Build Notes for v1.1.1 Public Beta - Updated with Beta 31
NOTE: Game saves are NOT backward compatible with the last released patch, v1.1.0i. Multiplayer games are also NOT backward-compatible, so you can only play with those who have this beta. If you switch back to v1.1.0i, any new saves will not be listed, but they'll be listed again when v1.1.1 is released.
See instructions at bottom of this page on how to get the public beta.
[h2]BETA 31[/h2]
[h3]IMPROVEMENTS:[/h3]
* Adjusted Pack Info layout to fit long pup names in multiplayer games.
[h3]BUGS FIXED:[/h3]
* Known Wolves: Dispersal names in list multiply when toggling Show Dead Wolves on and off.
* Sometimes wolf species is displayed on targeting HUD instead of its name.
* Multiplayer: New packs do not move in while existing pack is disbanding.
* NPC wolves do not advance in age if player not allowed to age up this birthday or tab menu is closed.
* Yearlings can be zero years old.
* Wolf spawns on top of boulder when jumping ahead at a few rendezvous sites.
__________________________________
[h2]BETA 30[/h2]
[h3]BUGS FIXED:[/h3]
* Multiplayer: Avert gaze emote is not synced to other players.
* Multiplayer: Pregnant wolves lose their pregnant belly when they die.
* Multiplayer: Incorrect age on some pups and yearlings.
* Multiplayer: NPC wolves change coat when dying.
* Changing between Basic and Enhanced Sky & Vegetation modes sometimes renders wrong season for grass. (Re-fixed)
__________________________________
[h2]BETA 29[/h2]
[h3]BUG FIXED:[/h3]
* Basic Sky & Vegetation mode doesn't reliably disable the Enhanced mode, reducing game performance.
__________________________________
[h2]BETA 28[/h2]
[h3]IMPROVEMENTS:[/h3]
* Reduced odds of mortality for rival wolves.
* Increased odds that dispersals will stay longer on the map so player has a chance to meet them (before they find a mate among other dispersals or rival wolves).
[h3]BUGS FIXED:[/h3]
* Unable to name NPC wolf immediately upon encountering them.
* Changing between Basic and Enhanced Sky & Vegetation modes sometimes renders wrong season for grass.
* Music track keeps playing after jumping ahead to next year.
* Family Tree: In certain situation, there's no pup preview.
* Family Tree: Pups appear without names when not nicknamed before ironwolf dies.
* Some dirt dens look bad.
* Amethyst tree root dens are missing mesh in spring/summer.
* Some saves fail to load due to error with persistent packs.
__________________________________
[h2]BETA 27[/h2]
[h3]IMPROVEMENTS:[/h3]
* Mate is now added to Departed Wolves if dies during gameplay.
[h3]BUGS FIXED:[/h3]
* When moving maps, player-wolf always spawns near map border (rather than occasionally deeper into the map of the border is held by a rival pack).
* Multiplayer: If players go to rival pack's homesite and fight the rendezvous flock, game adds both spawned and non-spawned MP wolves to Known Wolves panel.
* Multiplayer: Sometimes extra rival pack wolves are displayed in Known Wolves panel that nobody has encountered.
__________________________________
[h2]BETA 26[/h2]
[h3]BUGS FIXED:[/h3]
* Slough Creek Early Spring on High terrain quality has large red and blue areas.
* Known Wolves panel: Show/Hide button can make duplicate wolves to appear in list.
* Lost River-Classic: One hex is locked and cannot be lost by rival pack, and decay rate is very slow.
* In certain situations, snow-covered boulders are present in springtime.
* Known Wolves: In certain situations, three or more wolves can become Pack Leaders.
* Sometimes a dead pup appears as adult wolf in Family Tree preview.
__________________________________
[h2]BETA 25[/h2]
[h3]IMPROVEMENTS:[/h3]
* Known Wolves panel: Removed "Alive?" column under Rival Packs and added red X for dead wolves in Role column, and in Dispersals Alive? column.
* Known Wolves panel: Added Show/Hide Dead Wolves toggle.
* Known Wolves panel: Map subsections are now not re-ordered so current map is at the top (to prevent issues and confusion with dispersal map origin).
[h3]BUGS FIXED:[/h3]
* Some yearlings are zero years old.
* Power Pack achievement can be earned on territory configurations with more than one initial hex unclaimed.
