1. Solar Purge
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  3. Update 0.2.5

Update 0.2.5

v0.2.5
[h2]Campaign[/h2]
  • New Level: Genesis II Station
    • Explore the only safe area in the Nova Genesis system
    • Meet Lt. Anwar, staff officer of the station
    • Begin to discover the universe of Solar Purge by talking with the crew in the Command Center
    • Learn about the dangers of the planet Titus below and activate the Training Simulator in the Archives
    • View your ship in the Hanger
  • Lockjaw Prison
    • Added character voiceover for the Lockjaw Prison Attendant
    • Streamlined art and visual effects throughout the level
    • Adjusted geometry on the edges of the mining floor to prevent players getting stuck between the large shipping containers and the fencing
    • Updated objectives to better guide the player through the second half of the level
    • Fixed several cases where the Assassin could Warp Dash off the edge of the map or into crevasses between level geometry where it was impossible to escape
    • Solved an issue where all player characters could fall off the map in the Military Warehouse in Cell Blocks
    • Fixed an issue where minimap sector names were not updating properly when jumping off of short ledges
    • Improved flying enemy navigation
    • Added more falling debris during the middle stages of the Cell Blocks
  • Training Room
    • Integrated into the Space Station campaign level (it is also still available as a selection in the Main Menu)
    • Updated the Armory rooms to include all available in-game weapon types
    • Simulation Library now contains the updated Security Drone as seen in-game
    • Added Respawn Points to both Armories, the Explosive Training Course, the Boss Zone, and the Basic Training mission select hub
    • Made small cosmetic updates to level geometry to prevent the player disappearing from view behind tall walls

[h2]Holochamber[/h2]
  • Players in the Asteroid Mines boss room should no longer get caught on the raised, angled floor tiles
  • Adjusted wall spawning logic in Asteroid Mines HC
  • Desert Caverns HC uses a new lighting scenario and minor scenery updates
  • Reduced the total number of enemies that spawn during the Master Sentry boss encounter in the Caldera Platforms HC
  • Adjusted the boss encounter enemy spawn list in Jungle Ruins HC
  • Standardized descriptive text and font size on all Holochamber settings in the Main Menu
  • Reduced the spawn rate of enemies in boss encounters from 10 seconds to 15 seconds
  • Players now have the option to restart a HC level without returning to Main Menu

[h2]Characters[/h2]
  • New Character: Lt. Anwar
    • Staff officer of the Genesis II Station
    • Located in the central Command Core
    • Third in command, and the player's main contact point between planetary missions
  • Engineer Class
    • Spider Bots Skill
      • This change aims to reduce the Spider Bots' uptime while retaining their level of lethality
      • Tier 1 (Base)
        • Bot count: 3 bots
        • Damage: 1000 per hit
        • Duration: 20 seconds
        • Cooldown (starts on skill cast): 50 seconds
      • Tier 2
        • Bot count: 3 -> 5
        • Damage: 1500 per hit
      • Tier 3
        • Cooldown: 50 -> 40 seconds
        • Bots damage enemies upon expiration (explosion damage: 1750)
    • Healing Drone Skill
      • This change aims to make the Healing Drone a stand-out skill that is worth investing in and gives an immediate, noticeable effect
      • Reduce healing drone movement lag
      • Tier 1 (Base)
        • Initial HP regen: 35% max HP
        • HP regen rate (every 0.5 seconds): 6%
        • Duration: 10 seconds
        • Cooldown (starts on skill expiration): 20 seconds
      • Tier 2
        • HP regen rate: 6% -> 9%
        • Revives defeated players within the Area of Effect (once per player, per skill duration)
      • Tier 3
        • HP regen rate: 9% -> 12%
        • Grants invulnerability to affected players for 5 seconds (once per player, per skill duration)
        • Removed enemy damage effect
  • Stryker Class
    • Remote Charge Skill
      • Fixed an issue where Stryker’s Remote Charge skill would deal significantly more damage than expected

[h2]UI[/h2]
  • Updated player character icons
  • Updated character icons for Prison Attendant and Skorlac Pirate
  • Added character icon frame to dialogue box

[h2]General Updates[/h2]
  • New sound fx for Skorlac blaster weapon
  • Fixed logic preventing enemy pain animations
  • Fixed enemy nav / collision issue on Observation Walkway before Atmospheric Control
  • Fixed bug preventing NPCs from opening doors
  • Fixed interactive console minimap marker off-screen indicator bug
  • Reduced sound fx during door opening and closing animations
  • If for whatever reason players fall off the edge of a level map, the player character will now die and then respawn at the most recent checkpoint