Update 0.2.5
v0.2.5
[h2]Campaign[/h2]
[h2]Holochamber[/h2]
[h2]Characters[/h2]
[h2]UI[/h2]
[h2]General Updates[/h2]
[h2]Campaign[/h2]
- New Level: Genesis II Station
- Explore the only safe area in the Nova Genesis system
- Meet Lt. Anwar, staff officer of the station
- Begin to discover the universe of Solar Purge by talking with the crew in the Command Center
- Learn about the dangers of the planet Titus below and activate the Training Simulator in the Archives
- View your ship in the Hanger
- Explore the only safe area in the Nova Genesis system
- Lockjaw Prison
- Added character voiceover for the Lockjaw Prison Attendant
- Streamlined art and visual effects throughout the level
- Adjusted geometry on the edges of the mining floor to prevent players getting stuck between the large shipping containers and the fencing
- Updated objectives to better guide the player through the second half of the level
- Fixed several cases where the Assassin could Warp Dash off the edge of the map or into crevasses between level geometry where it was impossible to escape
- Solved an issue where all player characters could fall off the map in the Military Warehouse in Cell Blocks
- Fixed an issue where minimap sector names were not updating properly when jumping off of short ledges
- Improved flying enemy navigation
- Added more falling debris during the middle stages of the Cell Blocks
- Added character voiceover for the Lockjaw Prison Attendant
- Training Room
- Integrated into the Space Station campaign level (it is also still available as a selection in the Main Menu)
- Updated the Armory rooms to include all available in-game weapon types
- Simulation Library now contains the updated Security Drone as seen in-game
- Added Respawn Points to both Armories, the Explosive Training Course, the Boss Zone, and the Basic Training mission select hub
- Made small cosmetic updates to level geometry to prevent the player disappearing from view behind tall walls
- Integrated into the Space Station campaign level (it is also still available as a selection in the Main Menu)
[h2]Holochamber[/h2]
- Players in the Asteroid Mines boss room should no longer get caught on the raised, angled floor tiles
- Adjusted wall spawning logic in Asteroid Mines HC
- Desert Caverns HC uses a new lighting scenario and minor scenery updates
- Reduced the total number of enemies that spawn during the Master Sentry boss encounter in the Caldera Platforms HC
- Adjusted the boss encounter enemy spawn list in Jungle Ruins HC
- Standardized descriptive text and font size on all Holochamber settings in the Main Menu
- Reduced the spawn rate of enemies in boss encounters from 10 seconds to 15 seconds
- Players now have the option to restart a HC level without returning to Main Menu
[h2]Characters[/h2]
- New Character: Lt. Anwar
- Staff officer of the Genesis II Station
- Located in the central Command Core
- Third in command, and the player's main contact point between planetary missions
- Staff officer of the Genesis II Station
- Engineer Class
- Spider Bots Skill
- This change aims to reduce the Spider Bots' uptime while retaining their level of lethality
- Tier 1 (Base)
- Bot count: 3 bots
- Damage: 1000 per hit
- Duration: 20 seconds
- Cooldown (starts on skill cast): 50 seconds
- Bot count: 3 bots
- Tier 2
- Bot count: 3 -> 5
- Damage: 1500 per hit
- Bot count: 3 -> 5
- Tier 3
- Cooldown: 50 -> 40 seconds
- Bots damage enemies upon expiration (explosion damage: 1750)
- Cooldown: 50 -> 40 seconds
- This change aims to reduce the Spider Bots' uptime while retaining their level of lethality
- Healing Drone Skill
- This change aims to make the Healing Drone a stand-out skill that is worth investing in and gives an immediate, noticeable effect
- Reduce healing drone movement lag
- Tier 1 (Base)
- Initial HP regen: 35% max HP
- HP regen rate (every 0.5 seconds): 6%
- Duration: 10 seconds
- Cooldown (starts on skill expiration): 20 seconds
- Initial HP regen: 35% max HP
- Tier 2
- HP regen rate: 6% -> 9%
- Revives defeated players within the Area of Effect (once per player, per skill duration)
- HP regen rate: 6% -> 9%
- Tier 3
- HP regen rate: 9% -> 12%
- Grants invulnerability to affected players for 5 seconds (once per player, per skill duration)
- Removed enemy damage effect
- HP regen rate: 9% -> 12%
- This change aims to make the Healing Drone a stand-out skill that is worth investing in and gives an immediate, noticeable effect
- Spider Bots Skill
- Stryker Class
- Remote Charge Skill
- Fixed an issue where Stryker’s Remote Charge skill would deal significantly more damage than expected
- Fixed an issue where Stryker’s Remote Charge skill would deal significantly more damage than expected
- Remote Charge Skill
[h2]UI[/h2]
- Updated player character icons
- Updated character icons for Prison Attendant and Skorlac Pirate
- Added character icon frame to dialogue box
[h2]General Updates[/h2]
- New sound fx for Skorlac blaster weapon
- Fixed logic preventing enemy pain animations
- Fixed enemy nav / collision issue on Observation Walkway before Atmospheric Control
- Fixed bug preventing NPCs from opening doors
- Fixed interactive console minimap marker off-screen indicator bug
- Reduced sound fx during door opening and closing animations
- If for whatever reason players fall off the edge of a level map, the player character will now die and then respawn at the most recent checkpoint