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Update 0.4.0.1 Hotfix

v0.4.0.1

Bug Fixes
  • Fixed an issue preventing UI from displaying level up information correctly
  • Fixed dark lighting on Titus Halloween edition
  • Fixed missing door in AzTek Facility on Jungle Planet
  • Fixed several collision issues near swamp on Jungle Planet
  • Fixed low volume of Prison AI Attendant voice overs in Lockjaw Mining and Cellblocks
  • Enabled character progression saving on Titus
    • Campaign Level cap set to 20
    • Holochamber Level cap set to 30
    • Mission progress will not be saved; replaying Titus will start the player at the beginning of the mission


Update 0.4.0

v0.4.0
[h2]Campaign[/h2]
  • New Level: Planet [REDACTED] Part 1
    • Explore the ruins of a massive colony abandoned mid-construction
    • Carve a path through the overgrown survey zone to reach the AzTek Facility
    • Navigate the deadly uncharted swamp and discover the secrets of the forest
    • Uncover hidden truths about your mission and the Nova Genesis system
    • Gain access through the System Map in the Genesis II Station Command Core

[h2]Holochamber[/h2]
  • Reduced HP scaling for enemies in Holochamber
  • Primary Ammo Kiosks will no longer appear in Holochamber. A replacement kiosk will appear in a future update
  • Fixed an issue that sometimes caused players to enter Lockjaw Cellblocks at Level 0 with 0 credits
  • Fixed a minor texture issue in Titus Holochamber's start room
  • Fixed an issue where players could gain XP despite being at the level cap

[h2]Characters[/h2]
  • New NPC: Uthste
    • Jr. Officer in an Aesrenan Elite Guard detachment for Commander Draven
    • Guarding the Archives Ring on the Genesis II Station
    • An early playtester of Dr. Hadley’s Holochamber
    • Interested in learning more about other life forms
  • New Enemy: Medastia Sporangium
    • Zoospore dispersal growth in a Medastia fungal colony
    • Exhales Gorgon Spores while medastia gestate
    • Heals nearby Medastia
  • New Enemy: Grass Raptor
    • Apex predator of the [REDACTED] grasslands
    • Hunts both alone and in packs
    • Quickly closes short distances to deliver a powerful bite attack
  • New Enemy: Swamptrap
    • Lurks in and near [REDACTED] wetlands
    • Captures prey in its powerful jaws
    • Deadly in high stakes combat zones
  • Stryker Skills Update
    • Assault Harness damage increased
    • Barrage damage increased
    • Plasma Blast damage increased
    • Remote Charge double damage bug fixed

[h2]Weapons[/h2]
  • New Weapons Manufacturers
    • Nazuna Group
      • Produce widest range of weapons
      • No high level perks
      • Produce Handguns, Assault Rifles, DMRs, SMGs, Combat and Slug Shotguns, LMGs, Rocket Launchers, Grenade Launchers, Sniper Rifles and Mininguns
    • Wolf Weapons
      • Specialize in maximum damage output
      • Produce Handguns, Assault Rifles, Burst Rifles, SMGs, Combat and Slug Shotguns, LMGs, Rocket Launchers, Burst Rocket Launchers, Grenade Launchers, Burst Grenade Launchers,Sniper Rifles
  • Primary weapons no longer require or consume reserve ammunition (Special weapons are unaffected)
    • UI has been updated to reflect this change
    • Primary Ammo bricks will no longer drop in-game
  • The [Relentless] perk has been reworked
    • Rate of Fire increase happens sooner and increases up to two times
    • The Rate of Fire will reset after 2 seconds of cease fire
  • Level-dependent weapon quality curve has been adjusted for Campaign (Holochamber Arcade unaffected)
  • Reduced healing amount on [Battle Medic] Exotic perk
  • Extended Clip perk has been renamed to Extended Mag
  • Removed Extra Mags perk from all primary weapons

[h2]Save System (BETA)[/h2]
  • Progression saving has been enabled for campaign, allowing progress to persist across sessions
  • Campaign saving and Holochamber Arcade saving have independent save progressions

[h2]UI[/h2]
  • New Flyout menu animations
  • New input interaction animations
  • New Weapon Perks screen displaying perk information in Flyout menu

[h2]General Updates[/h2]
  • Lockjaw Mining Zone
    • Fixed a bug where players were falling off the sides of some tall staircases
    • Added some new falling debris in the warehouse area
    • Solved a persistent collision issue with the stairs leading off of the mining floor
    • Updated art throughout the level
  • Lockjaw Cell Blocks
    • Added a continue point at the entrance of the Distribution Hub to prevent players getting trapped behind a locked door, unable to continue
    • Updated art in the Military Warehouse to improve player navigation
    • Fixed an error with spotlight intensity in the Military Warehouse
    • Adjusted art in A Block and Atmospheric Control to fix an issue where players could see outside the level
    • Updated language in mission objectives for consistency
    • Added an objective completion for reaching the asteroid surface
  • Genesis Station
    • Fixed several small art issues
    • Made small adjustments to NPC dialogue
    • Added Aesrenan Elite Troopers to maintain order on the station
    • Decorated for Halloween
  • Titus
    • Updated rotating movement on all research table holograms
    • Fixed character dialogue typos and improved readability
    • Improved minimap sector naming to increase legibility
    • Improved logic on Tych's radio transmissions to more accurately respond to mission completion order
    • Fixed an error where Tych's spoken dialogue was updating too quickly
    • Updated the mission objectives to keep the player up to date on their battery count
    • Added a weapons cache to the secret room in the Sinkhole caverns
    • Fixed the drill collision issues
    • Fixed an issue where the Brood Watcher mini-boss disappearing when players left the combat zone
    • Decorated for Halloween

