Public Beta for Patch v1.1.0b - Updated with Beta 17
v1.1.0b - Public Beta
NOTE: Game and wolf saves in this beta are NOT compatible with the last patch (1.1.0a). Multiplayer is not compatible either, so you can only play with others who have this v1.1.0b beta. (Game and wolf saves created in 1.1.0b will not appear in 1.1.0a, since they are incompatible with it, but they won't be harmed.)
[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
[h2]BETA 17[/h2]
[h3]BUGS FIXED:[/h3]
* Wolf doesn't close its eyes when sleeping.
* Slough Creek terrain is black in August on Low terrain quality.
* Floating cubes in Slough Creek.
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[h2]BETA 16[/h2]
[h3]IMPROVEMENTS:[/h3]
* Reduced intimidation effect of growling and snarling at competitors some (but still higher than before beta 15).
* Updated the Life is Rough coat thumbnail images in wolf customization.
* Made abandoned rendezvous sites not dimmed on compass (since you can choose them again, unlike dens).
* Further tweaks to rival pack expansionism.
* New, better bark texture for Englemann Spruce.
[h3]BUGS FIXED:[/h3]
* Wolf doesn't close eyes during howl, and blinks when in Photo Mode.
* Pup Sick notification doesn't appear reliably.
* With Den Memory, previously-found dens are not displayed during Find a Mate quest.
* One cottonwood tree is missing collider.
* A few den pathfinding issues.
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[h2]BETA 15[/h2]
[h3]KNOWN ISSUES:[/h3]
* Wolves blink when in Photo Mode, no need to report.
* Wolves don't close eyes when howling, no need to report.
[h3]IMPROVEMENTS:[/h3]
* Reduced rate of carcass spawning. Would appreciate feedback reports about this -- still too many carcasses, or about right now?
* Increased intimidation effect of growling and snarling at competitors. Would appreciate feedback reports on this also.
[h3]BUGS FIXED:[/h3]
* Texture on some dirt dens in Amethyst is very low resolution.
* Wrong texture on one toad at Toadhenge.
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[h2]BETA 14[/h2]
[h3]IMPROVEMENTS:[/h3]
* Added new notification if game can't load a save file because the computer has no available memory left.
* Reduced damage dealt by grizzlies during spin-attack action.
* Reduced volume of sniffing audio.
[h3]BUGS FIXED:[/h3]
* NPC wolves cannot go indoors in Lost River, and have trouble pathfinding around some rocky dens.
* Grizzly bears do spin-attack action exceptionally quickly, causing damage too quickly.
* Three dens in Lost River are displayed on the World Map if a similar den was discovered the previous year with the Good Memory perk enabled. (Fixed now going forward, but not fixed in existing wolves and saved games with this bug.)
* Some quest popups can appear while game is still loading in.
* Chalcedony waterfall audio sounds weird.
* Wolf with a blind eye opens it when yawning and other sitting animations.
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[h2]BETA 13[/h2]
[h3]IMPROVEMENTS:[/h3]
* Decreased rival pack expansionism a bit, especially on Easy difficulty.
[h3]BUGS FIXED:[/h3]
* In certain situations, animals don't make trenches in deep snow.
* Lost River: Prey animals can go beyond the borders that block wolves. (Competitors are allowed to go farther toward the border.)
* Newborn ungulates: Occasionally special music doesn't play when near the newborn.
* Too many bull elk in big fall herds in Slough Creek.
* Grizzly sow has furry claws.
* Targeting arrow can occasionally get stuck when doing certain social actions.
* Controller: issues with navigation on wolf customization.
* Some dens are black or pink in some circumstances.
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[h2]BETA 12[/h2]
[h3]IMPROVEMENTS:[/h3]
* Reduced beaver numbers at dawn and dusk in Lost River.
* Added "Canyon" to Lamar pack wolf names.
* Lost River: More rocky outcrops have permanent snow in wintertime.
[h3]BUGS FIXED:[/h3]
* After loading a saved game, game can spawn one carcass without regard to min distance to other carcasses.
* Posture animation (such as crouch) lingers after the target is gone if the player doesn't move.
* In Slough Creek in late summer, a beaver lodge is floating up in the sky.
* Some dens are pink in some circumstances.
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[h2]BETA 11[/h2]
[h3]IMPROVEMENTS:[/h3]
* More effective reduction of carcass spawning. Please submit feedback about how it is now.
[h3]BUGS FIXED:[/h3]
* Lost River: Some boulder rocks messed up, rotated sideways, can also cause problems with saving and loading.
