Some New Stuff (Including public beta 1.0.5e) (UPDATED: beta2 released)
We've just released a public beta for v1.0.5e -- which does not include Slough Creek (though that is coming soon!). It does include a bunch of fixes and improvements. Please review the full list below. Today's devblog looks at a few of these, and also shows off some new merch on our RedBubble store, featuring -- you guessed it -- pups!
[previewyoutube][/previewyoutube]
Browse our merch store here: http://wolfquest.redbubble.com
Links to past devblogs about genetics:
https://youtu.be/wV-Dd_ror8g
https://youtu.be/0Y1Qunh_Cy8
Beta now available on Steam for Windows.
[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
[h2]1.0.5e Beta 3 - released 10 December 2020[/h2]
[h3]NEW: [/h3]
* Family snapshot is saved after completing Find a Mate (or loading a game in the final quest in Amethyst). This will let you start a new game in Slough Creek (once it's released) without loading into Amethyst. (This has been in the 1.0.5e betas but I forgot to mention it.)
[h3]BUGS FIXED:[/h3]
* Game freezes in Controls Remapper if trying to set an input that is already in use by another action.
[h2]v1.0.5e Beta 2[/h2]
[h3]BUGS FIXED:[/h3]
* In multiplayer, if playing with others who have 1.0.5d, wolf name and coat are incorrect. We neglected to increment the multiplayer version, so have done that now -- which means that you can only play with those who have the same version (1.0.5e beta2+ or the last release, 1.0.5d).
* In final quest in Amethyst, star-icons on map and compass, and the white sphere in Amethyst tries to send you to Slough Creek, but fails.
[h2]v1.0.5e BETA 1 NOTES[/h2]
[h3]NEW:[/h3]
* On Wolf Customization, a new readout indicating if the selected wolf coat and tint value makes it a gray or black coat, in terms of K locus genetics.
* Hotkeys for Emote Favorites, using 1-7 numbers on your keyboard. (Press-hold on an Emote to add or remove it from the Favorites panel.)
* If game is unable to save to the Saves folder (for unknown reasons), game now offers option to collect more data to submit with bug report, which may help us solve the problem.
* Quest icons on each quest intro/completion panel.
* On World Map, territory hexes now have a thick outline when above 50% strength, and opacity begins to drop at 70%.
* Added emotes: Woof and Squeak (these will be pup commands in Slough Creek, no effect in Amethyst).
* Added Camera Slope Auto-Adjust toggle in Game Settings: Gameplay. Disabling it will stop the camera from finding its preferred position above the ground on slopey terrain.
[h3]IMPROVEMENTS:[/h3]
* Changed Pickup Object input from double-tap spacebar to press-hold spacebar (or A button on controller).
* The Y-Invert toggle for normal camera and headcam have changed to standardized game setting. The game should remember which way you prefer it, but if not, please open Game Settings: Controls and click the Y-axis toggles on or off.
* Controls Remapping: Alert appears if you try to map an action onto a key which already has an action mapped.
* For double-tap W for Gallop/Trot toggle: reduced the time window for the second tap, to make it less like to trigger gallop inadvertently.
* When kicking wolves with their front legs, ungulates will not kick quite as quickly in succession, giving the wolf a chance to get away.
* In multiplayer, hares and meat chunks should stay closer to wolf when dropping them to ground.
* In multiplayer, probably some reductions in teleporting during hunts and wolf fights.
* Snowshoe hare: Tweaked AI so it should react sooner to predators.
* Music now plays during scene loading.
* Wolf releases bite-hold on prey if prey runs into water.
* Reduced frequency of eagle cry when flying.
* Changed audio file loading method to reduce excess memory usage.
* Made snowshoe hare more wary of predators.
[h3]BUGS FIXED:[/h3]
* In Amethyst in early November, you dream every time you sleep.
* Boulders sometimes have snow when they shouldn't.
* Carrying food in mouth plays dinnertime music.
* Camera lags and jitters when targeted during strafing.
* Snowshoe hare label is inconsistent.
* Autosave schedule progresses when game is paused.
