Public Beta for Patch 1.0.6f UPDATED with beta3
This beta is only for Windows. It has several significant improvements and fixes but these might have unexpected side effects, so we are releasing it in public beta for a few days first. The save files in this beta are compatible with the current official release (1.0.5e) so there's no problem in switching back to that after trying the beta.
[h3]IMPROVEMENTS:[/h3]
* Set up quality levels for territory decay in Slough Creek, so on Easy, the player's territory decays substantially more slowly than before. (Challenging is unchanged, and Accurate is slightly higher.)
* More optimizations to prevent severe performance slowdown when many AI actions are occurring.
* Allow spaces in pup and mate names.
* Added "Pack" to header in Family Tree.
[h3]BUGS FIXED:[/h3]
* Occasionally wolf start spinning.
* Pup is visibly outside tall grass when they are hiding.
* Subquest tabs and panels are messed up on Quests panel.
* In Family Tree, "Play as wolf" button doesn't work in a particular case.
* Terrain and water issues.
* Typos and text edits.
Beta 3 released 7 June:
[h3]IMPROVEMENTS:[/h3]
* Yet more optimizations to prevent severe performance slowdown when many AI actions are occurring.
* Adjustments to ensure more variety in dispersal wolf coats.
* Enlarged the area for den and rendezvous site music to play.
[h3]BUGS FIXED:[/h3]
* Various glitches with animal movement.
* Summer elk calf is instantly mostly consumed when it dies.
* Newborn mule deer fawn glows in scent view.
* Issues with renaming mate and pups on Pack Info.
* Den can flood while player is away, forcing pups outside into danger.
* At end of Loaf quest, wait until player-wolf has empty mouth before triggering howling and spiral-up camera.
* At end of Find a Den quest, you can exit den by tapping a movement key, breaking elements of the season transition.
* Weird pup body angles when standing on regurgitants.
* Water and terrain issues.
[h3]IMPROVEMENTS:[/h3]
* Set up quality levels for territory decay in Slough Creek, so on Easy, the player's territory decays substantially more slowly than before. (Challenging is unchanged, and Accurate is slightly higher.)
* More optimizations to prevent severe performance slowdown when many AI actions are occurring.
* Allow spaces in pup and mate names.
* Added "Pack" to header in Family Tree.
[h3]BUGS FIXED:[/h3]
* Occasionally wolf start spinning.
* Pup is visibly outside tall grass when they are hiding.
* Subquest tabs and panels are messed up on Quests panel.
* In Family Tree, "Play as wolf" button doesn't work in a particular case.
* Terrain and water issues.
* Typos and text edits.
Beta 3 released 7 June:
[h3]IMPROVEMENTS:[/h3]
* Yet more optimizations to prevent severe performance slowdown when many AI actions are occurring.
* Adjustments to ensure more variety in dispersal wolf coats.
* Enlarged the area for den and rendezvous site music to play.
[h3]BUGS FIXED:[/h3]
* Various glitches with animal movement.
* Summer elk calf is instantly mostly consumed when it dies.
* Newborn mule deer fawn glows in scent view.
* Issues with renaming mate and pups on Pack Info.
* Den can flood while player is away, forcing pups outside into danger.
* At end of Loaf quest, wait until player-wolf has empty mouth before triggering howling and spiral-up camera.
* At end of Find a Den quest, you can exit den by tapping a movement key, breaking elements of the season transition.
* Weird pup body angles when standing on regurgitants.
* Water and terrain issues.