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WolfQuest: Anniversary Edition News

Grizzly Grab & Go (Devblog)

Lately we’ve been refining and improving the predator attacks on your pups, which will be an ever-present danger in the upcoming Slough Creek episode of WolfQuest: Anniversary Edition. Today’s devblog looks at the grizzly bear attacks, with a new twist: because grizzlies see your pups as a snack, their goal is to grab and go with the pup rather than killing it on the spot as stranger wolves and coyotes do. So if you can’t stop the grizzly from grabbing a pup, you still have a chance to pursue. If you catch the bear quickly enough, a few bites will usually bring it to a stop and force it to drop your pup, who can then (usually at least) get away to safety. Watch the video for details!

[previewyoutube][/previewyoutube]

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WolfQuest: Anniversary Edition is available now for PC/Mac on Steam and itch.io, as Early Access. The game currently includes Episode 1: Amethyst Mountain, Lost River: Classic, and multiplayer mode in both maps. Slough Creek is in development! The mobile version will come after the game (including Slough Creek) is completed on PC/Mac platforms. The next episode, Tower Fall (DLC) will follow. We do not announce specific release dates. We will release them when they are ready!

Patch 1.0.5c Released

1.0.5c - released 11 October 2020

IMPROVEMENTS:
* In multiplayer, you can now mute another player in Pack Info, so their text chat is hidden until you unmute them.
* In multiplayer, lockon arrow now appears over other player-wolves, so you can lock on and autorun to follow them.
* In multiplayer, when loading a saved game, the max number of players from the save is preserved.
* Added controller support for a few UI panels that were missing it (Load, Save, Game Settings, Account, My Wolves/Edit Wolf, Setup New Game, Lobby, Login and Register).
* Added controller support for World Map pan and zoom.
* Onscreen Keyboard now has an input field above that displays the text.
* Scent post active marking area is larger now, to make it easier to reinforce the post rather than accidentally create a new one.
* Multiplayer autosaves now have a -MP tag in name.

BUGS FIXED:
* Distant winter landscapes in Amethyst become oddly patterned if you switch to Basic Sky & Veg mode and then back to Enhanced.
* In multiplayer, animals, including players, sometimes end up deep underground and becoming invisible (probably fixed).
* In multiplayer, players may spawn at edge of map if host is near impassible areas or structures (especially common in Lost River due to all the buildings).
* Overlapping text in the "Time to Sleep" notification in multiplayer.
* Wolf sometimes floats in air when standing on mule deer carcass.
* If you click New Game, then Join Multiplayer, the map pulldown disappears (correctly), but does not reappear if you switch back to Single-player.
* In multiplayer, in rare circumstances, wolf can get stuck half underground, half above ground.

Make a Hole! (Devblog)

In past devblogs, we've shown two common types of wolf dens: the classic "hole in the ground" and the very scenic "under a rock." Today let's look at the third type: "under a tree." These can take many forms, wherever wolves (or the animals who preceded them) found a natural cavity that could be expanded into a den. So for this particular den, I decided to try making it under a fallen tree, as the old roots decayed and created a hollow.

[previewyoutube][/previewyoutube]

This will be one of over two dozen dens that players can choose from as they explore Slough Creek once it's released. We know that many players would like to go into the den with their pups — but in real life, dens are very cramped and dark so there’s not much you can do in there….but we’re working on a way to give players a peek inside.

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WolfQuest: Anniversary Edition is available now for PC/Mac on Steam and itch.io, as Early Access. The game currently includes Episode 1: Amethyst Mountain, Lost River: Classic, and multiplayer mode in both maps. Slough Creek is in development! The mobile version will come after the game (including Slough Creek) is completed on PC/Mac platforms. The next episode, Tower Fall (DLC) will follow. We do not announce specific release dates. We will release them when they are ready!

Hide and Snack (Devblog)

Wolf pups aren't the only baby animals that arrive along with spring in Slough Creek, and we've been working on some special gameplay for the upcoming Slough Creek episode involving the ungulate babies (elk and moose calves, mule deer fawns). Today we're looking at elk calves specifically. In their first few weeks of life, they do not emit any smell, so predators cannot track them by scent. And their mothers hide the calves in tall grass, which makes them even harder to find -- and presents a good challenge for WolfQuest players! If you can find a hidden calf before its mother finds YOU, you'll be able to bring home a nice snack for your pups.

[previewyoutube][/previewyoutube]

_______________
WolfQuest: Anniversary Edition is available now for PC/Mac on Steam and itch.io, as Early Access. The game currently includes Episode 1: Amethyst Mountain, Lost River: Classic, and multiplayer mode in both maps. Slough Creek is in development! The mobile version will come after the game (including Slough Creek) is completed on PC/Mac platforms. The next episode, Tower Fall (DLC) will follow. We do not announce specific release dates. We will release them when they are ready!

Patch 1.0.5b Released!

1.0.5b - released 1 October 2020

IMPROVEMENTS:
* When loading a saved multiplayer game, the host can now change their wolf along with the game's difficulty, region, number of players, and access settings. They can also keep or remove the "wolves in limbo" (other players who were in the game when it was saved, and whose wolf is preserved in a limbo state in that game.)
* Players who leave a multiplayer game can now switch their wolf and then rejoin it with the new wolf.
* In a multiplayer game, the host can now kick wolves "in limbo" (who have left the game but their wolf remains for five minutes in case they return) without that counting toward the three-kick limit.
* Players who are in limbo (away from keyboard or have left the game without indicating they are not returning) have brackets around their wolf nametag, and that status is indicated in Pack Info.
* Death in multiplayer is reclassified as "near-death" (since you can revive without aid of veterinarian).
* New revive animation after near-death experience in multiplayer.
* In multiplayer chat, up to 12 all-caps letters are now allowed.

BUGS FIXED:
* Occasionally in multiplayer games, game is corrupted and cannot be saved.
* On some Mac computers, the pack territory overlay does not appear on the World Map. (We think we fixed this. Please report if we have or not!)
* At the end of pack rally, for client (non-host) players, the rally wolfhead icon does not (but should) flash black for 15 seconds before the rally ends.
* In the Quests panel, keyboard/controller icons do not appear correctly.
* When loading a multiplayer game, the Load panel shows Mate status, but there are no mates in multiplayer.
* In multiplayer, occasionally some creek pebbles have snow on them when it hasn't snow recently.
* Fossil forest objects are too bright when covered in snow.
* In Lost River, animals walk slightly above concrete in one section of Hank's Ditch.
* Some trees grow out of boulders.