Patch 1.0.7g Released!
Patch 1.0.7g - Released 22 July 2021
[h2]NEW:[/h2]
* Cloud syncing of user game files (saves, wolves, and family snapshots). These user files will be uploaded to the game server automatically when you first run the game. Subsequently, local and server versions of all files will be compared when starting the game, and if conflicts are found the player can choose from options to merge, push local versions, or pull server versions. Saves are also synced during gameplay.
[h2]IMPROVEMENTS:[/h2]
* A new alert (envelope icon) appears in lower-left corner of screen for a few seconds when you launch the game and there's an unread message, and if a message arrives while playing the game.
* Added the wagon trail that runs through Slough Creek from west to east (in real world, runs from trailhead to a ranch outside the park boundary).
* Stranger packs' home hexes in the territory map are now marked with a small dot. (These hexes cannot be taken from those packs.)
* Hex icon on compass now indicates if you are in a strongly-claimed hex (above 50%).
* Alert popup about marking a strong hex has improved language (basically clarifying that you should always mark a hex if you're passing through, but don't make a special trip when hexes are still strong), made this alert pause the game to give players time to read it, and it only appears once per game session (instead of twice).
* New struggle animation for July mule deer fawn, when standing still and being attacked.
* Bison have finally learned how to swim properly (correct animation).
[h2]BUGS FIXED:[/h2]
* Mate will feed pups when predator is attacking. (Regression from last fix.)
* Sometimes mate will regurgitate when there's a carcass available for pups to eat.
* Sometimes mate can kill prey with one bite.
* When hunting alone, mate does not avoid dangerous prey animals in it's patch, including bison, which can lead to inadvertant death. (Mate now will behave more intelligently, either hunting or avoiding the prey.)
* If mate is killed by dangerous prey, it freezes in place (sometimes running in place) and won't fall over dead.
* Pup bark audio plays before mouth moves.
* The front paws of summer pups are angled oddly (probably fixed).
* Repeating pattern in Slough Creek large rocky outcrops.
* Scrolling the wolf bio panel on Pack Info makes the game camera zoom in or out.
* Dead bull moose cuts a long swath in grass.
* Sometimes wolf is way too obsessed with scratching and licking itself when sitting.
* Some music glitches.
* Occasionally unable to delete an ironwolf.
* Summer pup tail wag distorts the body at the base of the tail.
* Elder ironwolf savename is incorrect.
* In My Wolves, controller right thumbstick doesn't work to rotate wolf.
* In Slough Creek, the nighttime aurora borealis are angled severely, making them look very narrow.
* If player changes graphics quality to a level that requires more VRAM than computer has, an alert appears -- but cannot be closed, so player must force quit the game.
* When using controller, if wolf is sleeping very near to a pup, tapping A to wake up will also trigger regurgitation.
* Player-wolf can get stuck in hole in rocks just below the Slough Creek spawn point.
* Lost River: No distant animal voices in the night after midnight.* Incorrect information in alert about waiting four hours to turn marking into scent post (should be about reinforcing scent post you just created).
* Typos.
* Terrain, rock, and vegetation issues.
[h2]NEW:[/h2]
* Cloud syncing of user game files (saves, wolves, and family snapshots). These user files will be uploaded to the game server automatically when you first run the game. Subsequently, local and server versions of all files will be compared when starting the game, and if conflicts are found the player can choose from options to merge, push local versions, or pull server versions. Saves are also synced during gameplay.
[h2]IMPROVEMENTS:[/h2]
* A new alert (envelope icon) appears in lower-left corner of screen for a few seconds when you launch the game and there's an unread message, and if a message arrives while playing the game.
* Added the wagon trail that runs through Slough Creek from west to east (in real world, runs from trailhead to a ranch outside the park boundary).
* Stranger packs' home hexes in the territory map are now marked with a small dot. (These hexes cannot be taken from those packs.)
* Hex icon on compass now indicates if you are in a strongly-claimed hex (above 50%).
* Alert popup about marking a strong hex has improved language (basically clarifying that you should always mark a hex if you're passing through, but don't make a special trip when hexes are still strong), made this alert pause the game to give players time to read it, and it only appears once per game session (instead of twice).
* New struggle animation for July mule deer fawn, when standing still and being attacked.
* Bison have finally learned how to swim properly (correct animation).
[h2]BUGS FIXED:[/h2]
* Mate will feed pups when predator is attacking. (Regression from last fix.)
* Sometimes mate will regurgitate when there's a carcass available for pups to eat.
* Sometimes mate can kill prey with one bite.
* When hunting alone, mate does not avoid dangerous prey animals in it's patch, including bison, which can lead to inadvertant death. (Mate now will behave more intelligently, either hunting or avoiding the prey.)
* If mate is killed by dangerous prey, it freezes in place (sometimes running in place) and won't fall over dead.
* Pup bark audio plays before mouth moves.
* The front paws of summer pups are angled oddly (probably fixed).
* Repeating pattern in Slough Creek large rocky outcrops.
* Scrolling the wolf bio panel on Pack Info makes the game camera zoom in or out.
* Dead bull moose cuts a long swath in grass.
* Sometimes wolf is way too obsessed with scratching and licking itself when sitting.
* Some music glitches.
* Occasionally unable to delete an ironwolf.
* Summer pup tail wag distorts the body at the base of the tail.
* Elder ironwolf savename is incorrect.
* In My Wolves, controller right thumbstick doesn't work to rotate wolf.
* In Slough Creek, the nighttime aurora borealis are angled severely, making them look very narrow.
* If player changes graphics quality to a level that requires more VRAM than computer has, an alert appears -- but cannot be closed, so player must force quit the game.
* When using controller, if wolf is sleeping very near to a pup, tapping A to wake up will also trigger regurgitation.
* Player-wolf can get stuck in hole in rocks just below the Slough Creek spawn point.
* Lost River: No distant animal voices in the night after midnight.* Incorrect information in alert about waiting four hours to turn marking into scent post (should be about reinforcing scent post you just created).
* Typos.
* Terrain, rock, and vegetation issues.