Public Beta for Patch 1.0.7g Now Available -- Updated with Beta 7
In this beta, game saves and wolves are backward-compatible with the last released version (1.0.7f), so you can switch back and forth without any problems. Multiplayer is backward compatible as well, so you can create and join games with players who are still on 1.0.7f.
This beta is available for Windows only. Instructions on getting the beta are at the bottom of this post.
[h2]1.0.7g beta 2, released 17 July[/h2]
IMPORTANT: Please make a backup of your User Files folder (in Documents/Wolf Quest Anniversary\User Files) before running this beta build. The new file syncing should work well, but make a backup just in case something goes wrong.
[h3]NEW:[/h3]
* Cloud syncing of user game files (saves, wolves, and family snapshots). These user files will be uploaded to the game server automatically when you first run the game. Subsequently, local and server versions of all files will be compared when starting the game, and if conflicts are found the player can choose from options to merge, push local versions, or pull server versions. Saves are also synced during gameplay.
[h3]IMPROVEMENTS:[/h3]
* A new alert (envelope icon) appears in lower-left corner of screen for a few seconds whenever you go to the main menu and there's an unread message, and if a message arrives while playing the game.
* Added the wagon trail that runs through Slough Creek from west to east (in real world, runs from trailhead to a ranch outside the park boundary).
* Stranger packs' home hexes in the territory map are now marked with a small dot. (These hexes cannot be taken from those packs.)
* Hex icon on compass now indicates if you are in a strongly-claimed hex (above 50%).
[h3]BUGS FIXED:[/h3]
* Mate will feed pups when predator is attacking. (Regression from last fix.)
* Sometimes mate will regurgitate when there's a carcass available for pups to eat.
* Sometimes mate can kill prey with one bite.
* Pup bark audio plays before mouth moves.
* The front paws of summer pups are angled oddly (probably fixed).
* Repeating pattern in Slough Creek large rocky outcrops.
* Scrolling the wolf bio panel on Pack Info makes the game camera zoom in or out.
* Some music glitches.
* Elder ironwolf savename is incorrect.
* In Slough Creek, the nighttime aurora borealis are angled severely, making them look very narrow.
* If player changes graphics quality to a level that requires more VRAM than computer has, an alert appears -- but cannot be closed, so player must force quit the game.
* When using controller, if wolf is sleeping very near to a pup, tapping A to wake up will also trigger regurgitation.
* Player-wolf can get stuck in hole in rocks just below the Slough Creek spawn point.
* Terrain and water tweaks.
[h2]1.0.7g beta 3, released 17 July[/h2]
BUGS FIXED:
* Several large rocky outcrops moved themselves about 20 meters without permission.
* Rock den interior is redecorated in hot pink.
[h2]1.0.7g beta 4, released 18 July[/h2]
[h3]BUGS FIXED:[/h3]
* Joining a multiplayer game hosted by someone on 1.0.7f fails.
* A few large rocky outcrops are floating.
[h2]1.0.7g beta 5, released 19 July[/h2]
[h3]IMPROVEMENTS:[/h3]
* Alert popup about marking a strong hex has improved language (basically clarifying that you should always mark a hex if you're passing through, but don't make a special trip when hexes are still strong), made this alert pause the game to give players time to read it, and it only appears once per game session (instead of twice).
[h3]BUGS FIXED:[/h3]
* Errors during file cloud sync.
* Duplicate files after file cloud sync.
* New home-hex icon only has "strong" version, no regular version.
* Mate still sometimes feeds pups during a predator attack.
* If mate is killed by dangerous prey, it freezes in place (sometimes running in place) and won't fall over dead.
* Lost River: No distant animal voices in the night after midnight.* Incorrect information in alert about waiting four hours to turn marking into scent post (should be about reinforcing scent post you just created).
* Typos.
* Terrain, rock, and vegetation issues.
[h2]1.0.7g beta 6, released 20 July[/h2]
[h3]IMPROVEMENTS:[/h3]
* Made file syncing process more time-efficient, so both the initial check as well as merging should be noticeably faster now.
* Various refinements to file syncing.
* New struggle animation for July mule deer fawn, when standing still and being attacked.
[h3]BUGS FIXED:[/h3]
* When hunting alone, mate does not avoid dangerous prey animals in it's patch, including bison, which can lead to inadvertent death. (Mate now will behave more intelligently, either hunting or avoiding the prey.)
[h2]1.0.7g beta 7, released 21 July[/h2]
[h3]IMPROVEMENTS:[/h3]
* Improvements to could file syncing, especially if connection keeps timing out.
* Bison have finally learned how to swim properly (correct animation).
[h3]BUGS FIXED:[/h3]
* Wolf carousel is empty after syncing files.
* Occasionally unable to delete an ironwolf.
* Music issues with hunting bull elk.
* Dead bull moose cuts a long swath in grass.
* Sometimes wolf is way too obsessed with scratching and licking itself when sitting.
* Big rocky outcrop is showing its unmentionables.
[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.