* Player's pups and NPC yearlings share the same number range.
* Lost River: Wolves can mark the hexes at the Cattle Ranch (fixed in existing saves).
* Slough Creek: Terrain lacks texturing in Early Spring on Very Low terrain quality.
* Improved Avert Gaze emote when wolf is sitting or lying down.
* Multiplayer: Favorite Parent system bugs (switching parents is unreliable, pups do not follow their favorite parents during journeys, nor do they go greet their new favourite parents when they switch).
* Multiplayer: Some wolves have "NPC Wolf (000)" name when game has players with older beta build.
__________________________________
[h2]BETA 24[/h2]
[h3]IMPROVEMENTS:[/h3]
* Adjusted position of rival and dispersal nametags under hearts and Fight/Flight meter.
* Added badword filter to Known Wolves naming.
[h3]BUGS FIXED:[/h3]
* Known Wolves naming can be buggy when previous mate ID is not cleared out when loading a save.
* Female wolf in winter doesn't appear pregnant until the second day.
* Pups are born in April even after pregnant female dies.
* Pups change coats when they die.
* If a wolf dies in multiplayer, it's marked as Dead in My Wolves. (If this happened to you, load a saved game with that wolf and save the game to refresh the wolf status).
* Lost River: Wolves can mark the hexes at the Cattle Ranch (partial fix, currently only for new games).
* Controller: Pressing controller button to close notifications can also trigger a wolf action.
__________________________________
[h2]BETA 23[/h2]
[h3]IMPROVEMENTS:[/h3]
* Rival and dispersal wolf nametags are slightly different color now than packmate nametags.
* When looking for a mate, dispersals within 2.5km now show even if alone (previously was only if in groups of two or more).
* Added more rival pack names in Lost River-Classic.
[h3]BUGS FIXED:[/h3]
* Persistent Packs: After player-wolf's mate dies and they have gotten a new mate, dispersals are still interested in courtship.
* Persistent Packs Multiplayer: Packs don't disband after both breeders die.
* Persistent Packs: Wolf can disappear from Known Wolves panel if killed by player.
* Multiplayer: Hex keeps showing 0% for client players.
* Female wolf doesn't look pregnant in winter.
* On World Map, "show hex percentages" option not remembered when exiting a scene.
* Healthbar gets confused and displays carcass info after switching focus to another animal.
* DIsplay mode (windowed/fullscreen) settings switch unexpectedly.
* Woof command can't be canceled with a squeak.
* Beavers run in circles when trying to pick up a stick.
* Lost River-Classic: Persistent Packs are not enabled.
* In certain situations, mate gets stuck when trying to leave for hunting.
* Trial mate affinity resets when moving to another map.
* With certain old saves, game crashes when jumping ahead to next year.
* K-locus can change when jumping ahead to next year.
* Mate eats half of a meat chunk, then returns to carcass to feed more.
* Pathfinding issues at a couple dens.
* Slough Creek coyote den has wrong scent glow.
* Some rocks at Amethyst rock den always have the wet look.
__________________________________
[h2]BETA 22[/h2]
[h3]BUGS FIXED:[/h3]
* Display (fullscreen/windowed) pulldown is buggy. (Still need reports about display mode switching unexpectedly.)
* Persistent Packs: Some pack event odds are reset when jumping ahead or moving maps.
__________________________________
[h2]BETA 21[/h2]
[h3]BUGS FIXED:[/h3]
* Wolves older than age 8 break the numbering system.
* Wakefulness is reset when moving to another map.
* Some dirt dens in Slough Creek early spring are black.
* After jumping ahead to next year, all previously-discovered dens are shown on map (as if you had Good Memory perk).
* Some old game saves fail to load.
* Player pack members not assigned a birth name when upgrading old saves.
__________________________________
[h2]BETA 20[/h2]
[h3]IMPROVEMENTS:[/h3]
* Lost River: Some adjustments to rival pack territories and homesites. (Will only appear in new games)
* On Amethyst map, Mollie's pack homesite is a long way from the rest of the territory. (Will only appear in new games)
[h3]BUGS FIXED:[/h3]
* Multiplayer: Sometimes player joining game is stuck in place, can't move.
* After jumping ahead to next year, sometimes player is stuck in place, can't move.
* Pronghorn fall fawn carcass has white capsules in carcass.
* Lost River: Terrain gap in far corner of the map.
