Update 0.6.8
v0.6.8
[p][/p]General Updates & Fixes
[p][/p][p]New Lives System[/p]- [p]Extra Lives System is now in effect and applies to Campaign and Holochamber: Arcade[/p]
- [p]Starting lives is based on starting difficulty (Easy = 4, Brutal = 0)[/p]
- [p]Players will respawn even if all players are down, as long as there are lives remaining[/p]
- [p]If # of downed players is greater than the remaining # of lives, the earliest downed player(s) will be revived until there are no lives left[/p]
- [p]When all players are down and lives are at 0, that is considered a "Mission Failed" and players will be given the option to restart or exit the mission[/p]
- [p]Respawn countdown has been reduced from 10 seconds to 5[/p]
- [p]Player invulnerability time during respawn has been extended by 3 seconds[/p]
- [p]NOTE: Extra Lives are currently not managed by the save system. This functionality will be added in a later update[/p]
- [p]Starting lives is based on starting difficulty (Easy = 4, Brutal = 0)[/p]
- [p]Oterion’s first level was previously the longest level in the game by a large margin[/p]
- [p]It has now been split into two unique levels: Abandoned Colony and Wetlands[/p]
- [p]Colony runs from the Landing Pad to the Bridge[/p]
- [p]Wetlands runs from the Bridge to the Lost City Gate[/p]
- [p]Players can save their progress upon entering the Oterion Wetlands, and again when entering the Lost City[/p]
- [p]Both levels will now load faster and run at a much improved framerate on all settings[/p]
- [p]The expanded Data Module questgiver B3-L1-5L has been moved from the Colonial Security Center roof to the Survey Zone in the Wetlands level[/p]
- [p]NEW: Holochamber Anomaly - Added variations to Wave 3 combat called "Anomalies" that will augment the enemy roster with the potential for enemies from other Holochambers to appear and in strange ways. The current Anomaly list is as follows:[/p]
- [p]Anomaly: Elite and Dangerous[/p]
- [p]Anomaly: Jailbreak[/p]
- [p]Anomaly: Entomania[/p]
- [p]Anomaly: Wilderness[/p]
- [p]Anomaly: Thermodynamics[/p]
- [p]Anomaly: Bomb-Voyage[/p]
- [p]Anomaly: Critter Chaos[/p]
- [p]Updated Enemy spawning and Objective logic to scale based on the number of players (Single Player experience is largely unaffected)[/p]
- [p]Enemy spawn rate will now adapt to the number of active players (more players = faster spawning)[/p]
- [p]The progression rate of some Holochamber objectives will now adapt to the number of active players[/p]
- [p]Adjusted the base rate of progression during kill-based waves in Holochamber[/p]
- [p]Spawn delay during the defense phase of the Uplink Protocol increased from 1 second to 6 seconds to offset the dynamic spawn changes[/p]
- [p]Key Item drops during the Plunder Protocol now have a lifetime before self-destructing (30 seconds) and are now capped at 5 at a time. More will spawn as existing ones are captured or destroyed[/p]
- [p]Oterion Holochamber: Added more enemy spawn sets[/p]
- [p]Swamp Crawler x5[/p]
- [p]Raptor x3, Knuckleface x3[/p]
- [p]Reduced Progress Value multiplier of Heroic enemies from x2 to x1.5[/p]
- [p]Added Extra Lives Kiosk (Cost: 1 Tessera) to Holochamber Starting Rooms[/p]
- [p]Increased Hold time for the SP Respec Kiosk from 2 to 5 seconds[/p]
- [p]Art updates to various modules[/p]
- [p]Future updates will contain more Art updates[/p]
- [p]Updated the post-Titus dialogue for Dr. Hadley with the correct character design art[/p]
- [p]Updated Minimap selection on the System Map[/p]
- [p]Players can now switch between missions on Oterion including new Boomtown level[/p]
- [p]Added Underground minimaps[/p]
- [p]Rebooting drills should now destroy any remaining enemies[/p]
- [p]Major art and collision updates around the Military Zone[/p]
- [p]This should help stop the player getting lost underneath the level art[/p]
- [p]Future updates will better refine this area and update the minimap[/p]
- [p]New enemy encounters[/p]
- [p]Added new objective IDs (Oterion now has 5)[/p]
- [p]New Vista at the Dam in the Landing Zone[/p]
- [p]Moved B3-L1-5L to the Wetlands Survey Zone[/p]
- [p]Added new camera zooms to the Warehouse District and the Bridge[/p]
- [p]Updates will continue on art especially in Daedalus Tower and near the broken bridge[/p]
- [p]Updated Hadley's dialogue to reflect the quest bot's new location[/p]
- [p]Cleaned up Sector Trigger zones near the level start[/p]
- [p]Added a new Oterion Wetlands loading screen[/p]
- [p]New art, landmarks, and terrain updates throughout the level[/p]
- [p]Updated B3-L1-5L’s location to the Survey zone[/p]
- [p]New enemy encounters[/p]
- [p]Art updates will continue especially around the AzTek Facility[/p]
- [p]Fixed a lighting error (that may not have affected players, but will no longer affect dev work)[/p]
- [p]Increased Player Join text size[/p]
- [p]Fixed an issue causing player drop-ins to not receive XP after someone in the same slot dropped-out previously[/p]
- [p]Fixed an issue causing Gameplay Modifiers to occasionally display incorrectly[/p]
- [p]Improved the reliability of dynamic enemy spawning across all game modes[/p]
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