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Solar Purge News

Hotfix 0.6.8.1

[p]v0.6.8.1[/p][p][/p][p]Bug Fixes & Minor Updates[/p]
  • [p]Updated Roadmap with New Lives System[/p]
  • [p]Updated News Block with New Lives System[/p]
  • [p]Fixed Roadmap return button logic[/p]
  • [p]Updated Credits[/p]

Update 0.6.8

v0.6.8
[p][/p]
General Updates & Fixes
[p][/p][p]New Lives System[/p]
  • [p]Extra Lives System is now in effect and applies to Campaign and Holochamber: Arcade[/p]
    • [p]Starting lives is based on starting difficulty (Easy = 4, Brutal = 0)[/p]
      • [p]Players will respawn even if all players are down, as long as there are lives remaining[/p]
      • [p]If # of downed players is greater than the remaining # of lives, the earliest downed player(s) will be revived until there are no lives left[/p]
      • [p]When all players are down and lives are at 0, that is considered a "Mission Failed" and players will be given the option to restart or exit the mission[/p]
      • [p]Respawn countdown has been reduced from 10 seconds to 5[/p]
      • [p]Player invulnerability time during respawn has been extended by 3 seconds[/p]
      • [p]NOTE: Extra Lives are currently not managed by the save system. This functionality will be added in a later update[/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][p]“New” Locations: Oterion Abandoned Colony & Oterion Wetlands[/p]
  • [p]Oterion’s first level was previously the longest level in the game by a large margin[/p]
  • [p]It has now been split into two unique levels: Abandoned Colony and Wetlands[/p]
  • [p]Colony runs from the Landing Pad to the Bridge[/p]
  • [p]Wetlands runs from the Bridge to the Lost City Gate[/p]
  • [p]Players can save their progress upon entering the Oterion Wetlands, and again when entering the Lost City[/p]
  • [p]Both levels will now load faster and run at a much improved framerate on all settings[/p]
  • [p]The expanded Data Module questgiver B3-L1-5L has been moved from the Colonial Security Center roof to the Survey Zone in the Wetlands level[/p]
[p][/p][p]Holochamber Arcade[/p]
  • [p]NEW: Holochamber Anomaly - Added variations to Wave 3 combat called "Anomalies" that will augment the enemy roster with the potential for enemies from other Holochambers to appear and in strange ways. The current Anomaly list is as follows:[/p]
    • [p]Anomaly: Elite and Dangerous[/p]
    • [p]Anomaly: Jailbreak[/p]
    • [p]Anomaly: Entomania[/p]
    • [p]Anomaly: Wilderness[/p]
    • [p]Anomaly: Thermodynamics[/p]
    • [p]Anomaly: Bomb-Voyage[/p]
    • [p]Anomaly: Critter Chaos[/p]
  • [p]Updated Enemy spawning and Objective logic to scale based on the number of players (Single Player experience is largely unaffected)[/p]
    • [p]Enemy spawn rate will now adapt to the number of active players (more players = faster spawning)[/p]
    • [p]The progression rate of some Holochamber objectives will now adapt to the number of active players[/p]
    • [p]Adjusted the base rate of progression during kill-based waves in Holochamber[/p]
    • [p]Spawn delay during the defense phase of the Uplink Protocol increased from 1 second to 6 seconds to offset the dynamic spawn changes[/p]
    • [p]Key Item drops during the Plunder Protocol now have a lifetime before self-destructing (30 seconds) and are now capped at 5 at a time. More will spawn as existing ones are captured or destroyed[/p]
  • [p]Oterion Holochamber: Added more enemy spawn sets[/p]
    • [p]Swamp Crawler x5[/p]
    • [p]Raptor x3, Knuckleface x3[/p]
  • [p]Reduced Progress Value multiplier of Heroic enemies from x2 to x1.5[/p]
  • [p]Added Extra Lives Kiosk (Cost: 1 Tessera) to Holochamber Starting Rooms[/p]
  • [p]Increased Hold time for the SP Respec Kiosk from 2 to 5 seconds[/p]
[p]Snap Map: Ruins[/p]
  • [p]Art updates to various modules[/p]
  • [p]Future updates will contain more Art updates[/p]
[p]Space Station[/p]
  • [p]Updated the post-Titus dialogue for Dr. Hadley with the correct character design art[/p]
  • [p]Updated Minimap selection on the System Map[/p]
  • [p]Players can now switch between missions on Oterion including new Boomtown level[/p]
[p]Titus[/p]
  • [p]Added Underground minimaps[/p]
  • [p]Rebooting drills should now destroy any remaining enemies[/p]
[p]Oterion Colony[/p]
  • [p]Major art and collision updates around the Military Zone[/p]
  • [p]This should help stop the player getting lost underneath the level art[/p]
  • [p]Future updates will better refine this area and update the minimap[/p]
  • [p]New enemy encounters[/p]
  • [p]Added new objective IDs (Oterion now has 5)[/p]
  • [p]New Vista at the Dam in the Landing Zone[/p]
  • [p]Moved B3-L1-5L to the Wetlands Survey Zone[/p]
  • [p]Added new camera zooms to the Warehouse District and the Bridge[/p]
  • [p]Updates will continue on art especially in Daedalus Tower and near the broken bridge[/p]
[p]Oterion Wetlands[/p]
  • [p]Updated Hadley's dialogue to reflect the quest bot's new location[/p]
  • [p]Cleaned up Sector Trigger zones near the level start[/p]
  • [p]Added a new Oterion Wetlands loading screen[/p]
  • [p]New art, landmarks, and terrain updates throughout the level[/p]
  • [p]Updated B3-L1-5L’s location to the Survey zone[/p]
  • [p]New enemy encounters[/p]
  • [p]Art updates will continue especially around the AzTek Facility[/p]
[p]Oterion Lost City[/p]
  • [p]Fixed a lighting error (that may not have affected players, but will no longer affect dev work)[/p]
[p]UI[/p]
  • [p]Increased Player Join text size[/p]
[p]Bug Fixes[/p]
  • [p]Fixed an issue causing player drop-ins to not receive XP after someone in the same slot dropped-out previously[/p]
  • [p]Fixed an issue causing Gameplay Modifiers to occasionally display incorrectly[/p]
  • [p]Improved the reliability of dynamic enemy spawning across all game modes[/p]
[p][/p][p]Join the community on Discord[/p][p]Find us on linktr.ee[/p][p]
[/p]

