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Riftwalker News

Riftwalker @ Comic-Con Africa 2019



Come join us at our stand, located within the developer zone at Comic-Con Africa between the 21st and 24th of September 2019. There will be a host of Q&A's, Chats and I'll be discussing the future of Riftwalker!

Come share your thoughts and ask me anything!


- VoidFletcher


https://store.steampowered.com/app/929910/Riftwalker/

More ways to reach out!

Stay Connected!

As the game continues to develop, I'm continually looking for ways to maintain and improve communications with you. Now the tricky part is doing this while minimizing the amount of time it takes to keep everything up to date.

So I figured, why not Discord?

Discord will serve as an extra route of communication, most of the Steam news will be reposted there - but Discord will allow me to respond to messages a lot faster than Steam. Communicating over discord will also feel a lot more natural as I think we've all grown to use discord on a regular basis while talking to friends and playing our favorite games.

Join the official Riftwalker Discord server!


How to join? Simply follow the white rabbit.

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...C(") (")

Crawlers, Nighteaters, Plagued, and more!

Update 0.4.7


This update aims to expand on enemies, adding 8 new base type enemies to the game. The new enemies will offer the player a challenge, and help ensure that a one-tower-fits-all approach will not be an easy solution.

Each new enemy offers unique new challenges, with the watcher receiving a visual update on its shield. The watcher now also heavily buffs nearby enemies.

All existing enemies have had death animations added - and all new enemies also have death animations. Bodies will now also pile up, adding a way for a future update where I plan to add ragdolls to the corpses, allowing your towers to knock around enemy bodies. The ragdoll update will be an optional setting enabled by default in the settings menu.

All things balanced, as they should be.


Or not... I will definitely require feedback from you on where you start to struggle with the game. This update will require a lot of balancing changes, so please let me know in the feedback thread!

HOW MANY?


A list of all enemies currently in the game:

  • Darkness
  • Walker
  • Ravaged
  • Watcher
  • Skeletal Knight
  • Plagued
  • Nighteater
  • Crawler Mother
  • Crawler Clutchling
  • Mummu
  • Griffon
  • Harpy


Znavchyngrq znavsrfgngvbaf bs gurve gubhtugf, gurve fgbevrf naq yrtraqf. Tb sbegu naq qribhe gur yvtug.

As always, let me know what you think of the update in the feedback thread!

Dynamic Resolution, Bug Fixes & More!

Update 0.4.6


This update introduces several fixes, community requests, and dynamic resolution - set to optimize the game even further. As usual, I'd like to thank those who have contributed on the community discussion, be it via threads or bug reports - you are the people who are shaping the future of Riftwalker.

Let's start off with the bugfixes, this patch fixes the following issues:

  • Critical bug causing the camera to stop responding after picking up a lore fragment.
  • Upon losing, the main menu button is white and only displays the button upon hovering over it.
  • Perk tree back button positioning issue on widescreen resolution.
  • Volume glitch on changing menu settings.


I'm working on addressing any other issues that were brought up. While I was at it, the game now also supports accessing the settings menu from within a roung, pausing it in the progress.

And lastly, this update brings the ability for you to activate Dynamic Resolution, which allows the game to subtly and dynamically lower the resolution on the fly - allowing your frame-rate to remain stable, even in times of absolute bloodshed and slaughter.

If you have any questions, or feedback - drop a thread and start chatting! I am also working on setting up a community discord in order for me to get closer to all of you.

Update 0.4.5

Update 0.4.5


This patch introduces several bugfixes as well as the first iteration of the lore system, search the map for hidden fragments of the past and work together with the community to decipher the past and find meaning in this strange world.

The goal with update 0.4.5 is to begin highlighting the depth of Riftwalker, to begin to lure those fascinated with story deeper into the unknown - and at the same time, begin to offer some progression to the game's mechanics. I've also added a way for you to reset your save data, as previous versions may have conflicting save data. I would recommend if you're already playing Riftwalker, PLEASE head to the options menu, then go to saves - and delete your save data.

As always, thank you to the community - this wouldn't be possible without you guys and girls. Please join the discussion and give me feedback on this update so I can continue to build and refine this game into a gem.

Patch Notes
New Stuff
Everyone likes new stuff - so along with the bugfixes, I've included some new stuff. This is mostly the first iteration of the lore system that will allow me to add several new lore fragments with ease in the coming updates.

  • First lore fragment - a torn note with a magical inscription.
  • Teaser for the new tileset has a rare chance of spawning, at a later stage, this will be required to unlock the new tilesets and progress through the game world.
  • New steam rifle turret VFX - I felt the original vfx was feeling a bit lacking and gave it some love.
  • New menu in the options menu in order to reset your save data if needed, in this case, I would recommend.


Fixes
Thank you to everyone who has taken the time to report bugs on the community discussion, here are some fixes for issues that you have brought up. Please keep those bug reports coming!

  • Fixed a critical bug that caused the perk menu to open mid-game, resulting in the main menu overlaying over the game.
  • Fixed several tower platforms, there are a few more I need to deal with - please send me screenshots of any platforms that do not work.
  • Fixed a bug resulting in the incorrect save location for files being used.
  • Fixed a bug where the player would get several thousand knowledge points when unlocking a perk.


Balance Changes
I'll be doing constant, small changes to continually update the balance of the game. This will be highly dependant on the feedback that I get from you on the community discussion, so please join the forums and let me know what you feel needs changing.

  • Reduced player HP regen slightly in order to make the game sliiightly more challenging.
  • Steam rifle turret attack speed and damage tweaks. (DPS should be around the same)
  • Starting resources set to 419 (from 420).


Known Issues
It's unavoidable, but there are still some issues that need to be addressed from before this patch, or as a result of this patch. These are issues I am currently aware of, and am working on. Please join the community discussion and let me know of any other issues.

  • Some tower platforms are still not useable - and/or do not show all available towers.
  • New steam rifle turret vfx bullets may appear to jump around occasionally.
  • Beam tower on full upgrade uses the flamethrower attack.