_______________________
[h2]BETA 19[/h2]
[h3]BUGS FIXED:[/h3]
* Multiplayer: Dead known wolves appear incorrectly for client players in some cases.
* Multiplayer: Departed wolves break the Known Wolves panel for clients.
* Multiplayer: Dispersal can disappear from the world for clients after some time has passed.
* Persistent Packs: Glitches in winter if pregnant rival pack leader dies.
* Persistent Packs: Rival pack wolves aren't set initially as siblings, causing packs to disband when all wolves disperse on their own.
* Lost River: Cliff and big rocks are missing in northeast wilderness area.
* Small white spheres at entrance to one Amethyst den.
* When starting new game in Amethyst with a mate, waterfalls are both frozen and liquid.
_______________________
[h2]BETA 18[/h2]
[h3]NEW: Persistent Packs[/h3]
Rival packs now have lives of their own: growing, shrinking, and changing over the course of years. Most if this is invisible to players, but should make the game feel more realistic
* When packs lose a pack leader (breeder), the remaining leader must find a mate soon or the pack will disband.
* If a pack disbands, a new pack will soon move in to claim that vacancy on the territory map.
* If you Jump Ahead to Next Year, rival territories will show accumulated change.
* The new Known Wolves panel in Pack Info lists rival and dispersal wolves that the player has encountered. The player can give any of those wolves a nickname there.
* In multiplayer, NPC wolves are known to the pack as a group, not to individual players, so they'll be listed for everyone if any player has encounterd them.
Existing saves will be upgraded to the new system when loaded.
[h3]NEW: Moving to another map.[/h3]
* When you do not have any young pups, you can travel from one Yellowstone map to another (so currently only AM<>SC).
* To do so, go to border area indicated on the World Map and you'll be asked if you want to travel to the other map.
* This is currently only in single-player; we're working on multiplayer but unsure when it'll be ready.
IMPROVEMENTS:
* When ungulate is doing standing defense, added a half-second delay before ungulate can kick wolf after wolf drops off from a bite-hold.
* Sometimes pup appear to freeze during predator attacks -- they're actually just standing still, watching the predator, but now they will slowly circle the attacker so they don't appear to be frozen.
* Lost River: Some revisions to feral dog spawning to have more variety in pack composition and reduce odds of den raids by them.
* "Den Flooded" popup only appears now when player is at home, to avoid issues with pups and flooded den when player is away from home.
* Some pup coat colors tweaked to match older pup coats.
* Rearranged buttons in End Ironwolf Run to make "End Run" (and delete Ironwolf save) less likely.
* Multiplayer: Increased the affinity multiplier for larger numbers of player-wolves in Story mode.
* Added on-map label for going to other YNP map.
* Reduced/eliminated the cause of some lag spikes, especially around NPC animals.
* Added black border to other game maps.
* Made pack name always editable in Pack Info
* Added more debugging for problems with display resolution/fullscreen switching unexpectedly -- please report if you have any problems staying in your selected display mode.
* Shortened the clumsy walk phase for young pups.
[h3]
BUGS FIXED:[/h3]
* When players sends mate back to homesite, mate stops just short of the homesite area, so pups do not come out of the den or tall grass.
* Pups still sometimes twitch why trying to get to food.
* When picking up a meat chunk, mate prevents player-wolf from eating for a moment.
* Multiplayer: In certain circumstances, too many rival wolves are spawned.
* Missing animation when some feral dogs attack player-wolf (might cause game crash?)
* Sometimes you can't pick up a skull.
* Lost River: Pup killed by dog doesn't unlock Natural Selection achievement.
* Lost River: Sometimes mate won't exit ranch area when player does.
* Sometimes pups ignore a moose calf carcass.
* In springtime, Amethyst beaver dens are underwater.
* At one SC rock den, you're forced to put down an object when entering the den, but can't reach it to pick it up again.
* Sometimes mate does not do eating animation when eating.
* In very particular situations, mate will pick up pup and walk away and back to home site.
* Glitches can occur if you pick up a pup while it's walking into the den to go to sleep.
* Portable Picnic achievement doesn't recognize pronghorn fawn.
* Pups standing around meat chunks.
* When jumping ahead to next year, "Survival of the Pack" is listed as the current quest instead of "Establish Territory".
* Spike elk antler floats above ground.