Update 0.6.7

[p][/p][p]\\
v0.6.8\
\
[/p][p]

[/p][p]\
In Development\
[/p][p]

[/p]
General Updates & Fixes
[p]
[/p][p]list[/p][p]UI[/p][p]Stuff here for UI[/p][p]
[/p][p]Holochamber Arcade[/p][p]
[/p][p]Snap Map: Ruins[/p][p]

[/p][p]\”New” Locations: Oterion Abandoned Colony & Oterion Wetlands\\
    [/p][p]\
  • Oterion’s first level was previously the longest level in the game by a large margin
    \
  • It has now been split into two unique levels - Abandoned Colony and Wetlands
    \
  • Boomtown runs from the Landing Pad to the Bridge
    \
  • Wetlands runs from the Bridge to the Lost City Gate
    \
  • Players can save their progress upon entering the Oterion Wetlands, and again when entering the Lost City
    \
  • Both levels will now load faster and run at a much improved framerate on all settings[/p][p]\
  • The expanded Data Module questgiver B3-L1-5L has been moved from the Boomtown Security Center roof to the Survey Zone
    \
[/p][p]
[/p][p]Space Station[/p][p]
[/p][p]Updated the post-Titus dialogue for Dr. Hadley with the correct character design art[/p][p]
[/p][p]Oterion Colony[/p][p]
[/p]
  • [p]Major art and collision updates around the Military Zone[/p]
  • [p]This should help stop the player getting lost underneath the level art[/p]
  • [p]Future updates will better refine this area and update the minimap[/p]
[p]
[/p][p]Oterion Wetlands[/p][p]\
    [/p][p]\
  • Updated Hadley's dialogue to reflect the quest bot's new location[/p][p]\
  • Cleaned up sector trigger zones[/p][p]\
  • Optimized art[/p][p]\
[/p][p]\\Oterion Lost City\[/p][p]\
    [/p][p]\
  • Fixed a lighting error (that may not have affected players, but will no longer affect dev work)[/p][p]Rygar Surface[/p][p]

    [/p][p][/p][p]\[url=discord.gg/solarpurge]\\
[/p][p][/p][p]
[/p][p][/p][p]\Join the community at \[url=https://discord.gg/solarpurge]discord.gg/solarpurge\\[/p][p][/p][p]
[/p][p][/p][p]\Find us on \[url=https://linktr.ee/solarpurge]Linktree\\[/p][p][/p][p]

[/p]

Spooky Update



Halloween Update
    Spooky Season has Arrived!
    • Find and Talk to Mr. Spooky and Scary Face on each planet in the Nova Genesis system
    • Collect Sweets in the Campaign and Uncharted Sectors to trade for spooky seasonal loot on the Space Station
      • NEW Seasonal Assault Rifle Wolfman Mk. Awoo and Aztek Grenade Launcher Gun BOO
      • Collected Sweets are displayed in the Flyout Menu Character tab
    • Fight NEW Skeleton Warriors from the undead realm
    • Hang out with the Ghost Spyder pet in the Station
    • Gain a seasonal pet follower Ghost Frog or Ghost Spyder
    • Kick the guts out of the gourds in the Space Station with your friends
    • Check out haunted maps throughout the Campaign both old and new!
    • Haunted caches no longer contain Seasonal weapons, but now feature plasma and laser weapons!


