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WolfQuest: Anniversary Edition News

Hotfix Patch v2.0.2a Released

[h2]v2.0.2a - RELEASED 22 JULY 2025[/h2][p][/p][h3]HOTFIX (Windows only)[/h3][p]* When using controller or Steam Deck, new Minnesota Browns coats are not selectable.[/p][p][/p]

WolfQuest Released Out of Early Access!

[p]WolfQuest is now out of Early Access! [/p][previewyoutube][/previewyoutube][p][/p][p]It's taken us awhile to get here, which raises the question: What does the "Anniversary" in the title refer to? [/p][p]* It was twenty years ago this summer that we started working on the idea of a wildlife simulation game about wolves. [/p][p]* It's been ten years since we were finishing up the first revival of the game, WolfQuest 2.7/Classic. [/p][p]* It was six years ago this week that we released the second revival of the game, the from-the-ground-up-remake, WolfQuest: Anniversary Edition, into Early Access. [/p][p]The game has grown a lot over these twenty years -- and most of that is over the past six years. The game is much bigger than it was then, so to better reflect the size and scope of the game now, what it offers players, we are RAISING THE PRICE to $30 (US). We think that's a fair price for what you get. But to avoid penalizing anyone who waited until now to buy the game, we are delaying that price increase for two weeks, until August 5th. [/p][p]To commemorate the game's release, we've released an update today with a couple new things. The biggest one is a set of FIVE NEW COATS! We realized there a paucity of medium-brown coats, so this new set is called Minnesota Browns. Four of these coats are based on Ambassador wolves at the International Wolf Center in Ely, Minnesota, and the fifth coat is based on Y1T, a wolf in Voyageurs National Park who has been captured on trailcams by the Voyageurs Wolf Project.[/p][p]Read the patch notes below for all the details. [/p][p]We are delighted to finally reach this milestone -- and we could not have done it (or come anywhere close) without the enthusiasm, devotion, and patience of our players. Thanks to everyone who has supported the game over all these years! And we're not done yet![/p][p] [/p][h2]v2.0.2 - RELEASED 22 JULY 2025[/h2][p][/p][h3]NEW[/h3][p]* A set of five new coats, called "Minnesota Browns." Four are based on Ambassador wolves at the International Wolf Center, and one is based on Wolf Y1T in Voyageurs National Park. [/p][p]* "Classic Map" territory configuration for Amethyst and Slough Creek, with spawn point and territory area roughly based on the original game.[/p][p]* Special collectible object in Slough Creek, and a new hidden achievement for it.[/p][p]* Easter egg in Lost River DLC map. [/p][p]* Wolf Coats: Popup window shows short bios of wolves when coat is based on a real wolf. ("i" button to toggle on/off).[/p][p][/p][h3]IMPROVEMENTS[/h3][p]* Wolf Coats: Revised version of Original: Beige coat.[/p][p]* Wolf Coats: Revised version of 10M coat in Yellowstone Coats: Founders set. [/p][p][/p][h3]BUGS FIXED[/h3][p]* Some "finish year" multiplayer achievements are not unlocked in certain circumstances.[/p][p]* Game softlocks when clicking "Sync Now" in game scenes when having a local corrupted file that can be overridden by an older version from server.[/p][p]* Minor terrain and vegetation issues.[/p]

Patch v2.0.1e Released!