* Bison do damage before playing their attack animations.
* Mate fails to put pup in den after being summoned to hunt.
* Several issues with pathfinding around dens.
* Various minor issues with terrain.
__________________________
[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
See instructions at bottom of this page on how to get the public beta.
[h2]BETA 31[/h2]
[h3]IMPROVEMENTS:[/h3]
* Adjusted Pack Info layout to fit long pup names in multiplayer games.
[h3]BUGS FIXED:[/h3]
* Known Wolves: Dispersal names in list multiply when toggling Show Dead Wolves on and off.
* Sometimes wolf species is displayed on targeting HUD instead of its name.
* Multiplayer: New packs do not move in while existing pack is disbanding.
* NPC wolves do not advance in age if player not allowed to age up this birthday or tab menu is closed.
* Yearlings can be zero years old.
* Wolf spawns on top of boulder when jumping ahead at a few rendezvous sites.
__________________________________
[h2]BETA 30[/h2]
[h3]BUGS FIXED:[/h3]
* Multiplayer: Avert gaze emote is not synced to other players.
* Multiplayer: Pregnant wolves lose their pregnant belly when they die.
* Multiplayer: Incorrect age on some pups and yearlings.
* Multiplayer: NPC wolves change coat when dying.
* Changing between Basic and Enhanced Sky & Vegetation modes sometimes renders wrong season for grass. (Re-fixed)
__________________________________
[h2]BETA 29[/h2]
[h3]BUG FIXED:[/h3]
* Basic Sky & Vegetation mode doesn't reliably disable the Enhanced mode, reducing game performance.
__________________________________
[h2]BETA 28[/h2]
[h3]IMPROVEMENTS:[/h3]
* Reduced odds of mortality for rival wolves.
* Increased odds that dispersals will stay longer on the map so player has a chance to meet them (before they find a mate among other dispersals or rival wolves).
[h3]BUGS FIXED:[/h3]
* Unable to name NPC wolf immediately upon encountering them.
* Changing between Basic and Enhanced Sky & Vegetation modes sometimes renders wrong season for grass.
* Music track keeps playing after jumping ahead to next year.
* Family Tree: In certain situation, there's no pup preview.
* Family Tree: Pups appear without names when not nicknamed before ironwolf dies.
* Some dirt dens look bad.
* Amethyst tree root dens are missing mesh in spring/summer.
* Some saves fail to load due to error with persistent packs.
__________________________________
[h2]BETA 27[/h2]
[h3]IMPROVEMENTS:[/h3]
* Mate is now added to Departed Wolves if dies during gameplay.
[h3]BUGS FIXED:[/h3]
* When moving maps, player-wolf always spawns near map border (rather than occasionally deeper into the map of the border is held by a rival pack).
* Multiplayer: If players go to rival pack's homesite and fight the rendezvous flock, game adds both spawned and non-spawned MP wolves to Known Wolves panel.
* Multiplayer: Sometimes extra rival pack wolves are displayed in Known Wolves panel that nobody has encountered.
__________________________________
[h2]BETA 26[/h2]
[h3]BUGS FIXED:[/h3]
* Slough Creek Early Spring on High terrain quality has large red and blue areas.
* Known Wolves panel: Show/Hide button can make duplicate wolves to appear in list.
* Lost River-Classic: One hex is locked and cannot be lost by rival pack, and decay rate is very slow.
* In certain situations, snow-covered boulders are present in springtime.
* Known Wolves: In certain situations, three or more wolves can become Pack Leaders.
* Sometimes a dead pup appears as adult wolf in Family Tree preview.
__________________________________
[h2]BETA 25[/h2]
[h3]IMPROVEMENTS:[/h3]
* Known Wolves panel: Removed "Alive?" column under Rival Packs and added red X for dead wolves in Role column, and in Dispersals Alive? column.
* Known Wolves panel: Added Show/Hide Dead Wolves toggle.
* Known Wolves panel: Map subsections are now not re-ordered so current map is at the top (to prevent issues and confusion with dispersal map origin).
[h3]BUGS FIXED:[/h3]
* Some yearlings are zero years old.
* Power Pack achievement can be earned on territory configurations with more than one initial hex unclaimed.
* Player's pups and NPC yearlings share the same number range.
* Lost River: Wolves can mark the hexes at the Cattle Ranch (fixed in existing saves).