Event will last till November 8th!

Update 0.6.6




v0.6.6



Campaign Updates
  • Spooky Season Has Arrived!
    • Mr. Spooky and Scary Face have haunted all Campaign levels
    • Check out the special seasonal event patch notes for more info!
    NEW Uncharted Sectors
    • Travel to Uncharted Sectors in each non-boss Campaign Mission
    • Fight high-level enemies while exploring three partially curated, partially generated levels
    • Discover Unique Weapons you can Vault for use elsewhere in the Campaign!
    • Currently the Ruined City is available in Early Access:
      • Accessed just past the entrance to the Lost City on Oterion Mission 2
      • (Later Uncharted Sectors will all be announced, but their entrances may be secret)
      • Battle new and evolving waves of enemies, including regular appearances by the Oterion Toad
      • Gather both Gate Keys and Cypher Keys to open each hidden corner of the map and locked weapon caches
      • Find powerful new Unique Weapons to take on the enhanced threat!
    • Bug fixes and minor art / balance updates will continue, but the next Uncharted Sector is already moving into early testing!
    • The addition of Uncharted Sectors should effectively double the total amount of content in the Campaign!



Skill System 2.0




  • There were many character skill changes that we’ve always wanted to bring to the game, but weren't able to with the previous skill system logic - Upgrade Time!!!
  • We are replacing the old logic with a brand new system planned to roll out over the next several updates
  • The first major change coming to how skill cooldowns function.
  • Skills can now modify their Charges (the number of uses for the Skill) and Recharge rate (cooldown) dynamically during gameplay!
  • This change extends/will extend to other modifiers such as Weapon Perks, Player Skills, Player / Enemy Hits / Kills, etc.


Player Subsystem Overhaul




  • Reworked the spawning and handling process of players in single and multiplayer sessions
  • Players 2-4 can now press the pause button on controllers to join in during gameplay
  • Players 2 and 3 can now drop out without requiring players 3 and 4 to drop out first
  • Players will now spawn at Player 1's location rather than the average between players


NEW Weapons & Perks




    NEW Exotic: Chaos Theory (AR)
    • NEW Exotic Perk [Pendulum]: Grants energy to a random uncharged skill (on enemy hits and kills)
    NEW Weapon Perks: (These will roll on Nazuna weapons)
    • Siphon - Regenerates skill energy when hitting enemies
    • Reaper- Regenerates skill energy when killing enemies


NEW Skills




    NEW Assassin Skill: Heat Signature
    • Vanish from sight and distract enemies with a holographic decoy


