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Holochamber Functions Master List

Holochamber Functions Master List
[h2]Updated as of May 6, 2022[/h2]
  • This is a master list of each Holochamber Function and the effects that they provide. For more information on the Holochamber Functions system, check out the 0.4.4 Patch Notes.
  • Holochamber Function effects with a “+” as a suffix indicate an enhanced positive modifier.

[h2]Standard Functions[/h2]
  • Attrition
    • Decreased Boss Health
  • Efficiency
    • Increased Floor Progression Rate
  • Fortitude
    • Players Take Less Damage
  • Knowledge
    • Increased Experience Points
  • Ordnance
    • Increased Ammo Drops
  • Perseverance
    • Increased Healing Effectiveness
  • Riches
    • Increased Credit Gains
  • War
    • Enemies Take More Damage

[h2]Sinful Functions[/h2]
  • Avarice
    • Increased Credit Gains +
    • Reduced Experience Gains
  • Envy
    • Increased Floor Progression +
    • Reduced Ammo Drops
  • Gluttony
    • Increased Ammo Drops +
    • Increased Healing Effectiveness +
    • Enemies Take Less Damage
  • Lust
    • Increased Ammo Drops +
    • Players Take More Damage
  • Pride
    • Increased Credit Gains +
    • Reduced Experience Gains
  • Sloth
    • Players Take Less Damage +
    • Reduced Floor Progression
  • Wrath
    • Enemies Take More Damage +
    • Reduced Healing Effectiveness

[h2]Supply Functions[/h2]
  • Chatka Supply
    • Exclusively Drops Chatka Weapon
  • Kadru Supply
    • Exclusively Drops Kadru Weapon
  • Nazuna Supply
    • Exclusively Drops Nazuna Weapon
  • Wolf Supply
    • Exclusively Drops Wolf Weapon
  • Zheng Supply
    • Exclusively Drops Zheng Weapon

Update 0.4.3 Hotfix

0.4.3 Hotfix

[h2]Bug Fixes[/h2]
  • Fixed issue causing game to crash on machines powered by Intel 10th gen (Ice Lake), Intel 11th gen (Tiger Lake), and Intel 12th gen (Alder Lake) CPUs.

Update 0.4.3

v0.4.3

Campaign
  • New Level: Planet Oterion Part 2 (Lost City)
    • Explore lost ruins hidden beneath Oterion’s jungle canopy
    • Overcome deadly traps and ancient mechanisms
    • Discover the mysteries of an ancient civilization
    • Enemies spawn from level 25 and up


Holochamber: Boons
  • Boon System enabled for Holochamber activities
  • Boons augment the player experience by introducing modifiers during gameplay
  • Boons are active until the completion of the current floor
  • Boons cannot stack
  • The Boon selection can be rerolled for a cost (in Credits)
  • Rerolling the Boon selection increases the cost to reroll until the current floor is completed
  • List of Holochamber Boons
    • Boon of Riches
      • Increased Credit gains
      • Reduced Experience gains
    • Boon of Knowledge
      • Greatly Increased Experience gains
      • Reduced Special Ammo drop rate
      • Reduced Credit gains
    • Boon of Efficiency
      • Increased Floor Progression rate
      • Players take more damage
    • Boon of War
      • Enemies take substantially more damage
      • Reduced Special Ammo drop rate
      • Reduced Player Healing Effectiveness
    • Boon of Fortitude
      • Players take substantially less damage
      • Reduced Credit gains
      • Reduced Player Healing Effectiveness
    • Boon of Ordnance
      • Greatly increased Special Ammo drop rate
      • Reduced Credit gains
      • Reduced Experience gains
    • Boon of Perseverance
      • Increased Special Ammo drop rate
      • Increased Player Healing Effectiveness
      • Players take substantially more damage
    • Boon of Attrition
      • Increased Floor Progression rate
      • Reduced Credit gains
      • Reduced Experience gains