* Slough Creek: Terrain lacks texturing in Early Spring on Very Low terrain quality.
* Improved Avert Gaze emote when wolf is sitting or lying down.
* Multiplayer: Favorite Parent system bugs (switching parents is unreliable, pups do not follow their favorite parents during journeys, nor do they go greet their new favourite parents when they switch).
* Multiplayer: Some wolves have "NPC Wolf (000)" name when game has players with older beta build.
__________________________________
[h2]BETA 24[/h2]
[h3]IMPROVEMENTS:[/h3]
* Adjusted position of rival and dispersal nametags under hearts and Fight/Flight meter.
* Added badword filter to Known Wolves naming.
[h3]BUGS FIXED:[/h3]
* Known Wolves naming can be buggy when previous mate ID is not cleared out when loading a save.
* Female wolf in winter doesn't appear pregnant until the second day.
* Pups are born in April even after pregnant female dies.
* Pups change coats when they die.
* If a wolf dies in multiplayer, it's marked as Dead in My Wolves. (If this happened to you, load a saved game with that wolf and save the game to refresh the wolf status).
* Lost River: Wolves can mark the hexes at the Cattle Ranch (partial fix, currently only for new games).
* Controller: Pressing controller button to close notifications can also trigger a wolf action.
__________________________________
[h2]BETA 23[/h2]
[h3]IMPROVEMENTS:[/h3]
* Rival and dispersal wolf nametags are slightly different color now than packmate nametags.
* When looking for a mate, dispersals within 2.5km now show even if alone (previously was only if in groups of two or more).
* Added more rival pack names in Lost River-Classic.
[h3]BUGS FIXED:[/h3]
* Persistent Packs: After player-wolf's mate dies and they have gotten a new mate, dispersals are still interested in courtship.
* Persistent Packs Multiplayer: Packs don't disband after both breeders die.
* Persistent Packs: Wolf can disappear from Known Wolves panel if killed by player.
* Multiplayer: Hex keeps showing 0% for client players.
* Female wolf doesn't look pregnant in winter.
* On World Map, "show hex percentages" option not remembered when exiting a scene.
* Healthbar gets confused and displays carcass info after switching focus to another animal.
* DIsplay mode (windowed/fullscreen) settings switch unexpectedly.
* Woof command can't be canceled with a squeak.
* Beavers run in circles when trying to pick up a stick.
* Lost River-Classic: Persistent Packs are not enabled.
* In certain situations, mate gets stuck when trying to leave for hunting.
* Trial mate affinity resets when moving to another map.
* With certain old saves, game crashes when jumping ahead to next year.
* K-locus can change when jumping ahead to next year.
* Mate eats half of a meat chunk, then returns to carcass to feed more.
* Pathfinding issues at a couple dens.
* Slough Creek coyote den has wrong scent glow.
* Some rocks at Amethyst rock den always have the wet look.
__________________________________
[h2]BETA 22[/h2]
[h3]BUGS FIXED:[/h3]
* Display (fullscreen/windowed) pulldown is buggy. (Still need reports about display mode switching unexpectedly.)
* Persistent Packs: Some pack event odds are reset when jumping ahead or moving maps.
__________________________________
[h2]BETA 21[/h2]
[h3]BUGS FIXED:[/h3]
* Wolves older than age 8 break the numbering system.
* Wakefulness is reset when moving to another map.
* Some dirt dens in Slough Creek early spring are black.
* After jumping ahead to next year, all previously-discovered dens are shown on map (as if you had Good Memory perk).
* Some old game saves fail to load.
* Player pack members not assigned a birth name when upgrading old saves.
__________________________________
[h2]BETA 20[/h2]
[h3]IMPROVEMENTS:[/h3]
* Lost River: Some adjustments to rival pack territories and homesites. (Will only appear in new games)
* On Amethyst map, Mollie's pack homesite is a long way from the rest of the territory. (Will only appear in new games)
[h3]BUGS FIXED:[/h3]
* Multiplayer: Sometimes player joining game is stuck in place, can't move.
* After jumping ahead to next year, sometimes player is stuck in place, can't move.
* Pronghorn fall fawn carcass has white capsules in carcass.
* Lost River: Terrain gap in far corner of the map.
_______________________
[h2]BETA 19[/h2]
[h3]BUGS FIXED:[/h3]
* Multiplayer: Dead known wolves appear incorrectly for client players in some cases.
