1. WolfQuest: Anniversary Edition
  2. News
  3. Patch v1.1.0d Released!

Patch v1.1.0d Released!

[h2]v1.1.0d - Released 22 August 2023[/h2]

[h2]NEW:[/h2]
* Collectible antlers and animal skulls. These are spawned around the map at the start of a new game (so they do not appear in existing saves). Skulls are distributed throughout all game maps except Lost River-Classic. Antlers are as well, but most are found on low ridges overlooking the valleys, where bull elk congregate in late winter.
* Six new achievements for collecting antlers and skulls and more. (Achievement icons by Loach.)
* Packs of stray dogs in Lost River (DLC) now include some mutts, which have more variety of body shapes and coats.
* Bull elk get a variety of antler shapes now. One-year-old spike have a single spike and two-year-olds have a double spike.
* A lost dog has learned to survive in the wilderness.

[h2]IMPROVEMENTS:[/h2]
* Reduced player intimidation multiplier on competitors from snarl and growl.
* Prevent golden eagles from hanging at the den when not wanting to kill a pup.
* Player injuries are now healed in April, in the 4-week time jump when pups are born.
* Increased odds of carcass spawning when player is low on health.
* Added a notification if the player's computer drive won't let the game access it.
* Improved saturation readout and controls on Territory Map Colors panel.
* Increased the rate that snow melts a bit in winter months.
* Quicker eat animation when rival wolves grab a quick bite to eat during a fight or den raid.
* When player-wolf leaves home, the notification about leaving pups outside is no longer displayed if a pup is lost.
* In wolf customization, changed label for Neck Ruff to Cheek Ruff.
* Lost River DLC: Adjusted world borders to better match prey animals' borders.
* Multiplayer: If host migration takes too long to complete, it's now canceled so players can resume playing and try again.
* Multiplayer: For hosts, the Transfer Host button will now be always active -- and if transfer is currently not allowed (due to gameplay situations, like a player is inside the den), a notification is shown.

[h2]BUGS FIXED:[/h2]
* Multiplayer: If two wolves try to pick up an object at the same time, then neither one can pick it up
* If rival wolves are near the ranch and howl, that alerts the rancher who then shoots the player-wolf.
* On Amethyst map, NPC animals can go beyond player border on northern side of Lamar River.
* Hare carcass doesn't glow in scent view.
* Beaver carcass doesn't get gory when consumed.
* "Smells Fishy" achievement won't unlock.
* Last surviving prey animal in a group (such as mother after calf/fawn is killed) doesn't flee properly.
* Mate when out on excursions keeps getting into fights, then end immediately (no gameplay effect, but possible performance impact).
* Tweaks to dynamic snow appearance in some seasons.
* Deep snow gap by warehouses.
* Beavers crossing long distances on land"
* Sick pup won't move away from food
* Mate doesn't help kill beaver if it's in shallow water
* Can get into a carcass fight with a golden eagle
* In certain situations, pups get lost when mate sends them to the den.
* In certain topography, beavers can get stuck and can't reach the patch to wood resources.
* Various den pathfinding and collision issues.
* Wolves can scratch repeatedly when flea load is high,
* Player can get stuck if digging a new den when Raise Pups ends.
* Mate can slack off right at the den entrance, blocking player.
* Grizzlies can do damage just beyond their swipe reach.
* Sometimes a long delay at start of den fight, before competitor comes looking for a pup.
* Long delay when finishing courtship and choosing a trial mate, if you have a large number of Family Tree snapshots.
* Multiplayer: Ungulates can lay down and go to sleep next to players who want to revive.
* Multiplayer: Game can get stuck if the reconnect attempt fails before connection to the master server is established.
* Deep snow issue at a tree den in Lost River.
* Glitch with pronghorn consumption "deflation".
* No short grass around Baer Bluffs den.
* Rejected courtables come to eat your food.
* Player can get stuck in scratching action inside den.
* When Fur is disabled, wolves still have fur when inside the den.
* On Setup New Game panel, list Territory Quest before Pack Life on Mission dropdown.
* Some issues with display of fallback generic glyphs.
* Very old save files don't load Junction Butte packs properly.
* Sometimes wolf's eyes are closed when they should not be, or vice versa.
* On Bug Reporter panel, at lower resolutions, underline on Knowledge Base link is misaligned.
* Occasionally Photo Mode shows two overlapping icons.
* Wrong Tips text in Lost River (DLC) Learn to Hunt panel.
* Lost River DLC: Error with poisoned carcass can cause problems.
* Lost River DLC: Stray dogs don't turn their heads in the direction of turns.
* Lost River boardwalks at Lil' Yellowstone are invisible from underneath.
* Lost River DLC: In certain situations, chunk-loading process throws errors, sometimes can hurt performance.
* Lost River (DLC:) Domestic Cows mooing repeatedly.
* Lost River (DLC:) A few issues with distant terrains on low quality graphics.
* Lost River (DLC): A few waterfalls are missing colliders.
* Lost River (DLC): Creek in southeast area doesn't have boulders.
* Lost River (DLC): Not enough grass around ranch area on some quality levels.
* Many minor terrain and water issues.