Weapons
  • New Aim Assistance
    • Weapons now have aim assistance when using the Laser Sights
    • Weapon aim assistance has a finite effective range per weapon type
    • Aim Assistance applies to horizontal and vertical targets
    • Aim assistance is tuned separately for each weapon type
  • New Weapon Manufacturers
    • Zheng Small Arms Co.
      • Specialize in close range weapons
      • Highly effective against Bugs and Beasts
      • Roll with perks that deal extra damage to non-armored targets and provide player stat bonuses
      • Produce Assault Rifles, Burst Rifles, Handguns, Combat and Slug Shotguns, SMGs, LMGs and Flamethrowers
    • Kadru
      • Specialize in long range weapons
      • Highly effective against Bots and Aliens
      • Roll with more perks than other Manufacturers
      • Produce Burst Rifles, DMRs, Handguns, Crossbows, Snipers, Slug Shotguns and LMGs
    • General Tuning
      • Reduced Flamethrower base damage from 780 to 660
      • At Common quality, Flamethrower damage goes from 1755 to 1485
      • Burst Rifle base accuracy lowered to 92
      • Rocket Launcher reduced projectile scale
      • Light Machine Gun base accuracy lowered to 97
      • Fully Loaded perk now increases reserve mags by +1
      • Kinetic perk now has a damage ceiling
      • Focus Fire perk now has a damage ceiling


General Updates and Fixes
  • Gameplay
    • Players now spawn near a living ally
    • Downed players are detached from the player camera until they revive
  • Main Menu
    • Updated the Holochamber selection menu to use Oterion’s name
  • Lockjaw Prison Part 1 (Mining)
    • Fixed a navigation bug where the player could become stuck behind the rocks after the first large shipping container on the Mining Floor
  • Genesis II Station
    • Updated military robot name formatting for consistent style
    • Added new art to the Training Simulator area in the Archives
    • Declassified Oterion’s name on the System Map
    • Added an Early Access warning to the System Map explaining mouse input requirements
    • Improved navigation and adjusted art in the Training Room
    • Known Issue: Currently the Exit Node returns the player to the Station even if accessed via the Main Menu (a fix for this is under development)
  • Titus
    • Fixed persistent lighting issue
  • Oterion
    • Updated sector name in the ammo depot of the Military Checkpoint to fit within the UI
    • Fixed several culling errors causing parts of the AzTek facility to vanish when the player was on the Broken Vehicle Bridge or in Daedalus Tower
    • Smoothed out blocky angles in the shorelines of the Wetlands
    • Fixed several terrain errors where water volume edges were visible
    • Added new dialogue from Dr. Hadley to assist the player finding their next objectives
    • Cleaned up NPC dialogue throughout the level
    • Activated the terminal 2F Maintenance Area in the AzTek Facility
    • Corrected a bug causing development note text to appear in the river during the river crossing
    • Improved player navigation in the AzTek facility to help keep the player in view of the camera
    • Fixed a bug which allowed the player to fall into a gap between the staircase and terrain on an outbuilding near the AzTek Facility
    • Updated language on Objectives to fit within the UI
    • Reworked southern Wetlands area into more directed pathways
    • Enemies start spawning at level 20 in Oterion Wetlands
    • Added blocking volumes near Wetlands entrance
    • Fixed logic issues when decoding the first data module
    • Added misc water puddles to Wetlands
    • Update minimap to show data modules from farther distances
    • Fixed several collision issues with moss piles
    • Added extra credits and weapon caches
    • Added new loading screen
    • Added beetle fauna fx
    • Added new Swamp Trap spawners to Wetlands
    • Fixed blocking volumes near Lost City entrance
    • Added B3-L1-4L bot encounter to swamp ruins
    • Fixed an issue where shadows were covering points of interest
    • Added caution gate to prevent players from entering Wetlands too soon
    • Added caution gate to broken bridge before reaching Lost City entrance
    • Fixed southern Wetlands checkpoint
    • Major art and navigation fixes throughout the level
  • General
    • Updated weapon perk lists for all weapon manufacturers
    • Changed Checkpoint minimap marker icon
    • Reformatted weapon perk screen info layout and text
    • Fixed bug causing perks to not update correctly in the Flyout menu
    • Fixed jungle river audio sound class bug
    • Fixed bug causing stats to not update correctly for the Offense+, Support+ and Special+ perks
    • Fixed an issue that could cause the flamethrower to deal multiple instances of damage per shot to enemies with multiple hitboxes
    • Updated planetary info on the System Map