[h2]Halloween Event[/h2]
  • Genesis Space Station is haunted!
  • Visit the graveyard on Titus
  • Seasonal objective pickups in Holochamber Collector missions



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Update 0.4.0 Preview

Hey everyone! We've been working hard for the last few months on Update 0.4.0, which will bring many new exciting features to the game.

[h2]New Campaign Planet[/h2]

After discovering the source of disruption on Titus, our mercenaries find themselves sent to the mysterious planet of [REDACTED], after a signal coming from deep in the uncharted jungle. This all new campaign mission features deep exploration and hidden lore, intense combat with brand new enemies and a small taste of future missions. We will be releasing this level in several parts similar to Lockjaw Prison.



[h2]New Weapon System[/h2]

This update contains one of our most anticipated new features: the long-discussed upgrade of the weapon drop system! Going forward weapons will be divided up between ten different manufacturers, each with their own specializations and families of available weapon perks. This update contains the first two manufacturers to be released: Nazuna, who produce the widest range of weapons but have no high level perks; and Wolf, who specialize in weapons and perks that maximize raw damage output. Now that the backend of this new system is in place you can expect to see new manufacturers released semi-regularly!



[h2]Stryker Skills Buff[/h2]

A damage dealer that doesn't deal enough damage? That's no fun! All of the Stryker's damage dealing skills have received a major buff and will help her better fill the ranger DPS role.



[h2]Overhauled Campaign Save System[/h2]

Saving functionality makes its debut in the Campaign! Create a New Game in the main menu to start fresh with a new character, or pickup where you left off with the Continue button. This is currently available for only the Lockjaw Prison mission. Save game data from the Genesis Space Station and planet mission progress will be added throughout future updates.



That's all for now! Stay tuned for Update 0.4.0 coming soon.

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Update 0.3.0

v0.3.0
[h2]Campaign[/h2]
  • New Level: Planet Titus
    • Visit the last functioning colony in the Nova Genesis system
    • Battle across the surface world to restore communications between settlements
    • Discover the hidden dangers of the lost Drill Site Two
    • Explore the sprawling underground cavern system in your search for Dr. Hadley
    • Gain access to Planet Titus by finishing Lockjaw Prison and using the System Map in the Genesis II Station Command Core

[h2]Holochamber[/h2]
  • Quick Saving has been added to Holochamber Arcade (currently available for Player 1 only)
  • When in the starting room, players can save their current character and floor progress and then immediately exit the game mode
  • This feature gives players the ability to maintain progress on a run without continuous playtime.
  • When players fail a run or exit via any means besides the Quick Save, their Quick Save progress will be deleted
  • Updated weapon kiosks in Titus Underground and Asteroid Holochamber with new true power

[h2]Characters[/h2]
  • New Character: Corporal Tych
    • Titus Drill Site Senior Field Engineer
    • Location [UNKNOWN]
    • Assists Player(s) in their search for Dr. Hadley
  • New Enemy: Deagus Brood Watcher
    • Fully grown Deagus warriors that return to the hive
    • After mating with the Queen, they defend the hatchery
    • Brutally eliminates all trespassers
  • Engineer Class
    • New Skill: Cryo Grenade
      • Throw a grenade that freezes enemies on detonation
      • Upgrades in development
  • Juggernaut Class
    • New Skill: Overcharge
      • Reroute power to fists and deal massive melee damage
      • Upgrades in development

[h2]UI[/h2]
  • Added "New Game" and "Continue" buttons to Main Menu under Campaign options
  • "Continue" button currently loads the Genesis II Station (Saving System is still in development!)
  • Updated flyout menu character animations
  • Updated flyout menu Skills and Stats UI with new buttons and info

[h2]General Updates[/h2]
  • Flyout menu will now open to the Weapons tab by default
  • Fixed bug where enemies could not reach player(s) in Lockjaw Mining level near the crane sequence in Loading Zone A
  • Ammo caches are no longer destroyed on use in Campaign
  • Fixed lighting in Lockjaw Cellblocks Warehouse to show main pathway near exit ramp


Join the community!
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Steam Summer Sale

What better way to beat the summer heat than playing some awesome new games? Solar Purge is 50% off during the Steam Summer Sale! Grab some controllers (or mouse and keyboard), gather your squad on the couch and blast away!

Sale ends July 8th!

Join the community!
https://linktr.ee/solarpurge