* Some issues with controller support and navigating the main menu UI.
* Line break typo in Lost River mission intro.
* Photo Mode icon doesn't disappear when it should.
* Mouse wheel doesn't zoom on map.
[previewyoutube][/previewyoutube]
Browse our merch store here: http://wolfquest.redbubble.com
Links to past devblogs about genetics:
https://youtu.be/wV-Dd_ror8g
https://youtu.be/0Y1Qunh_Cy8
Beta now available on Steam for Windows.
[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
[h2]1.0.5e Beta 3 - released 10 December 2020[/h2]
[h3]NEW: [/h3]
* Family snapshot is saved after completing Find a Mate (or loading a game in the final quest in Amethyst). This will let you start a new game in Slough Creek (once it's released) without loading into Amethyst. (This has been in the 1.0.5e betas but I forgot to mention it.)
[h3]BUGS FIXED:[/h3]
* Game freezes in Controls Remapper if trying to set an input that is already in use by another action.
[h2]v1.0.5e Beta 2[/h2]
[h3]BUGS FIXED:[/h3]
* In multiplayer, if playing with others who have 1.0.5d, wolf name and coat are incorrect. We neglected to increment the multiplayer version, so have done that now -- which means that you can only play with those who have the same version (1.0.5e beta2+ or the last release, 1.0.5d).
* In final quest in Amethyst, star-icons on map and compass, and the white sphere in Amethyst tries to send you to Slough Creek, but fails.
[h2]v1.0.5e BETA 1 NOTES[/h2]
[h3]NEW:[/h3]
* On Wolf Customization, a new readout indicating if the selected wolf coat and tint value makes it a gray or black coat, in terms of K locus genetics.
* Hotkeys for Emote Favorites, using 1-7 numbers on your keyboard. (Press-hold on an Emote to add or remove it from the Favorites panel.)
* If game is unable to save to the Saves folder (for unknown reasons), game now offers option to collect more data to submit with bug report, which may help us solve the problem.
* Quest icons on each quest intro/completion panel.
* On World Map, territory hexes now have a thick outline when above 50% strength, and opacity begins to drop at 70%.
* Added emotes: Woof and Squeak (these will be pup commands in Slough Creek, no effect in Amethyst).
* Added Camera Slope Auto-Adjust toggle in Game Settings: Gameplay. Disabling it will stop the camera from finding its preferred position above the ground on slopey terrain.
[h3]IMPROVEMENTS:[/h3]
* Changed Pickup Object input from double-tap spacebar to press-hold spacebar (or A button on controller).
* The Y-Invert toggle for normal camera and headcam have changed to standardized game setting. The game should remember which way you prefer it, but if not, please open Game Settings: Controls and click the Y-axis toggles on or off.
* Controls Remapping: Alert appears if you try to map an action onto a key which already has an action mapped.
* For double-tap W for Gallop/Trot toggle: reduced the time window for the second tap, to make it less like to trigger gallop inadvertently.
* When kicking wolves with their front legs, ungulates will not kick quite as quickly in succession, giving the wolf a chance to get away.
* In multiplayer, hares and meat chunks should stay closer to wolf when dropping them to ground.
* In multiplayer, probably some reductions in teleporting during hunts and wolf fights.
* Snowshoe hare: Tweaked AI so it should react sooner to predators.
* Music now plays during scene loading.
* Wolf releases bite-hold on prey if prey runs into water.
* Reduced frequency of eagle cry when flying.
* Changed audio file loading method to reduce excess memory usage.
* Made snowshoe hare more wary of predators.
[h3]BUGS FIXED:[/h3]
* In Amethyst in early November, you dream every time you sleep.
* Boulders sometimes have snow when they shouldn't.
* Carrying food in mouth plays dinnertime music.
* Camera lags and jitters when targeted during strafing.
* Snowshoe hare label is inconsistent.
* Autosave schedule progresses when game is paused.
* Some issues with controller support and navigating the main menu UI.
* Line break typo in Lost River mission intro.
* Photo Mode icon doesn't disappear when it should.
* Mouse wheel doesn't zoom on map.