Multiplayer Public Beta Is Almost Here!
We are on the verge of releasing multiplayer into public beta! We have a few things we are finishing up and then expect to make it available on Steam in the next few days. It’s been a long haul but we are very excited to get it out there, even in this limited way, before the full release which shouldn’t be too much longer.
[previewyoutube][/previewyoutube]
A couple things about multiplayer:
1) You’ll need a game account to play it. You can register an account in the current version of the game, 1.0.4a, which we released early this week. See the devblog “New Game Accounts” for details (link below).
2) Our abuse report system is fully operational so we can deal with inappropriate behavior in multiplayer — but we hope that it isn’t necessary (at least not yet). We want beta testers to be focused on (a) having fun and (b) reporting bugs, not causing trouble with other players. If we do find that players are misbehaving, we will disable those game accounts. We aren’t kidding about that. Brush up on the rules, behavior reporting, and guidelines at https://support.wolfquest.org/help/behavior-reports-and-guidelines-f1023eb7
Recent devblogs have shown various new features of multiplayer. If you missed any of those, now’s the time to catch up!
* New Game Accounts
* A Medley of Multiplayer Matters
We will make announcements on the WolfQuest website, Steam, YouTube, Facebook, Twitter, and Discord, and Instagram when multiplayer is available in public beta, so keep an eye out!
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Thumbnail screenshot by ƚeroηeƚsu
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We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).
[previewyoutube][/previewyoutube]
A couple things about multiplayer:
1) You’ll need a game account to play it. You can register an account in the current version of the game, 1.0.4a, which we released early this week. See the devblog “New Game Accounts” for details (link below).
2) Our abuse report system is fully operational so we can deal with inappropriate behavior in multiplayer — but we hope that it isn’t necessary (at least not yet). We want beta testers to be focused on (a) having fun and (b) reporting bugs, not causing trouble with other players. If we do find that players are misbehaving, we will disable those game accounts. We aren’t kidding about that. Brush up on the rules, behavior reporting, and guidelines at https://support.wolfquest.org/help/behavior-reports-and-guidelines-f1023eb7
Recent devblogs have shown various new features of multiplayer. If you missed any of those, now’s the time to catch up!
* New Game Accounts
* A Medley of Multiplayer Matters
We will make announcements on the WolfQuest website, Steam, YouTube, Facebook, Twitter, and Discord, and Instagram when multiplayer is available in public beta, so keep an eye out!
_____________
Thumbnail screenshot by ƚeroηeƚsu
______________
We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).