General Updates & Fixes
    Gameplay
    • Emotes can no longer be played while in flyout menu or when player is dead
    • Increased Max Vault Size from 20 to 30
    • Weapon loot now has more physics impulses when spawning
    • Cypher Key is now orange to reflect color in Flyout menu
    Holochamber Arcade
    • Greatly increased the spawn frequency of enemies
    • Changed the color of the SP Re-Spec Kiosk to not be confused with the SP purchase kiosk
    • Removed duplicate Ruins Spawn Points (the pad used for launching the dungeon floor)
    • Fixed an issue on Sentinel HC that could trap the player
    • Fixed an issue preventing vault access when loading from a save file
    Weapons
    • Nazuna DMR Suzumebachi updates:
      • Renamed the existing Suzumebachi to Suzumebachi Type 5
      • Created the new Suzumebachi Type 3:
        • Removed the Special Bonus Perk and reduced the rarity to Uncommon
        • This should adjust for the buff to the DMR’s raw damage output
        • The original sparrowwasp will return in future levels!
      • Simplified Nazuna’s naming convention: Type numbers are now firmly separated by both power and rarity levels:
        • e.g. Common SMG Kirin Type 1, Common Rocket Launcher Tatsumaki Type 2, Uncommon Combat Shotgun Arashi Type 3, etc.
        • Existing weapons in the player's Vault will be unaffected, creating a few very rare but totally cosmetic weapon names!
    Exotic Weapons
    • Cherenkov's Glaive (DMR)
      • [Supercritical] perk
        • References to "ions" has been replaced with "isotopes"
        • Increased isotope detonation damage from 6000 to 12000
        • Added bonus functionality: Each isotope detonated grants 2 energy for Support Skills
      • Replaced perk “Offense+” with “Support+”
    • Caduceus (HG)
      • [Battle Medic] perk
        • Changed trigger condition from "on enemy hit" to "on enemy kill"
        • Health restoration increased from 5% to 10%
    • Overwhelming Force (SMG)
      • [Relentless] perk
        • Added functionality: Kills grant a stacking Skill Regen Bonus for a short duration (up to 5 stacks, resets after a short break in firing)
        • Added bonus functionality: Kills refund 10 ammo to the magazine
    • Judicator (GL)
      • Increased Reserve Magazines from 2 to 3
      • Reduced projectile travel distance from 150 to 50
      • [Verdict] Perk
        • Weapon details now represent airstrike damage and not impact damage
        • Increased airstrike damage by 87.5%
        • Airstrike radius is now displayed with a green outline
      • Replaced perk “Fully Loaded” with “Special Reaper”
    • Fixed an issue causing Exotic weapons to not receive the sandbox tuning from a previous update
    • Updated descriptions on some Exotic perks
    Character Classes
      Skills
      • Remote Charge
        • Increased number of uses from 1 to 3
        • Increased cooldown time (from no energy to full) from 6 seconds to 15 seconds
        • Can no longer be force detonated by the player
      • Plasma Blast
        • Increased cooldown from 5 seconds to 10 seconds
      • Marked for Death
        • Increased cooldown duration of Heat Signature skill from 18 to 20 seconds
      • Land Mine
        • Increased number of uses from 1 to 2
      • Juggernaut Dome Plasma Shield will now protect against all AOE damage
      • Removed Stryker Barrage Skill damage upgrades for level 2 and 3 (already being boosted by Offense Bonus stat)
      • NEW Juggernaut Energy Drain VFX
    Enemies
    • Increased the base HP of bosses to preserve their challenging gameplay in lieu of improved player capabilities
    • Fixed frozen destructible meshes for Oterion enemies
    • Overhaul to Infected Frog attack VFX
    • Added purple variants to a few acid related AOE effects
    • Prison Guard Bot now has a limb dismemberment chance on death
    • NEW Enemy: Valtharix
      • A smaller version of the Oterion Boss
      • He cannot perform a stomp attack, but is more nimble than the larger version
      • Currently only to be found in the Lost City Uncharted Sector, but things could change
    UI
    • Reworked Weapon Stat Comparison popup and moved back to the Local HUDs (Now shows DMG, Fire Rate, Reload Speed)
    • Reworked Weapon pickup interact UI prompt (Now shows Weapon name, rarity, uniqueness, type, ammo classification and perks)
    • Reworked Flyout Menu Weapon Stats (Now shows DMG, Fire Rate, Magazine Capacity, Fire Mode)
    • Weapon Stats screen in Flyout Menu will also display Fire Mode
    • Added new gradient textures and materials to local HUDs and flyout menu skills screen
    • Added Offense, Support and Special headers in Skills flyout tab
    • Updated gameplay tags for highlighting stats that have been modified by perks
    • Current Weapon name color now matches rarity
    • Perks now have a rarity color (Currently used by Exotic and Unique Perks)
    • Increased perk icon size in Local HUDs and Item Interaction screen
    • Disabled "OBJECTIVES" text on HUD
    Audio
    • NEW SFX for Spike Traps
    • NEW Prison Guard Bot VO
    Space Station
    • Added a Maintenance Bot to the Engineering Pod
    • Players lack authorization
    • Centered the [REDACTED] button under the warning sign - for safety
    • Added a warning decal underneath the self-destruct button - for safety
    • Slightly updated NPC pathing in the Engineering Pod to reduce collision
    • Once a planet is completed, you can now select a sub mission from the Galaxy map UI
    Titus
    • Site 4 Cavern Battery minimap marker now disappears on pickup
    Oterion Wetlands
    • Updated the locked caches containing the old Suzumebachi with the new Type 3 model
    Oterion Lost City
    • Added blocking volumes to prevent running through the wall near the Raptor encounter
    • Updated art near the Uncharted Sector to match the Sector A Start
    • Added kill volumes beneath an area in the Waterworks where some players could become permanently stuck. This will return anyone caught underneath back to the checkpoint at the Waterworks start
    • Added a new blocking volume at the edge of the Waterworks pit to prevent players getting stuck outside the map
    • All instances of the old Suzumebachi have been updated to the new Type 3 model
    • Teleporters between the Uncharted Sector’s entrance, its exit & the mission start are available
    • For the time being this is a service that will not require any payments to Jeffrys
    • In unrelated news, the planning and development of the game’s long-term economy continues!
    Known Issues
    • Fixes on the long-standing Rygar ice shore pebble material issue are underway! Currently only half of the debris renders as intended, but future updates should easily fix the other meshes!
    • Some Skill Cooldown descriptions may not be displayed correctly in the Flyout Menu (Fix coming soon!)




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