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WolfQuest: Anniversary Edition News

WolfQuest GiveAway - May 2021



It's time for another chance to win a free copy of WolfQuest! Lucky winners will receive a free copy of WolfQuest 2.7 (and PC/Mac users will also get WolfQuest: Anniversary Edition Early Access for PC and Mac)! Winners can choose to get any version of the game (Mac/Windows, Android, iOS, Kindle).

If you prefer, you can choose the new Yellowstone Wolf Coat DLC (only for WolfQuest: AE for PC/Mac) or the WolfQuest Soundtrack and Music Extras.

[h2]How to Enter[/h2]
Email your username (any username is fine, we just have to know what to call the winners) and your answer to the question: "What are three interesting facts about wolves?" to the email address [email protected]

[h2]Deadline[/h2]
All entries must be received before midnight (Eastern Daylight Time) on Monday, May 31, 2021..

[h2]Random Drawing[/h2]
Winners are selected randomly from complete entries. Please enter only once in each monthly contest. Each complete entry will be assigned a number. We will then use a random-number generator to generate three numbers. The entries bearing those numbers will each win a free copy of the game.

Patch 1.0.7c Released!

1.0.7c - Released on 21 May 2021

[h3]IMPROVEMENTS:[/h3]
* If an ironwolf dies while raising pups, the game will save a Family Snapshot with the mate and surviving pups (same as when Elder Wolf dies).
* Visual improvements to Flat Clouds (used in Basic Sky mode, and option in Enhanced Sky mode).
* Precipitation will not fall out of a clear blue sky now.
* Thunder only happens when it's raining.
* Some improvements to fall aspen and cottonwood appearance.
* In Wolf Customization and Pack Info, long wolf bios now force scrollbars.
* In multiplayer games, each player's Age Perks are now listed in Pack Info.
* Mate and pup names are now filtered through badname filter (since they can become playable wolves in multiplayer games eventually.)
* Made the sleeping death of Elder Wolf (player) a bit slower and more poignant.
* Moved "Age" readout in Family Tree higher, for better visibility.
* Improvements to snow dust kicked up by running wolves.
* Some minor optimizations to disable distant objects so they don't require rendering, might help a bit on low-end computers.

[h3]BUGS FIXED:[/h3]
* Sleep/teleporting bug in multiplayer.
* Various music bugs (Scent chimes play when not in scent view, Beaver ambush music doesn't stop playing, Food and fight music overlap, etc.)
* Various bugs with scent posts (they have wrong color initially, confusing feedback about territory quality, etc.)
* After player adjusts certain graphics quality settings, water bodies levitate when player runs toward them.
* In Pack Info, mate's name is often truncated.
* When creating a wolf, you can save it without giving it a name.
* Winter ambient sounds continue into early morning in Slough Creek.
* In Amethyst, grizzly cub shrinks when it dies.
* In Slough Creek with Basic Sky & Vegetation, one type of tree is missing, creating invisible obstacles.
* Pup howling can be heard from much too far away.
* Dust kicked up by wolf pups looks odd.
* Cow moose doesn't swim appropriately.
* In multiplayer, the territory chime plays only for host, not other players.
* Game interface does not adapt well to very widescreen monitors.
* When starting new game in Slough Creek, player-wolf falls a meter to the ground.
* Beavers won't flee if they are trying to place a branch on their lodge or dam.
* Foxes can get stuck going back and forth between two points, leaving a large number of scent tracks.
* Pup's scent track readout does not show recent change to pup name.
* Sometimes rendezvous rocks have dark lines.
* If mate has bent ear, in the den it also has a second, undamaged ear.
* Quick-fingered players can get an ironwolf into multiplayer games.
* Water and terrain issues.

Achievements: Share Your Ideas!

Achievements are one of the remaining features still to be added to WolfQuest: Anniversary Edition, and we will be focusing on them soon. We’ve been working on our plans for achievements, on and off, for quite awhile. We are going to avoid the kind of grindy achievements (Kill 10 Elk! Kill 25 Elk!) that we had in WolfQuest 2.7/Classic, instead focusing on three kinds:

* Achievements that you earn while completing the main game quests.
* Achievements that are related to the main quests but require some extra effort.
* Achievements that are more exploratory, such as finding some collectable objects.

[previewyoutube][/previewyoutube]

But we know that many players have ideas for achievements too! If you’re one of those players, now is the time to share your ideas!

Describe your ideas for achievements below or submit them as a feedback report (press F11 in game). We’ll review them as we refine our list and create the final set of achievements to build into the game.

_______________

WolfQuest: Anniversary Edition is available now for PC/Mac on Steam and itch.io, as Early Access. The game currently includes Episode 1: Amethyst Mountain, Episode 2: Slough Creek, Lost River: Classic, and multiplayer mode in Amethyst and Lost River. (Slough Creek multiplayer is coming soon,.) The mobile version will come after the game (including Slough Creek) is completed on PC/Mac platforms. The next episode, Tower Fall (DLC) will follow. We do not announce specific release dates. We will release them when they are ready!

Public Beta for v1.0.7c (Updated with Beta 7)

[h2]1.0.7c Public Beta (beta 4, 18 May)[/h2]

Available for Windows and Mac only, but Mac version coming soon.