* Multiplayer: Departed wolves break the Known Wolves panel for clients.
* Multiplayer: Dispersal can disappear from the world for clients after some time has passed.
* Persistent Packs: Glitches in winter if pregnant rival pack leader dies.
* Persistent Packs: Rival pack wolves aren't set initially as siblings, causing packs to disband when all wolves disperse on their own.
* Lost River: Cliff and big rocks are missing in northeast wilderness area.
* Small white spheres at entrance to one Amethyst den.
* When starting new game in Amethyst with a mate, waterfalls are both frozen and liquid.
_______________________
[h2]BETA 18[/h2]
[h3]NEW: Persistent Packs[/h3]
Rival packs now have lives of their own: growing, shrinking, and changing over the course of years. Most if this is invisible to players, but should make the game feel more realistic
* When packs lose a pack leader (breeder), the remaining leader must find a mate soon or the pack will disband.
* If a pack disbands, a new pack will soon move in to claim that vacancy on the territory map.
* If you Jump Ahead to Next Year, rival territories will show accumulated change.
* The new Known Wolves panel in Pack Info lists rival and dispersal wolves that the player has encountered. The player can give any of those wolves a nickname there.
* In multiplayer, NPC wolves are known to the pack as a group, not to individual players, so they'll be listed for everyone if any player has encounterd them.
Existing saves will be upgraded to the new system when loaded.
[h3]NEW: Moving to another map.[/h3]
* When you do not have any young pups, you can travel from one Yellowstone map to another (so currently only AM<>SC).
* To do so, go to border area indicated on the World Map and you'll be asked if you want to travel to the other map.
* This is currently only in single-player; we're working on multiplayer but unsure when it'll be ready.
IMPROVEMENTS:
* When ungulate is doing standing defense, added a half-second delay before ungulate can kick wolf after wolf drops off from a bite-hold.
* Sometimes pup appear to freeze during predator attacks -- they're actually just standing still, watching the predator, but now they will slowly circle the attacker so they don't appear to be frozen.
* Lost River: Some revisions to feral dog spawning to have more variety in pack composition and reduce odds of den raids by them.
* "Den Flooded" popup only appears now when player is at home, to avoid issues with pups and flooded den when player is away from home.
* Some pup coat colors tweaked to match older pup coats.
* Rearranged buttons in End Ironwolf Run to make "End Run" (and delete Ironwolf save) less likely.
* Multiplayer: Increased the affinity multiplier for larger numbers of player-wolves in Story mode.
* Added on-map label for going to other YNP map.
* Reduced/eliminated the cause of some lag spikes, especially around NPC animals.
* Added black border to other game maps.
* Made pack name always editable in Pack Info
* Added more debugging for problems with display resolution/fullscreen switching unexpectedly -- please report if you have any problems staying in your selected display mode.
* Shortened the clumsy walk phase for young pups.
[h3]
BUGS FIXED:[/h3]
* When players sends mate back to homesite, mate stops just short of the homesite area, so pups do not come out of the den or tall grass.
* Pups still sometimes twitch why trying to get to food.
* When picking up a meat chunk, mate prevents player-wolf from eating for a moment.
* Multiplayer: In certain circumstances, too many rival wolves are spawned.
* Missing animation when some feral dogs attack player-wolf (might cause game crash?)
* Sometimes you can't pick up a skull.
* Lost River: Pup killed by dog doesn't unlock Natural Selection achievement.
* Lost River: Sometimes mate won't exit ranch area when player does.
* Sometimes pups ignore a moose calf carcass.
* In springtime, Amethyst beaver dens are underwater.
* At one SC rock den, you're forced to put down an object when entering the den, but can't reach it to pick it up again.
* Sometimes mate does not do eating animation when eating.
* In very particular situations, mate will pick up pup and walk away and back to home site.
* Glitches can occur if you pick up a pup while it's walking into the den to go to sleep.
* Portable Picnic achievement doesn't recognize pronghorn fawn.
* Pups standing around meat chunks.
* When jumping ahead to next year, "Survival of the Pack" is listed as the current quest instead of "Establish Territory".
* Spike elk antler floats above ground.
* Bison do damage before playing their attack animations.
* Mate fails to put pup in den after being summoned to hunt.
* Several issues with pathfinding around dens.
* Various minor issues with terrain.
__________________________
[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.