Beta 1.0.3g Available!
[h3]IMPROVEMENTS[/h3]
* New physics system to improve collisions for player-wolf and NPC animals. This should eliminate major problems like getting stuck in tight spots, and overall should be a much more robust system for rocks, cars, stairs, etc. Player-wolf also now slides around small obstacles like trees.
* Lost River: Dispersal wolves come from various packs specific to the area, instead of from packs around Amethyst Mountain.
* Adjusted lighting in main menu to match Amethyst and Lost River lighting (it previously had lower ambient lighting, making it harder to see wolf eye color)
* Adjusted sunlight in deep winter to be whiter, less yellow, for a better wintertime feel.
* Some refinements to snow-dust kicked up by running animals.
* Meat chunks now glow in scent view.
* Tweaks to Amethyst pond water colors.
* Added some notes to Game Settings: Graphics panel.
[h3]BUGS FIXED[/h3]
* POSSIBLY FIXED: Ungulates and foxes occasionally grow to enormous sizes.
* Unable to bite elk calves in deep winter season.
* Eagles that should be on dead trees branches instead spawn on the ground below.
* Can get stuck in objects after you bite another animal.
* If you rename your mate, their scent readout doesn't show new name until you load a saved game.
* Bull moose carcass lacks antlers.
* Occasionally wolf howl has no audio if howling right after another wolf howls.
* Carcasses don't turn gory until you've eaten a fair amount.
* Occasionally the fur texture breaks, and the animal skin is smooth and shiny. (Generally when switching between scent/headcam and/or photo mode).
* Some placeholder terms displayed in Game Help entries.
* Occasionally vegetation appears in front of dream images.
* Sometimes some animals and carcasses don't have a scent-color in scent view.
* Sometimes carcasses are invisible in scent view.
* Sometimes early morning fog in the Lamar Valley forms too quickly.
* Emote menu can be enabled while sleeping.
* Minor music glitches.
* Cougar walks on water, fights in water.
* Mismatched cliff meshes on Basic graphics mode.
* Wolf walking issues (audio too fast, tail too impatient)
* NPC animals get stuck at top of Two Step falls.
* Wolf doesn't play swimming animation sometimes when in water.
* Refinements to water effects on Lost River creek.
* Audio issues with upper Chalcedony creek.
* Lost River: Elk can sometimes spawn inside Floppy's enclosure.
* Lost River collider tweaks: Walkway on big gas tanks, police car, behind yellow trailer, many others.
* Lost River: Trees growing out of houses.
[h3]To get the beta build:[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
* Lost River: Glass in claw machine doesn't respect fog.
* Lost River: Mate glitches when player is on one of the fuel tanks.
* New physics system to improve collisions for player-wolf and NPC animals. This should eliminate major problems like getting stuck in tight spots, and overall should be a much more robust system for rocks, cars, stairs, etc. Player-wolf also now slides around small obstacles like trees.
* Lost River: Dispersal wolves come from various packs specific to the area, instead of from packs around Amethyst Mountain.
* Adjusted lighting in main menu to match Amethyst and Lost River lighting (it previously had lower ambient lighting, making it harder to see wolf eye color)
* Adjusted sunlight in deep winter to be whiter, less yellow, for a better wintertime feel.
* Some refinements to snow-dust kicked up by running animals.
* Meat chunks now glow in scent view.
* Tweaks to Amethyst pond water colors.
* Added some notes to Game Settings: Graphics panel.
[h3]BUGS FIXED[/h3]
* POSSIBLY FIXED: Ungulates and foxes occasionally grow to enormous sizes.
* Unable to bite elk calves in deep winter season.
* Eagles that should be on dead trees branches instead spawn on the ground below.
* Can get stuck in objects after you bite another animal.
* If you rename your mate, their scent readout doesn't show new name until you load a saved game.
* Bull moose carcass lacks antlers.
* Occasionally wolf howl has no audio if howling right after another wolf howls.
* Carcasses don't turn gory until you've eaten a fair amount.
* Occasionally the fur texture breaks, and the animal skin is smooth and shiny. (Generally when switching between scent/headcam and/or photo mode).
* Some placeholder terms displayed in Game Help entries.
* Occasionally vegetation appears in front of dream images.
* Sometimes some animals and carcasses don't have a scent-color in scent view.
* Sometimes carcasses are invisible in scent view.
* Sometimes early morning fog in the Lamar Valley forms too quickly.
* Emote menu can be enabled while sleeping.
* Minor music glitches.
* Cougar walks on water, fights in water.
* Mismatched cliff meshes on Basic graphics mode.
* Wolf walking issues (audio too fast, tail too impatient)
* NPC animals get stuck at top of Two Step falls.
* Wolf doesn't play swimming animation sometimes when in water.
* Refinements to water effects on Lost River creek.
* Audio issues with upper Chalcedony creek.
* Lost River: Elk can sometimes spawn inside Floppy's enclosure.
* Lost River collider tweaks: Walkway on big gas tanks, police car, behind yellow trailer, many others.
* Lost River: Trees growing out of houses.
[h3]To get the beta build:[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
* Lost River: Glass in claw machine doesn't respect fog.
* Lost River: Mate glitches when player is on one of the fuel tanks.