NOTE: We are investigating reports about too-frequent den flooding and have added some debug code to help track what's happening prior to flooding. If your den floods when you don't think it should, please submit a bug report. (It should only flood after heavy rain or storm, though those can occur while you're sleeping.)

[h3]IMPROVEMENTS:[/h3]
* If an ironwolf dies while raising pups, the game will save a Family Snapshot with the mate and surviving pups (same as when Elder Wolf dies).
* Visual improvements to 2D Clouds (used in Basic Sky mode, and option in Enhanced Sky mode).
* Precipitation will not fall out of a clear blue sky now.
* Some improvements to fall aspen and cottonwood appearance.
* In multiplayer games, each player's Age Perks are now listed in Pack Info.
* Mate and pup names are now filtered through badname filter (since they can become playable wolves in multiplayer games eventually.)
* Moved "Age" readout in Family Tree higher, for better visibility.
* Improvements to snow dust kicked up by running wolves.
* Some minor optimizations to disable distant objects so they don't require rendering, might help a bit on low-end computers.

[h3]BUGS FIXED:[/h3]
* Sleep/teleporting bug in multiplayer.
* Various music bugs (Scent chimes play when not in scent view, Beaver ambush music doesn't stop playing, Food and fight music overlap, etc.)
* After player adjusts certain graphics quality settings, water bodies levitate when player runs toward them.
* In Pack Info, mate's name is often truncated.
* When creating a wolf, you can save it without giving it a name.
* Winter ambient sounds continue into early morning in Slough Creek.
* In Amethyst, grizzly cub shrinks when it dies.
* In Basic Sky & Vegetation, in Slough Creek, one type of tree is missing, creating invisible obstacles.
* Various bugs with scent posts (they have wrong color initially, confusing feedback about territory quality, etc.)
* Pup howling can be heard from much too far away.
* Dust kicked up by wolf pups looks odd.
* When starting new game in Slough Creek, player-wolf falls a meter to the ground.
* Beavers won't flee if they are trying to place a branch on their lodge or dam.
* Foxes can get stuck going back and forth between two points, leaving a large number of scent tracks.
* Pup's scent track readout does not show recent change to pup name.
* Sometimes rendezvous rocks have dark lines.
* If mate has bent ear, in the den it also has a second, undamaged ear.
* Quick-fingered players can get an ironwolf into multiplayer games.
* Water and terrain issues.

[h2]1.0.7c Public Beta (beta 5, 19 May)[/h2]

Updated for Windows, Mac beta is still beta 4.

[h3]IMPROVEMENTS:[/h3]
* When sending a message to a pack, "From" now shows the sender's username rather than the pack name.
* In Pack Info, long wolf bios now force scrollbars.
* Tweaked snow kicked up when wolves run in snow.
* Reduced volume of Health Perception detection sfx.
* Thunder only happens when it's raining.

[h3]BUGS FIXED:[/h3]
* On Enhanced Sky & Veg mode, there's no grass or ground clutter in Amethyst map.
* Some odd artifacting around wolves in the Family Tree.
* In multiplayer, the territory chime plays only for host, not other players.
* Game interface does not adapt well to very widescreen monitors.


[h2]1.0.7c Public Beta (beta 6, 20 May)[/h2]

[h3]IMPROVEMENTS:[/h3]
* In Wolf Customization, long wolf bios now force scrollbars.
* Made the sleeping death of Elder Wolf (player) a bit slower and more poignant.

[h3]BUGS FIXED:[/h3]
* Overlapping music in certain situations.
* One burrow den is invisible in winter.
* Rain sound effect is not controlled by audio sliders.
* Cow moose doesn't swim appropriately.


[h2]1.0.7c Public Beta (beta 7, 21 May)[/h2]

Updated for WIndows, Mac beta is still beta 4.

[h3]BUGS FIXED:[/h3]
* Sometimes snow begins to accumulate on ground and trees before snow begins falling.

Patch 1.0.7b Released!

[h2]1.0.7b - Released on 7 May 2021[/h2]

[h3]IMPROVEMENTS:[/h3]
* Optimization to physics when many animals are spawned.
* Optimization of territory update code.
* On low graphics quality settings, adjusted brightness during wintertime.
* Snowfall on trees melts at seasonally-appropriate rates now.
* Beaver Trail tutorial tip appears more reliably now (before was lower priority than other prey alerts, so could get suppressed by mule deer etc.)
* Added "Elder Ironwolf" term on the Age 7 Perks text.
* Got the couple remaining music tracks working again with the new music system.
* Improved the dust kicked up when animals run.

[h3]BUGS FIXED:[/h3]
* Player-wolf "look at" movement is lost when going into Photo Mode.
* Ripples around swimming beaver are sometimes displayed in grid instead of animation.
* Some animations during wolf - beaver hunt are not synced in multiplayer.
* In Slough Creek, distant animal sounds sometimes don't play properly.
* In Den/In Grass label is sometimes incorrect or inconsistent.
* Den status label persists in pup names sometimes.
* Bite sound effect keeps playing after releasing bite.
* Wrong music plays during predator attack on den.
* Pressing ESC when game is transitioning to next season can cause problems.