
* Adjusted wolf attack speed: No longer a fixed high speed, but adjusts based on target's speed.
* Wolf stamina drains much more slowly.
* Wolf uses special gait when running up steep slopes.
* Scent View now renders sky and fog instead of dark gray background color. Grayscale exposure adjusted for better contrast with scents.
* Greatly improved scent view exposure at various times of day and night, to make scents more visible.
* Wolf pack territory colors on World Map adjusted for colorblindness.
* World Map has darker tint when pack territories are displayed, for better visibility of low-strength hexes.
* Scent posts are now only visible up to 250m away.
* Adjustments to rim lighting on wolf coats, so they should look more natural at night.
* Many small improvements to sky lighting, stardome, atmospheric fog, and clouds, especially at night.
* Adjusted nighttime appearance of rocks at Amethyst waterfalls.
* Changed floating scent icon for all carcasses to better differentiate it from scent post icon.
* Modified terrain setup to eliminate lag spikes when loading terrain chunks.
* Tweaks to snow dust particles generated by wolf movement.
* Reduced wolf's stamina drain rate substantially (due to faster elk speeds).
* Adjusted wolf howl volume at mid-distance.
* Stranger wolves can no longer attack player-wolf when latter is sliding down a steep slope.
* Adjusted some fight variables so competitors will take longer to flee during a carcass confrontation.
* Reduced volume of wolf snarls a bit.
* Bull moose are less aggressive at medium distance.
* Added restriction so no more than two stranger wolves can bite player wolf simultaneously.
* Adjusted Scentview/Headcam rotation sensitivity to better match third-person camera orbit sensitivity.
* Fossil forest objects are now walkable.
* Some new cougar sounds.
* Adjusted volume discrepancies during heavy rain and storm.
[h3]BUGS FIXED[/h3]
* Main Menu: In wolf bio, "AE" is blocked by badwords list.
* Ravens often don't appear at carcasses.
* Mate bounces up and down on carcass.
* Ungulate mothers sometime stand idle instead of defending calf under attack.
* Floppy can escape from her quarters.
* Wolf forelegs float in air when standing up from some lying down poses.
* Wolf body is not aligned with ground when sleeping on slope.
* Various glitches when walking on rocks.
* Camera clips into mate and stranger wolves.
* Player-wolf can get stuck on rocks and trees if being force-walked back from map border.
* Elk occasionally freeze up for some seconds.
* Mate very occasionally teleports far, far away from player.
* Wolf clips into ground in front of strip mall in Lost River.
* Health readout for Cow Elk Carcass says Elk Cow Carcass. (Why? We use that naming scheme for all animals so they stay organized alphabetically.)
* No elk herd at end of scent trail.
* Stranger scent posts can appear beyond the map border.
* Sometimes ground scents are very very faint in Fantastic and Glorious graphics levels.
* Player-wolf looks straight down during emotes when standing over carcass or meat chunk.
* Scent readout can get stuck with same age for long stretches of time.
* Overwrite Save popup gets stuck onscreen.
* Damage readouts appear over animal that camera is locked onto, even if player-wolf is biting a different animal.
* Mule deer fawn has wrong body glow color in scent view.
* In certain quality settings, sometimes a dark shape or smear appears near the sun.
* Fight/Flee meter on some competitors can get glitched, with the Flee meter rapidly rising and falling.
* Radio collar clips into wolf sometimes when lying down or walking or stalking.
* Sky is visible through hole in back of wolf's mouth.
* Cougar struggle animation doesn't loop well.
* Occasionally a duplicate wolf appears during courtship (duplicate of a dispersal).
* Wolf head looks down or vibrates when doing emotes while standing on carcass.
* Elk tongue sticks out of snout slightly when running.
* Delay in deleting game file when sleeping.
* Lost River: Floating scentprints over a warehouse.
* Lost River: Mate can get stuck when crossing the bridge.
* Lost River: Missing collider by Hank's Ditch storm drain (allowed player to go underground, then get stuck).
* Lost River: Dispersal wolves can go inside grocery store.
* Lost River: NPC animals can walk on air around the tunnel entrance.
* Lost River: Alley next to grocery store is too narrow to navigate properly.
* Terrain texture and bumpiness issues.
* On MacOS, on some Intel integrated graphics cards, distant trees are pixellated.
[h2]IMPORTANT! [/h2]
Shake Off Attackers action (to break free when stranger wolves bite you): Input changed from spacebar to left/right movement inputs. These are A/D on keyboard and left/right leftstick on controller, but will change to whatever you have remapped that to. Most effective if you alternate left and right inputs.
[h3]NEW[/h3]
* Old bull bison: These old bulls hang out in small groups throughout the game world. They're cranky and dangerous, so they are best appreciated at a distance.
* Wolf Stats: In Wolf Customization, you can now adjust your Strength, Health, Stamina, and Speed. Before you can boost any of those, you must take reductions on one or more stats. Changes will apply to your own wolf in saved games, but NPC wolves in saved games (before this update) will all be average. NPC wolves in new games will have randomized stats.
