Content Update Teaser

Greetings, survivors!
It's a bit early to give too many details about the next patch, but we can already make some statements and talk a bit about the upcoming content.
The upcoming update will include a number of new content and buildings for the first time. We are also expanding existing systems like the Scenarios, Side Missions and Expeditions to bring more variety into the game.
Even though the focus this time was on new content for the game, we continued to listen to your feedback and made some adjustments to make the game feel more enjoyable and optimized based on things you told us or had discussions about with us. Of course, a number of bugs have also been fixed and other issues have been resolved.
[h2]Additional Buildings and Upgrades[/h2]
Although we have already talked about the new buildings that will find their way into the Endzone in the last stream, we reserve the surprise for ourselves and don't reveal too much. A total of 7 new buildings will be integrated and the game will be expanded with a new mechanic, among other things. Down below you find a teaser of a new building. Do you have an idea what it could be and how it works?


[h2]Additional Side Missions, Scenarios & Expeditions[/h2]
Of course we also want to expand existing systems continuously. For this update we plan to add a handful of new missions, a few new scenarios and new stories for the expeditions.
Some of the existing ruins will now be properly integrated into the game and can be played like existing story ruins.
[h2]Settler Behavior[/h2]
Another major aspect of the new update will be the behavior of the settlers. Currently, it feels like the player has little control over the build order and the amount of time a build order can take.
This leads not only to confusion for new players, but also to frustration for veterans who are familiar with indiscriminate action.
In the upcoming update, settlers will only be used for orders and the removal of building areas Builders will now independently transport resources to the construction site and start building as soon as all resources are available. In this context the "Build Next" button now also works much more reliably. This means, however, that many more builders must actually be present in the profession to complete all orders reliably. Free settlers now have less influence and therefore do not interfere with the game anymore, but work as intended as a backup or automatic exchange when a settler dies.

- Your Team from Gentlymad & Assemble Entertainment -