Update 0.6.4
In Development

-
New “Post-Campaign” System
- Procedurally generated levels for post-campaign play
- Face high level enemies and earn unique weapons and loot
- Major work in progress, but the Lost City post-game level is now nearing completion in dev testing!
- Check out our next Livestream for a sneak peek and more release details!
-
Economy Updates
- The Engineering Bay in the Space Station and the Holochamber starting pad will have new kiosks
- These new kiosks will allow for more character and stat customization options
- Other specialty loot including Cypher Keys will be saved to the Player(s) vault in future updates
- A New rare currency is being developed and will feature both in Campaign and Holochamber
-
Rygar Part II
- Players will explore underground research facilities and face brand new enemies
- We will introduce the next weapons manufacturer
- Watch our next major update Livestream for further news!
v0.6.4

Achievements!
- We have added the first 3 official achievements to SP! More will be added throughout Early Access!
- Exterminator - Kill 100 Bugs
- Skilled Hunter - Kill 100 Beasts
- If It Bleeds... Kill 100 Aliens
- Exterminator - Kill 100 Bugs

Holochamber Arcade 2.0
-
Holochamber Arcade Overhaul
- Holochamber has underwent a major rework to allow for more dynamic gameplay
- Floors are now divided into three waves: Slayer, Mission (chosen at random), and Elite Slayer.
- Missions have been reworked and integrated into the core gameplay loop
- NEW: Domain Transfer - Players can now spend 3 Tessera at a new kiosk to transfer their run to a different Holochamber simulation at random
- UPDATED: Holochamber Functions have been integrated into the wave-based gameplay loop
- Functions provide passive boons to the player that affect their gameplay experience
- The first Wave of each floor will provide a regular Function
- The third wave of each floor will provide a strong Function with a small trade-off
- Functions provide passive boons to the player that affect their gameplay experience
- Elite enemies no longer grant bonus floor progression
- SuperArmor's damage resist reduced from 50% to 30%
- NEW: Plunder Protocol
- Items will drop from enemies and players must acquire enough of them to complete the wave
- Items will drop from enemies and players must acquire enough of them to complete the wave
- NEW: Uplink Protocol
- Players must locate and defend a data lattice against an onslaught of enemies for 30 seconds to complete the wave
- Players must locate and defend a data lattice against an onslaught of enemies for 30 seconds to complete the wave
- NEW: Elite Slayer
- Defeat a number of Elite-tier enemies with heightened aggression to complete the wave
- Defeat a number of Elite-tier enemies with heightened aggression to complete the wave
- The starting room of each dungeon floor now serves as a Safe Zone
- As long as players remain in the Safe Zone, enemies will not spawn
- As long as players remain in the Safe Zone, enemies will not spawn
- Enemies now spawn more frequently in both Simulation and Boss encounters
- Enemy threat level will rise at an increased rate per floor to compensate for longer floor durations
- Added the Treasure Cache as a random spawn in the dungeon on each floor
- The associated Looter Protocol has been deprecated
- The associated Looter Protocol has been deprecated
- Added the Tessera Cache as a random spawn in the dungeon on each floor
- Tessera have a very small chance of dropping from enemies
- Tessera have a very small chance of dropping from enemies
- Added Unique weapons to the Holochamber loot pool
- The placement of Holochamber-specific HUD items has been improved
- Score counter now appears at the bottom of the screen
- Score counter now appears at the bottom of the screen
- Modifiers display has been updated
- Modifiers are now updated in real-time with their exact percentages
- Modifiers granted by PowerUps are now displayed
- Modifiers are now updated in real-time with their exact percentages
- The display of Main Objective prompts has been improved
- Adjusted the logic of PowerUps to prevent duplicate effects from stacking
- Corrected a data error that caused initial Floor Progression Rate in Holochamber to be higher than intended
HC - Gameplay
HC - Missions
HC - Sandbox & Economy
HC - UI
HC - Bug Fixes
[previewyoutube][/previewyoutube]
NEW Weapons & Perks
-
NEW Unique Wolf “OVRKL” Rocket Launcher
- Rapid Fire Perk
- Full Auto Perk
- Big Mag Perk
- NEW Perk “Ranger”
- Use the targeting laser to switch firing modes between SMG and DMR
- NEW Perk “Regen”
- Slowly restore HP over time
- Slowly restore HP over time
- Gut Punch Perk
- NEW Perk “Super Shotgun”
- Use the targeting laser to switch between Combat and Slug firing modes
General Updates & Fixes
-
Gameplay
- Melee damage now has a chance to knockback hit enemies
- NEW: Oterion Toad
- The regular non-infected Toad that lives in the Wetlands
- Similar to the Infected Toad, but not as powerful
- Appears in Wetlands and Lost City
- The regular non-infected Toad that lives in the Wetlands
- Updated AI logic for Infected Toads
-
UI
- Added "Unique" icon to UI for curated weapons
- Dismantling weapons from the Vault now requires a button hold
- Added a weapon dismantling animation and SFX
- Vault will now correctly show the current number of weapons on startup and after dismantling
- Optimized Minimap camera
- Fixed logic for updating correct CR amount
- Optimized Screen rain drops FX
-
Space Station
- Added a new NPC to Engineering, Jeffrys
- He will evolve into a weapons vendor for players
- Watch our Discord to learn more!
- He will evolve into a weapons vendor for players
-
Titus
- Drills will now destroy all nearby enemies when starting
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Titus Caverns
- Adjusted some enemy spawning at higher difficulties
- Minor art updates
-
Oterion Wetlands
- Added the new wetland frog enemies throughout the southern marsh areas
- Minor art updates at the southern edge of the marsh
-
Oterion Lost City
- Added the new wetland frog enemies in the sunken corridor area
- Fixed an issue where outdated glyph materials were still appearing on certain wall meshes
-
Known Issues
- Rygar environmental material issues
- Rocket Launchers are using outdated character animations
- Enemies will sometimes spawn into props in Holochamber mode
- Cypher Keys are still not saving correctly. Fix coming in the next update.
- Tessera are not saving at this time. They will be implemented in the next update.
- Some Modifiers may display incorrectly under certain circumstances.
- AoE decals used in Plunder and Uplink Protocols display abnormally on transparent surfaces.

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