* Wolf can now howl when laying down.
[h3]CHANGES[/h3]
* Left/right movement in scentview/headcam is now sidestep/strafe movement rather than turning.
* When fleeing from wolves, elk run a bit faster and turn less frequently, and are better at staying together as a herd.
* Elk calves keep running with the herd for much longer (their stamina decay was much too fast before).
* All prey animals have a new fast-sprint movement for a few seconds after shaking off wolf bite, to open up some distance.
* Ungulate calves and fawns can run in tighter circles, and mothers can run in somewhat tighter circles.
* Adjusted wolf attack speed: No longer a fixed high speed, but adjusts based on target's speed.
* Wolf stamina drains much more slowly.
* Wolf uses special gait when running up steep slopes.
* Scent View now renders sky and fog instead of dark gray background color. Grayscale exposure adjusted for better contrast with scents.
* Greatly improved scent view exposure at various times of day and night, to make scents more visible.
* Wolf pack territory colors on World Map adjusted for colorblindness.
* World Map has darker tint when pack territories are displayed, for better visibility of low-strength hexes.
* Scent posts are now only visible up to 250m away.
* Adjustments to rim lighting on wolf coats, so they should look more natural at night.
* Many small improvements to sky lighting, stardome, atmospheric fog, and clouds, especially at night.
* Adjusted nighttime appearance of rocks at Amethyst waterfalls.
* Changed floating scent icon for all carcasses to better differentiate it from scent post icon.
* Modified terrain setup to eliminate lag spikes when loading terrain chunks.
* Tweaks to snow dust particles generated by wolf movement.
* Reduced wolf's stamina drain rate substantially (due to faster elk speeds).
* Adjusted wolf howl volume at mid-distance.
* Stranger wolves can no longer attack player-wolf when latter is sliding down a steep slope.
* Adjusted some fight variables so competitors will take longer to flee during a carcass confrontation.
* Reduced volume of wolf snarls a bit.
* Bull moose are less aggressive at medium distance.
* Added restriction so no more than two stranger wolves can bite player wolf simultaneously.
* Adjusted Scentview/Headcam rotation sensitivity to better match third-person camera orbit sensitivity.
* Fossil forest objects are now walkable.
* Some new cougar sounds.
* Adjusted volume discrepancies during heavy rain and storm.
[h3]BUGS FIXED[/h3]
* Main Menu: In wolf bio, "AE" is blocked by badwords list.
* Ravens often don't appear at carcasses.
* Mate bounces up and down on carcass.
* Ungulate mothers sometime stand idle instead of defending calf under attack.
* Floppy can escape from her quarters.
* Wolf forelegs float in air when standing up from some lying down poses.
* Wolf body is not aligned with ground when sleeping on slope.
* Various glitches when walking on rocks.
* Camera clips into mate and stranger wolves.
* Player-wolf can get stuck on rocks and trees if being force-walked back from map border.
* Elk occasionally freeze up for some seconds.
* Mate very occasionally teleports far, far away from player.
* Wolf clips into ground in front of strip mall in Lost River.
* Health readout for Cow Elk Carcass says Elk Cow Carcass. (Why? We use that naming scheme for all animals so they stay organized alphabetically.)
* No elk herd at end of scent trail.
* Stranger scent posts can appear beyond the map border.
* Sometimes ground scents are very very faint in Fantastic and Glorious graphics levels.
* Player-wolf looks straight down during emotes when standing over carcass or meat chunk.
* Scent readout can get stuck with same age for long stretches of time.
* Overwrite Save popup gets stuck onscreen.
* Damage readouts appear over animal that camera is locked onto, even if player-wolf is biting a different animal.
* Mule deer fawn has wrong body glow color in scent view.
* In certain quality settings, sometimes a dark shape or smear appears near the sun.
* Fight/Flee meter on some competitors can get glitched, with the Flee meter rapidly rising and falling.
* Radio collar clips into wolf sometimes when lying down or walking or stalking.
* Sky is visible through hole in back of wolf's mouth.
* Cougar struggle animation doesn't loop well.
* Occasionally a duplicate wolf appears during courtship (duplicate of a dispersal).
* Wolf head looks down or vibrates when doing emotes while standing on carcass.
* Elk tongue sticks out of snout slightly when running.
* Delay in deleting game file when sleeping.
* Lost River: Floating scentprints over a warehouse.
* Lost River: Mate can get stuck when crossing the bridge.
* Lost River: Missing collider by Hank's Ditch storm drain (allowed player to go underground, then get stuck).
* Lost River: Dispersal wolves can go inside grocery store.
* Lost River: NPC animals can walk on air around the tunnel entrance.
* Lost River: Alley next to grocery store is too narrow to navigate properly.
* Terrain texture and bumpiness issues.
* On MacOS, on some Intel integrated graphics cards, distant trees are pixellated.