Update 0.4.2

v0.4.2

Weapons
  • New Weapon Manufacturers


    • AzTek Arms Technologies
      • Specialize in Power weapons
      • Highly effective against all enemy types
      • High level weapons can roll with status effect perks
      • Produce Flamethrowers and Grenade Launchers
    • Chatka Collective
      • Focused on armor breaching and high explosives
      • Highly effective against robotic armor or biological carapace plating.
      • Produce Assault Rifles, DMRs, Shotguns, Rocket Launchers, Burst Rocket Launchers, Grenade Launchers, Flamethrowers and Miniguns


Bug Fixes
  • Jungle Planet
    • Optimized art loading to improve performance throughout the level
    • Updated navigation in the swamp to prevent enemies spawning on top of level geometry
    • Improved the materials for jungle-deployed military robots
    • Fine-tuned the collision on the stairs to enter the small buildings
    • Updated the art and terrain around the forward base and its river bridge
    • Improved minimap sector naming
    • Fixed some art issues with the fungal swamp growth where growth was floating in the water rather than on the ground
    • Improved collision and navigation in the AzTek facility to help keep the player in view of the camera
    • Updated dam and boom town art with rust and overgrowth


  • Titus
    • Updated navigation and animation on the CommsNet Tower maintenance bot
    • Overhauled art on the CommsNet Tower to make it more solid and fix a small gap in one of the support columns
    • Fixed a collision bug where players could run up the wall and out of the level in the underground caverns
    • Fixed another collision bug where players could run out of the level through the eastern cave exit after the Broodwatcher miniboss battle
    • Updated minimap to better showcase terrain and barriers


  • General
    • Updated enemy bloodspatters for consistency within species and to better fit with existing level art
    • Melee animation no longer locks the player in place (Animation is WORK IN PROGRESS)
    • Fixed an issue causing Melee to be permanently disabled when interrupted by certain actions
    • Offense, Support, and Special skill values are now saved
    • Removed Primary Ammo Kiosks from Holochamber floors
    • Fixed issue where flytrap enemy would not release rooted players on death
    • Increased Jungle Beetle's attack radius


Update 0.4.1

v0.4.1

Bug Fixes
  • Titus
    • fixed a navigation bug where players could fall into a bottomless pit in the Uncharted Caverns
  • Jungle
    • Fixed a spelling error in the Minimap sector for the Research District
    • Updated collision in the AzTek Facility service area
    • Improved navigation in the AzTek Facility to help keep players in view of the camera
    • Adjusted some foliage clipping into rocks and buildings
    • Updated the Minimap with new sectors after the forest swamp region
    • Overhauled art and materials relating to the Medastia Sporangium
    • Improved navigation and collision along the edges of the level and behind several buildings where players could get stuck
    • Solved a collision issue which was causing the survivor NPCs to clip through floors and furniture
    • Updated animation and dialogue on the survivor NPCs
    • Added a mysterious new location by the river crossing!
    • Moved a continue point by the river crossing to fit the new location
    • Large-scale texture and material optimization to aid performance (more improvements are still underway!)
  • Weapons
    • Removed the following alternate weapons while perk randomization work and art updates continue (some of these will return in future updates):
      • Nazuna Zokuto AR
      • Nazuna Suzumebachi DMR
      • Nazuna Obake Handgun
      • Nazuna Borei Handgun