[h2]v2.0.1e - RELEASED 11 JULY 2025[/h2][p][/p][h3]NEW:[/h3][p]* Family Tree for current player-wolf is now available in-game, via button in Pack Info. [/p][p]* During Hunt Newborn Ungulates subquest, new icon displays when newborn ungulate is hiding in grass nearby. (Icon by Loach!)[/p][p][/p][h3]IMPROVEMENTS:[/h3][p]* Tint tweak to one pup coat.[/p][p]* When computing mate age difference, don't allow allow age 0 or negative values, to avoid issues.[/p][p]* Controller: On Setup New Game panel, changed default selection to game mode selector.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Bison hair does not reflect light, and some issues with snow.[/p][p]* Newborn pronghorn fawns don't spawn in June in Lost River or Hellroaring DLC maps.[/p][p]* Pup RNG pulldown setting is not saved after changing it in a pup quest.[/p][p]* Wolves in older saves are not updated to use new relatedness data.[/p][p]* Pregnant wolf doesn't appear pregnant for one day after moving maps.[/p][p]* In pre-Saga saves are not properly upgraded to set correct wolf roles and life stages.[/p][p]* In older saves, mate is considered acceptable successor for Bloodlines achievement.[/p][p]* Sick pups never drop from Poor Shape to Bad Shape status (while non-sick pups were in Bad Shape once health or hunger drops below 15%).[/p][p]* Den Memory perk is not reapplied after moving maps. [/p][p]* Refactored and refined NPC head-turning and looking-at movements.[/p][p]* Adjusted Young Hunter carrying position for some collectible objects.[/p][p]* Multiplayer: Power Pack achievement fixes and refinements: You can now get this achievement after saving and loading a game during a pup quest--that was broken since v2.0.1 release; but you cannot get "Power Pack" if you move maps, or if you fail a mission and have to go to the next year.[/p][p]* Multiplayer: Living the Life achievement refinements: You can get this achievement now in any year of your wolf's life, but you cannot get it if you switch game speed mode during the pup quests.[/p][p]* Refinements to power balancing on rival packs during fights and raids.[/p][p]* Added raven vocalization audio (somehow mostly lost those at some point).[/p][p]* Reduced damage from grizzly boar.[/p][p]* Reduced chances that player offspring becomes leader of rival pack.[/p][p]* Re-apply den memory if any after map moving[/p][p]* Lost River: Refined colliders around big rock northwest of downtown.[/p][p]* Pronghorn late summer fawns float very high in water when swimming.[/p][p]* Pups only grin very briefly when doing Grin emote.[/p][p]* Game breaks on birthday if player-wolf somehow erroneously became age 0.[/p][p]* Wolf carcasses are not obstacles if they died in one pose.[/p][p]* Bad word filter isn't applied in player bios.[/p][p]* If during a pack rally you wait for 10s without howling, you start over with a non-pack-rally howl even if the rally GUI is still up.[/p][p]* Packmates keep starting new howls after a rally is completed.[/p][p]* Lost River: Some dogs swim vertically.[/p][p]* Lost River: Dead maple trees in suburban pond have black bark. [/p][p]* Minor vegetation issues.[/p]

Patch v2.0.1e in Public Beta!

[p]NOTE: Game saves ARE backward compatible with v2.0.1d, so if you switch back to that version, you can continue playing any saves made in this beta. Multiplayer games are also backward-compatible with the last patch (v2.0.1d), so you can play with those who have that version.[/p][p][/p][h3]BETA 7[/h3][p][/p][h3]IMPROVEMENTS:[/h3][p]* Wolf spawning code refactor (no functionality changes, should cause no bugs).[/p][p]* Adjusted some raven sfx volume.[/p][p]* Tint tweak to one pup coat.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Pronghorn late summer fawns float very high in water when swimming.[/p][p]* Pups only grin very briefly when doing Grin emote.[/p][p][/p][h3]BETA 6[/h3][p][/p][h3]IMPROVEMENTS:[/h3][p]* When computing mate age difference, don't allow allow age 0 or negative values, to avoid issues.[/p][p]* Controller: On Setup New Game panel, changed default selection to game mode selector.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Game breaks on birthday if player-wolf somehow erroneously became age 0.[/p][p]* In-game Family Tree wolf blinking not updating when game is paused.[/p][p]* Wolf carcasses are not obstacles if they died in one pose.[/p][p]* Bad word filter isn't applied in player bios.[/p][p][/p][hr][/hr][h3]BETA 5[/h3][p][/p][h3]BUGS FIXED:[/h3][p]* If during a pack rally you wait for 10s without howling, you start over with a non-pack-rally howl even if the rally GUI is still up.[/p][p]* Packmates keep starting new howls after a rally is completed.[/p][p]* Lost River: Some dogs swim vertically.[/p][p]* Error with wolf age breaks progression on birthday.[/p][p][/p][hr][/hr][h3]BETA 4[/h3][p][/p][h3]NEW:[/h3][p]* Family Tree for current player-wolf is now available in-game, via button in Pack Info. [/p][p]* During Hunt Newborn Ungulates subquest, new icon displays when newborn ungulate is hiding in grass nearby. (Icon by Loach!)[/p][p][/p][h3]IMPROVEMENTS:[/h3][p]* Refactored and refined NPC head-turning and looking-at movements.[/p][p]* Adjusted Young Hunter carrying position for some collectible objects.[/p][p]* Multiplayer: Power Pack achievement fixes and refinements: You can now get this achievement after saving and loading a game during a pup quest--that was broken since v2.0.1 release; but you cannot get "Power Pack" if you move maps, or if you fail a mission and have to go to the next year.[/p][p]* Multiplayer: Living the Life achievement refinements: You can get this achievement now in any year of your wolf's life, but you cannot get it if you switch game speed mode during the pup quests.[/p][p]* Refinements to power balancing on rival packs during fights and raids.[/p][p]* Added raven vocalization audio (somehow mostly lost those at some point).[/p][p]* Reduced damage from grizzly boar.[/p][p]* Reduced chances that player offspring becomes leader of rival pack.[/p][p]* Re-apply den memory if any after map moving[/p][p]* Lost River: Refined colliders around big rock northwest of downtown.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Bison hair does not reflect light, and some issues with snow.[/p][p]* Newborn pronghorn fawns don't spawn in June in Lost River or Hellroaring DLC maps.[/p][p]* Pup RNG pulldown setting is not saved after changing it in a pup quest.[/p][p]* Wolves in older saves are not updated to use new relatedness data.[/p][p]* Pregnant wolf doesn't appear pregnant for one day after moving maps.[/p][p]* In pre-Saga saves are not properly upgraded to set correct wolf roles and life stages.[/p][p]* In older saves, mate is considered acceptable successor for Bloodlines achievement.[/p][p]* Sick pups never drop from Poor Shape to Bad Shape status (while non-sick pups were in Bad Shape once health or hunger drops below 15%).[/p][p]* Den Memory perk is not reapplied after moving maps. [/p][p]* Lost River: Dead maple trees in suburban pond have black bark. [/p][p]* Minor vegetation issues.[/p]

