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  3. v1.1.1 Released!

v1.1.1 Released!

v1.1.1 - Released 19 December 2023


[h2]NEW: Persistent Packs[/h2]
Rival packs now have lives of their own: growing, shrinking, and changing over the course of years. Most of this is invisible to players, but should make the game feel more realistic.
* When packs lose a pack leader (breeder), the remaining leader must find a mate soon or the pack will disband.
* If a pack disbands, a new pack will soon move in to claim that vacancy on the territory map.
* If you Jump Ahead to Next Year, rival territories will show accumulated change.
* The new Known Wolves panel in Pack Info lists rival and dispersal wolves that the player has encountered. The player can give any of those wolves a nickname there.
* In multiplayer, NPC wolves are known to the pack as a group, not to individual players, so they'll be listed for everyone if any player has encounterd them.

Existing saves will be upgraded to the new system when loaded.

[h2]NEW: Moving to another map.[/h2]
* When you do not have any young pups, you can travel from one Yellowstone map to another (so currently only AM<>SC).
* To do so, go to border area indicated on the World Map and you'll be asked if you want to travel to the other map.
* This is currently only in single-player; we're working on multiplayer but unsure when it'll be ready.

[h2]IMPROVEMENTS:[/h2]
* Lost River DLC: Holiday decorations added.
* When ungulate is doing standing defense, added a half-second delay before ungulate can kick wolf after wolf drops off from a bite-hold.
* Sometimes pup appear to freeze during predator attacks -- they're actually just standing still, watching the predator, but now they will slowly circle the attacker so they don't appear to be frozen.
* Lost River: Some revisions to feral dog spawning to have more variety in pack composition and reduce odds of den raids by them.
* "Den Flooded" popup only appears now when player is at home, to avoid issues with pups and flooded den when player is away from home.
* When looking for a mate, dispersals within 2.5km now show even if alone (previously was only if in groups of two or more).
* Some pup coat colors tweaked to match older pup coats.
* Rearranged buttons in End Ironwolf Run to make "End Run" (and delete Ironwolf save) less likely.
* Multiplayer: Increased the affinity multiplier for larger numbers of player-wolves in Story mode.
* Added on-map label for going to other YNP map.
* Reduced/eliminated the cause of some lag spikes, especially around NPC animals.
* Added black border to other game maps.
* Made pack name always editable in Pack Info
* Added more debugging for problems with display resolution/fullscreen switching unexpectedly -- please report if you have any problems staying in your selected display mode.
* Shortened the clumsy walk phase for young pups.

[h2]BUGS FIXED:[/h2]
* When players sends mate back to homesite, mate stops just short of the homesite area, so pups do not come out of the den or tall grass.
* Pups still sometimes twitch when trying to get to food.
* When picking up a meat chunk, mate prevents player-wolf from eating for a moment.
* Multiplayer: In certain circumstances, too many rival wolves are spawned.
* Missing animation when some feral dogs attack player-wolf (might cause game crash?)
* Sometimes you can't pick up a skull.
* Lost River: Pup killed by dog doesn't unlock Natural Selection achievement.
* Lost River: Sometimes mate won't exit ranch area when player does.
* Sometimes pups ignore a moose calf carcass.
* Slough Creek: Terrain lacks texturing in Early Spring on Very Low terrain quality.
* Improved Avert Gaze emote when wolf is sitting or lying down.
* Multiplayer: Favorite Parent system bugs (switching parents is unreliable, pups do not follow their favorite parents during journeys, nor do they go greet their new favorite parents when they switch).
* Controller: Pressing controller button to close notifications can also trigger a wolf action.
* Display mode (windowed/fullscreen) settings switch unexpectedly.
* Woof command can't be canceled with a squeak.
* Beavers run in circles when trying to pick up a stick.
* In certain situations, mate gets stuck when trying to leave for hunting.
* Wolf spawns on top of boulder when jumping ahead at a few rendezvous sites.
* Changing between Basic and Enhanced Sky & Vegetation modes sometimes renders wrong season for grass.
* Pathfinding issues at a couple dens.
* Slough Creek coyote den has wrong scent glow.
* Some rocks at Amethyst rock den always have the wet look.
* Lost River: Terrain gap in far corner of the map.
* When starting new game in Amethyst with a mate, waterfalls are both frozen and liquid.
* In springtime, Amethyst beaver dens are underwater.
* At one SC rock den, you're forced to put down an object when entering the den, but can't reach it to pick it up again.
* Sometimes mate does not do eating animation when eating.
* In very particular situations, mate will pick up pup and walk away and return to home site.
* Glitches can occur if you pick up a pup while it's walking into the den to go to sleep.
* Portable Picnic achievement doesn't recognize pronghorn fawn.
* Pups standing around meat chunks and won't eat.
* When jumping ahead to next year, "Survival of the Pack" is listed as the current quest instead of "Establish Territory".
* Spike elk antler floats above ground.
* Bison do damage before playing their attack animations.
* Mate fails to put pup in den after being summoned to hunt.
* Several issues with pathfinding around dens.
* Various minor issues with terrain.