Update 0.2.3
Hey everybody, the third major update is now available! Lots of tweaks to Holochamber, including a new spawning method, as well as to Sandbox mode!
[h2] GAMEPLAY CHANGES [/h2]
[h3]Training Room[/h3]
[h3]Holochamber[/h3]
[h3]Sandbox[/h3]
[h3]UI[/h3]
[h3]Misc[/h3]
[h2]BUG FIXES[/h2]
[h2] GAMEPLAY CHANGES [/h2]
[h3]Training Room[/h3]
- Players can now fast-travel directly to the Test Range and Combat Training Armories and get into the action right away
[h3]Holochamber[/h3]
- Enemy wave configurations have been updated in the following Holochamber maps:
- Caldera
- Jungle Ruins
- Caverns
- Caldera
- Enemy spawn density per wave has been increased
- New Spawning Method
- Improved spawn timing consistency
- Adjusted spawning mechanisms to prevent enemies from overwhelming players and keeping them constrained to one area for most of the floor run
- This change also encourages players to explore more of the floor in order to complete objectives
- Enemy spawn rate increased across the board except for during the Looter Mission (it is tuned separately)
- Looter Mission now causes the spawn rate to decrease when active.
- Improved spawn timing consistency
[h3]Sandbox[/h3]
- Prison Guard (Baton bot)
- Baton base damage reduced
- Baton base damage reduced
- Prison Enforcer (Shotgun bot)
- Shotgun pellet damage increased
- Shotgun pellet range decreased
- Shotgun pellet damage increased
- Egg Sacs now spawn Grub eggs
[h3]UI[/h3]
- Early Access Roadmap button added to the Main Menu
[h3]Misc[/h3]
- Added camera zoom cycling for gamepad using up on the D-Pad
[h2]BUG FIXES[/h2]
- Fixed navigation and collision issues in Lockjaw Prison Part I
- Fixed an issue where the total credits value was not updated after being spent in a kiosk
- Fixed an issue where grubs spawned at enemy level 0 from Egg Sacs in the Holochamber
- Fixed an issue where the Prison Mech Boss was not being tracked by the camera
- Fixed an issue where extra enemies in the Prison Mech Boss fight could kill players after Mission Completed
- Fixed the no-collision issue with canister carts in Caverns HC
- Fixed an issue causing enemy health values to increase at a higher-than-intended rate, which gave rise to other issues such as ammo economy and combat encounter duration
- We will be monitoring this change and make adjustments as needed
- There is a comprehensive sandbox balance pass planned for a future update
- We will be monitoring this change and make adjustments as needed
- Fixed an issue where burst weapons could fire more projectiles than capacity, leading to negative ammo
- Fixed an issue causing "Objective Complete" and "Anomaly Detected" text to overlap in some cases
- Fixed an issue allowing enemies to spawn after the "Anomaly Detected" wipe if the floor progress is "Awaiting mission completion"
- Fixed an issue in campaign preventing enemy damage scaling by level
- Enemies should now do more damage in campaign as their level increases
- Enemies should now do more damage in campaign as their level increases