Patch v2.0.1d Released!

[h2]v2.0.1d - Released 1 July 2025[/h2][p][/p][h3]NEW:[/h3][p]* New howling animations during Pack Rally and Victory howls. [/p][p]* Several new wolf squeal/pain audio sfx during fights.[/p][p] [/p][h3]IMPROVEMENTS:[/h3][p]* Many refinements to pathfinding and movement when packmates are trying to reach food, especially when others are nearby trying to do the same.[/p][p]* Allow players to choose a mate from either Lost River map when setting up a new game in other maps.[/p][p]* Known Wolves panel: Save "Show Dead Wolves" toggle state across game sessions.[/p][p]* Improvements to Setup New Game panel: Added new message when selecting an ironwolf-enabled wolf from Full Saga MP game; Added the correct term (elder or iron) in ironwolf-enabled messages; Reset wolf filters when exiting panel; Update Start Game button when multiplayer rooms are updated (to help when an elder wolf is selected and the associated MP game is not created yet).[/p][p]* Increased duration of time before player's former pack moves away.[/p][p]* Increased duration before a rival pack will disband when it has only one pack leader.[/p][p]* Increased odds of dispersal returning to natal pack for smaller packs.[/p][p]* Skulls: Adjusted mouth placement on young hunter wolves.[/p][p]* Prevent Urination tutorial tip from displaying in multiplayer[/p][p]* Full Saga Multiplayer: Display notification for client (non-host) players when packmate forms a new pack and leaves.[/p][p]* Full Saga Multiplayer: Improved logic of NPC Courtship music to prevent oddities.[/p][p]* Lost River: Set a few important music tracks to override Floppy's Theme.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Competitors don't get much boost to Flee meter when their packmates are killed. [/p][p]* World Map: Hex percentage visible on map when it should not.[/p][p]* Error in a particular UI interaction when deleting multiple files.[/p][p]* Multiplayer: For client (non-host players), Friend, Block, and Report buttons don't do anything.[/p][p]* Multiplayer: If host gets disconnected while loading the new map for map travel, game gets stuck on loading screen.[/p][p]* Multiplayer: On rare occasions players may get stuck on pup naming screen when joining at that moment.[/p][p]* Multiplayer: Client player wolves's death state may become inconsistent, resulting in problems when loading a save.[/p][p]* Wolf ears are flattened back inside of head when doing new howls.[/p][p]* Issues with snow on animals in certain circumstances.[/p][p]* Partial body snow after map moving during snow[/p][p]* Multiplayer: Collectible objects don't emit sounds to other players when moving, only when picked up or dropped.[/p]