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Side Missions Update | Available Now



Greetings, survivors!

For the first Update in May we are finalizing our milestones from April and mark the first month as "Done". We added a little bit more than initially planned, since a lot of you reported various aspects that we found to be important and should be implemented together with the Side Missions. Now, we have also updated the Roadmap to show which contents are planned for June and already started to work on features for May.

  • Side Missions: Added 17 new Side Missions
    • Missions can feature many different rewards and goals
    • Missions can scale with your settlement
  • Side Missions: Added an additional Town Center upgrade
    • This allows you to intercept radio transmissions from other settlers that may want to join your camp
  • Tutorial:
    • Added a new, comprehensive Tutorial with over 30 quests
    • Much more detailed steps
    • Building Highlights
    • Unlock buildings on the way
  • Expeditions: Added a filtering system to the Expedition Window, so it is easier to find the right settlers for your expedition
  • Localization: Added French to supported languages
  • Main Menu: Added Extras section and “Game” Options, this includes a credits roll as well as the option to disable the intro video playback at the start of the game.
  • Achievements: Added a new achievement for finishing the new tutorial.


  • Buildings: Fixed a bug with production buildings, where produced goods were not correctly transported anymore
  • Buildings: The Medical Facility now shows its efficiency when selected.
  • Building: The Medicinen produced by the Medical Facility is now listed under 'Produced' in the statistics.
  • Buildings: Added production group to Medical Facility
  • Buildings: Pubs can now be connected to Power Grids
  • Buildings: Fixed an error if a building gets dismantled during an upgrade
  • Buildings: Irrigation Plants no longer affect lakes
  • Buildings: Upgrading a building now correctly modifies the global inventory max weights
  • Buildings: All buildings of category "Water" now add to the max water capacity of global inventory as Rain Collectors and wells now also modify the global inventory
  • Buildings: Water that is stored in the Town Center is now subtracted from the global inventory fill rate
  • Buildings: Fixed possible error when placing forester lodge at edge of map
  • Resources: Resource amounts are not longer added to produced statistics if the resource is added to the town center inventory
  • Resources: Awards from completing a Side Mission are now added to the statistics under "produced"
  • Resources: Fixed global inventory to be at 100% way too early. Storage weight is now saved separately.
  • Resources: Fixed settler not equipping Radiation Protection if protection is set to “None” in starting conditions.
  • Plantations: Fixed wrong textures for Cherry trees
  • Plantations: are no longer completely cut down when you click on "Harvest now”
  • Settlers: Settlers do now correctly get a buff on their confidence when having a child
  • Settlers: Settlers now correctly pick up Neckscarfs, Activated Coal Masks and Radiation Suits when the player has enabled filters in the Town Center
  • Expeditions: Fixed ruins not being available to scout after cancelling an expedition
  • Environment: Amount of Wildlife doubled



  • Professions: Morticians now recycle gear of dead settlers if condition is above specific value.

  • Tutorial: Added a new character (Arthur Sawchyn) for better immersion during the tutorial missions
  • Side Missions (and new Tutorial): Now have an Intro text
  • Side Missions: Can now be “accepted” or “declined”
  • Side Missions: Can now highlight UI elements
  • Side Missions: The timer for Side Missions is now a small progress bar and the tooltip displays, how many seasons you have to fulfill the mission goals
  • Side Missions: Added typewriter effect to mission descriptions
  • Side Missions: Settler talking to you won’t change anymore during a mission. During a mission, the same character will talk to you and will only change if he/she dies.
  • Side Missions: Missions can now scale in difficulty and size since they are now able to take the amount of settlers in your settlement into account.
  • Settlers: Changed the Settler Badge System: Settlers are now rewarded with a Badge when they reach the Age of “Old Adult”. They receive a Badge for the Profession they worked the longest in. If a Settler was fully educated in a school during his childhood he will receive another Badge when he reaches the age of “Adult”.

  • Settlers: Settler avatars now feature supersampling to avoid flickering.
  • Expeditions: Changed around some expedition goals, so the rewards make more sense
  • Expeditions: The Back-button in Story Dialogs during an Expedition now goes back to the previous Dialog instead of always going back to the Story Entry.
  • Buildings: Gatherer Hut now has a new ambience sound
  • Buildings: Refactored UI in the Town Center for the Clothing Restriction.
  • Buildings: The ambient sound volume of the Expedition Station was reduced to be less dominant in the overall soundscape
  • Notifications:Improved the visuals of the tasks overview in the upper left corner.
  • Notifications: Improved displaying of notifications, some of them now stay active until clicked, so they catch your attention better.
  • Survival Handbook: Increased size of Survival Handbook for better readability.
  • Game: If the player starts a new session the game is no longer paused during the intro camera animation and dialog.


  • The Forester’s Lodge is currently a bit imbalanced. Having the option “Cut & Reforest” active does not result in trees being cut down and planted again equally. Cutting them down is much faster.




The previous Side Missions were very prototypical and most players didn't even notice them. Now the missions have been replaced by new and better balanced missions, which can be accepted or rejected. We've also updated the messages your settlers give you for completing or failing a mission.

- New mission -

- Completed Task -

- Failed Task -

Furthermore, two new Side Missions can be unlocked by upgrading the Town Center to the third level. Through these, New Settlers can occasionally be added to the settlement.

- New Task Window -

- Radio transmission in the Town Center -

- Towncenter Tier 3 Upgrade -



The initial Tutorial was short and a lot of you reported that it was also very loose and minimalistic. For this reason and with your feedback in mind we have rewritten the tutorial completely, it is now more fun and feature packed, helping newcomers to get a better grip in the game. You will learn, step by step, how to build your first settlement. In this course we have also added our first story character: "Arthur Sawchyn". He’ll guide you through it, making remarks and giving helpful advice on how to expand and rebuild your settlement.

- Arthur Sawchyn -

- New highlighting in the Tutorial -

- New Achievement -



[h2]We've updated the Roadmap and revealed another month of development![/h2]



[h3]We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.
[/h3]
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[h2]On the occasion of the new Tutorial there is a stream on our Twitch channel today at 6 p.m. CEST. We go through changes in Endzone together and talk about the current state of development. Join us![/h2]
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- Your Team from Gentlymad & Assemble Entertainment

- Changelog Version 0.7.7432.32175 -