1. WolfQuest: Anniversary Edition
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  3. Patch 1.0.6e Released!

Patch 1.0.6e Released!

NOTE: The wolves shown in the Family Tree are from snapshots taken at the end of Amethyst and at the end of Slough Creek. If you change your wolf between those snapshots, those changes will not appear in the Family Tree. However, this patch has some improvements so if you get a new mate and give them the same name as your mate in a previous snapshot, the game should detect that and create a new snapshot.

IMPROVEMENTS:
* Increased pup hunger in the summer, so they will require more food, and reduced the affinity threshold at which point pups leave the tall grass patches.
* Reduced odds of den flooding a bit more.
* Family Tree: Skip dying wolves when taking a snapshot (was creating a duplicate pup in the snapshot), several new measures to ensure that the game takes a new snapshot if a wolf is different than in previous snapshot.
* Pups now have smaller scentprints than adult wolves.
* Allow the mate to follow the pack into water at all times.
* Revised alert text if mate is starving while permadeath is disabled.
* Better/longer looping music when viewing and naming newborn pups.
* You can choose a rendezvous site outside your territory, and a notification now tells you that if you try.

BUGS FIXED:
* Player can get stuck after naming their pack at the end of Establish Territory quest.
* Summer pup freezes when being carried.
* Burned tree at rendezvous site has no collider.
* Pup may be considered safe in tall grass but visually is outside it.
* One of the sticks that pups can carry about is shiny.
* Red-brown stranger wolves have taken over Slough Creek. (Error in tint settings, corrected now but will only affect new games.)
* Grizzly spring/summer cub carcass mismatch with dying body. (Can still get stuck in dying animation, which will be fixed in next patch.)
* Mule deer fawn carcass is invisible at some distances.
* Mate gets confused/stuck/can't figure out where to go.
* Mate sometimes moves past den when returning from a lone hunt
* Bark on one Douglas-fir tree type is nearly black.
* One dirt den doesn't show in scent view.)
* Mule deer fawn carcass is crumpled oddly when laying on ground.
* Mule deer fawn carcass has wrong body-scent color.
* Ambassador wolves have a bit of white around the edge of their eyes.
* When creating a multiplayer game, the Text Chat and No Chat options are buggy.
* In multiplayer games, the word "mate" is blocked incorrectly.
* Terrain and water issues.