1. WolfQuest: Anniversary Edition
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  3. Patch 1.0.2b Released!

Patch 1.0.2b Released!

Patch 1.0.2b

[h3]KNOWN ISSUES[/h3]
* On certain computers (Mac using Intel integrated graphics, certain old Windows dedicated GPUs) in Basic Sky & Veg mode, distant trees are sometimes multicolored, and sky may have similar discoloration. This seems to be a Unity game tool bug but we are still investigating.
* On very old (2012-2014) AMD GPUs, terrain may have white patches. Try upgrading your graphics drivers and submit a bug report if that helps. If it doesn't, please test different Terrain Quality settings and submit bug reports.

[h3]IMPROVEMENTS[/h3]
* New animal AI behaviors around water: Animals won't do things in water that they shouldn't (e.g. graze, fight, attack); animals will seek out the bank if they decide to do something that they can't do in the water; birds will fly over water and land on shore; prospective mates will follow player if player is in shallow water, and will follow the player across the river; animals will avoid going into water unless necessary to reach their intended destination.

[h3]BUGS FIXED[/h3]
* Buck mule deer and bull elk sometimes run backwards after fighting.
* On some computers, some animal models and carcasses are exploded/distorted.
* Animals sometimes take flight.
* World map is broken if your wolf is killed before you open the map in a game session.
* Some issues with remapping controls. (If you have trouble, try resetting them.)
* Minor issues with NPC pathfinding in cliff slopes.
* Better controller support in Wolf Customization (bumpers to navigate tabs, right stick to rotate wolf, clearer navigation in customization panel). Note that this requires resetting custom remapping of joystick to default settings.
* Biting fox's rear legs pushes wolf underground.
* On Basic Sky & Veg mode, fossil forest objects aren't affected by fog.
* On Basic Sky & Veg mode, there's an obvious hole in the distant terrain when in upper Chalcedony area.
* NPC animals can get stuck on some trees, especially in the Burn area and old certain old dead trees.
* Birds fly very very slowly.
* Occasionally there are too many grizzlies at a carcass.
* Large grass monoliths rise above terrain near Chalcedony Creek. (But no Strauss music plays.)
* Can get stuck when jumping into a boulder.
* Ravens are missing part of underside of wing when seen at close range.
* Eagles have small holes in underside of wings when seen at medium range.
* Camera is too jittery on rough ground.
* Patches of shiny ground in valley floor on Medium Terrain Quality.
* Way too many wolf carcasses spawn in cliff area.
* Possibly fixed: On rare occasions, the terrain does not load underneath your wolf, breaking the game.
* In scent view, if you stand idle for some time, your wolf sits down and you have to trot or run before the camera controls work again.
* Minor animation glitches at end of growl and bark emotes.
* Occasionally elk calf doesn't run back to join herd after being attacked.
* Occasionally a prospective mate is frozen.
* In rare situations, if you reach the border and are forced to turn around, you are walked into a tree and get stuck.