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[h2]BETA 10[/h2]
[h3]NEW:[/h3]
* Wolf Customization: On Body tab, new button to adjust the wolf's body size (replacing the recently-removed size effect from the Strength attribute). Wolf size is now part of wolf genetics, so parents' size influences size of grown pups. (Existing wolves and pups use old Strength effect on size.)
* When player barks, packmates comes over to see what's up.
* Mate now will put pups in den if they are voluntarily joining the player on an excursion. (Or the player can woof the pups into the den, then whine to invite the mate on the trip. Either way, the player no longer has to go some distance from the den and then woof the mate back if they don't want the mate to come along.)
[h3]IMPROVEMENTS:[/h3]
* Mate now will put pups in den if they are voluntarily joining the player on an excursion. (Or the player can woof the pups into the den, then whine to invite the mate on the trip. Either way, the player no longer has to go some distance from the den and then woof the mate back if they don't want the mate to come along.)
* Added a delay when player-wolf bites competitor animals before they spin around and attack, to match how it worked in the old AI system.
* On the howl customization panel, either right-click or shift-click selects secondary howl (as alternative for players without two-button mouse).
* Intro text for experienced wolves is now more generic, since a wolf can gain hunting experience on any map.
* Multiplayer: All ungulates now move farther away from player who is nearly dead and wants to revive.
* Multiplayer: Some join-game errors are now displayed in front of the loading screen, and the bug reporter can be opened to submit bug reports.
* Restructured pup-eating AI to better handle picking non-crowded chunks while begging or expressing interest when all chunks are crowded.
* In wintertime, on Enhanced Sky & Veg mode, lighting is a bit bluer now.
* Reduced moose swimming speed.
* Reduced the size of scentprints for smaller animals.
* Adjusted spawn locations of a few Amethyst dispersal groups.
* Reduced odds of carcass spawning.
* Made golden eagles uninterested in regurgitated meat.
* Icons for abandoned dens are now dimmed on the compass.
[h3]BUGS FIXED:[/h3]
* Pup pathfinding issues at some dens.
* Can't target hare if mate is targeting it.
* Ungulates sometimes "freeze" during fights.
* Wapiti Lake rival wolf scents don't have "Lake" in the name.
* Scentprints don't render above deep snow.
* When teleported inside den, an object in mouth is released without animation, leaving the mouth blendshape changed.
* Controller issue: If player opens bug reporter while another text input window is open, they can't type on onscreen keyboard.
* Pup sometimes doesn't turn head to watch eagle during attack, making it look frozen.
* Multiplayer: Sometimes while eating at a carcass, it becomes untargetable while there is still food available on it. (Possibly fixed, please submit reports if this still happens.)
* Glitchy behaviour if you pick up something and while you're lowering your head something happens to it.
* Pup sometimes does spin turns when alternating circling and looking at food.
* Pups appear uninterested in food, even when hungry.
* Mate can have chance encounters at den, blocking player actions while out hunting.
* "Smells Fishy" achievement doesn't work.
* Mate can get stuck on Lost River bridge while out hunting alone.
* Deep snow doesn't return after switching it off and on again in graphics quality panel.
* Some rocks are pink after a specific sequence of actions in graphic quality panel.
* In some cases, Territory Acquisition games are labeled as Pack Life in the multiplayer lobby preview panel.
* In Lost River, mate will not go through one broken segment of the ranch fence.
* In Lost River, some hexes aren't locked off correctly as no-mans-land.
* One howl animation for very young pups is too long, so animation plays after audio.
* Summer pronghorn shrinks noticeably when killed.
* Occasionally, some dens are black.
* No rain audio during light rainfall.
* Coyote rim color is a bit bright at night.
* Cow elk doesn't show consumption textures when being eaten.
* Sometimes pup doesn't go into den when woofed because it's afraid of nearby ravens.
* Pup sometimes sleeps on top of regurgitant, blocking other pups from eating it.
* Having an injury makes the mate stop whenever the player stalks.
* Mate can get stuck in certain locations when returning to homesite from an excursion.
* Mate is too passive after stalking with the player, if the player stands still.
* At some dens, pups teleport the wrong way when dropped into an inaccessible spot.
* Mate will eat after reaching 100% food if at homesite with large prey animals nearby.
* Custom map marker names aren't saved if player changes them after creating them.
* In Lost River-Classic, upon completing Find a Mate quest, dialog window erroneously talks about continuing on to Establish Territory.
* Terrain-rock issues in Lost River.
* Minor environment tweaks and fixes.