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  3. Patch 1.0.7c Released!

Patch 1.0.7c Released!

1.0.7c - Released on 21 May 2021

[h3]IMPROVEMENTS:[/h3]
* If an ironwolf dies while raising pups, the game will save a Family Snapshot with the mate and surviving pups (same as when Elder Wolf dies).
* Visual improvements to Flat Clouds (used in Basic Sky mode, and option in Enhanced Sky mode).
* Precipitation will not fall out of a clear blue sky now.
* Thunder only happens when it's raining.
* Some improvements to fall aspen and cottonwood appearance.
* In Wolf Customization and Pack Info, long wolf bios now force scrollbars.
* In multiplayer games, each player's Age Perks are now listed in Pack Info.
* Mate and pup names are now filtered through badname filter (since they can become playable wolves in multiplayer games eventually.)
* Made the sleeping death of Elder Wolf (player) a bit slower and more poignant.
* Moved "Age" readout in Family Tree higher, for better visibility.
* Improvements to snow dust kicked up by running wolves.
* Some minor optimizations to disable distant objects so they don't require rendering, might help a bit on low-end computers.

[h3]BUGS FIXED:[/h3]
* Sleep/teleporting bug in multiplayer.
* Various music bugs (Scent chimes play when not in scent view, Beaver ambush music doesn't stop playing, Food and fight music overlap, etc.)
* Various bugs with scent posts (they have wrong color initially, confusing feedback about territory quality, etc.)
* After player adjusts certain graphics quality settings, water bodies levitate when player runs toward them.
* In Pack Info, mate's name is often truncated.
* When creating a wolf, you can save it without giving it a name.
* Winter ambient sounds continue into early morning in Slough Creek.
* In Amethyst, grizzly cub shrinks when it dies.
* In Slough Creek with Basic Sky & Vegetation, one type of tree is missing, creating invisible obstacles.
* Pup howling can be heard from much too far away.
* Dust kicked up by wolf pups looks odd.
* Cow moose doesn't swim appropriately.
* In multiplayer, the territory chime plays only for host, not other players.
* Game interface does not adapt well to very widescreen monitors.
* When starting new game in Slough Creek, player-wolf falls a meter to the ground.
* Beavers won't flee if they are trying to place a branch on their lodge or dam.
* Foxes can get stuck going back and forth between two points, leaving a large number of scent tracks.
* Pup's scent track readout does not show recent change to pup name.
* Sometimes rendezvous rocks have dark lines.
* If mate has bent ear, in the den it also has a second, undamaged ear.
* Quick-fingered players can get an ironwolf into multiplayer games.
* Water and terrain issues.