Patch v1.1.1a Released!
[h2]BUGS FIXED:[/h2]
* If pup is never given a nickname, it has no display-name after player makes it a grown wolf (it appears at beginning of alphabetical order, but is not findable in search, and causes MP game to hang if used). Now it defaults to use it's number-name so it's easier to find and give a nickname in wolf customization.
* Known Wolves: After player moves to another map, known wolves can be listed in the wrong map section.
* Incoming rival packs can select a homesite that's on an unclaimable hex (in certain MP modes like Pack Life).
* Courtable breeders can be interested in courtship with player-wolf.
* Rejected trial mates try to return to already disbanded/moved away pack instead of becoming dispersals.
* Yearlings can age up twice.
* In Amethyst, rival packs can claim some off-map hexes, slowing their disappearance from the map after disbanding. (Note that hexes will still take many days to fade after a rival pack disbands. The hexes don't know that the pack is gone.)
* If pup is never given a nickname, it has no display-name after player makes it a grown wolf (it appears at beginning of alphabetical order, but is not findable in search, and causes MP game to hang if used). Now it defaults to use it's number-name so it's easier to find and give a nickname in wolf customization.
* Known Wolves: After player moves to another map, known wolves can be listed in the wrong map section.
* Incoming rival packs can select a homesite that's on an unclaimable hex (in certain MP modes like Pack Life).
* Courtable breeders can be interested in courtship with player-wolf.
* Rejected trial mates try to return to already disbanded/moved away pack instead of becoming dispersals.
* Yearlings can age up twice.
* In Amethyst, rival packs can claim some off-map hexes, slowing their disappearance from the map after disbanding. (Note that hexes will still take many days to fade after a rival pack disbands. The hexes don't know that the pack is gone.)