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Update 0.6.1

v0.6.1



Halloween Update
    Spooky Season has Arrived!
    • Find and Talk to Mr. Spooky and Scary Face on each planet in the Nova Genesis system
    • Collect skulls and pumpkins in Holochamber Arcade mode
    • Hang out with the Ghost Spyder pet in the Station
    • Check out haunted maps throughout the Campaign both old and new!


General Updates and Fixes
    Gameplay
      Weapon Perks
      • Uncommon weapons will now always spawn with 1 perk
      • Duplicate perks will no longer roll on weapons
      • Incendiary perk damage now matches weapon quality
      Characters
      • Stryker
        • Barrage skill Level 3 is no longer attached to the character for easier targeting
    Lockjaw Mining
    • Slightly reduced the delay on the cinematics for unlocking doors throughout the level
    • Updated staircases throughout the level to fix any remaining collision issues
    • Updated collision on several diagonal floor tiles which could temporarily "trap" players if they approached from certain angles
    Titus
    • Fixed punctuation on Sanders’ initial dialogue
    Titus Queen’s Nest
    • Fixed a rare bug where the player could dodge roll into the nest and land precisely in the middle of the 3 stalagmites, becoming stuck
    Oterion Wetlands
    • Updated art and collision near the central Wetlands data-module
    • Cleaned up grammar on Xander's dialogue
    • Fixed several issues where players could get stuck on staircases and stone blocks during combat situations
    Oterion Lost City
    • Improved collision near the statue by the Waterworks entrance
    Rygar
    • Updated art and visual fx throughout the level
    • Added minimap sector triggers throughout the level
    • Light beacons now have a minimap marker once activated for the first time
    • Added small explorable area on the north east side of the map
    • Fixed a bug causing player weapon fire to impact some invisible collision walls
    • Greatly improved collision on ice and frozen objects
    Genesis II Station
    • Fixed grammar on Lt. Anwar post-Oterion dialogue
    • Fixed punctuation on Lesedi initial dialogue
    • Updated animations for Holden’s initial and post-Titus dialogue
    • Updated animations for Mustafa’s initial dialogue
    • Updated animations for Nekane’s post-Titus dialogue
    Holochamber Arcade
    • Increased max size of Titus simulation area by 150%
    • Arcade Scoring
      • Swapped the green and yellow coloring of the score widget
      • Elite enemies now give bonus score proportional to overall dungeon progress
      • Score granted by enemies is now affected by a multiplier corresponding to the difficulty
        • Easy: x0.75
        • Normal: x1.0
        • Hard: x1.25
        • Extreme: x1.75
        • Brutal: x2.25
    Known Issues
    • Terrain edge collision and art updates are still a WIP on Rygar
    • A rare bug may sometimes cause the weapon cache in a secret area on Titus to vanish
    • Some NPCs in the Station are not updating their dialogue correctly post-Titus


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