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Technology Update Patch #1



Greetings, survivors!

As we noticed that with the last update some things had to be fixed or changed after all, we now release a small patch. We hope that the changes will also solve some subsequent errors.

  • Audio: Added options for the audio feedback on settler deaths to the audio game options. Players can now decide whether they want to have audio feedback on unnatural deaths or all deaths or turn it off completely. Additionally players can set a delay that defines the amount of deaths before the audio feedback is played again.
  • Settlers: Fixed a Bug where professionals wouldn’t carry the amount of resources they were supposed too (e.g. when transporting boar meat from the dead animal to their Hunting Lodge).
  • Research: Research Station now only generates knowledge when it’s supposed to.
  • Buildings: Fixed a Bug where dead settlers were stuck in buildings.
  • User Interface: The technology window and the inspector of the Research Station now update correctly when research was interrupted and a new one was started.
  • User Interface: Using the back button during Expeditions now selects the correct Dialog Option when entering the previous Option Group.
  • User Interface: Share codes now follow a new format and include research and rain director game settings. Old Share Codes will no longer work. Future changes to the share code however should no longer break.
  • User Interface: The inventory dialog at ruins during expeditions no longer shows resources that have an amount of zero.
  • Visuals: Building emission maps are now only active at night when electricity is available.
  • Fields: Hemp Fields now use the Production Limit for Hemp instead of Food.


  • Balancing: The sturdy house now inhabits 4 Adults and 6 children to prevent a complete stop of population growth.
  • User Interface: The inspector of the Research Station now highlights resources that are currently missing in red.
  • User Interface: Rainwater Collectors & Wells no longer display Cisterns/Water Towers as a requirement.
  • Feedback: Corpses within the area of influence of a cemetery are now highlighted.
  • Roads: Dirt Roads and Paved Roads are now highlighted differently while in Build Mode.
  • Town Center: The initial stage and first upgrade of the Town Center now have increased storage capacities.


We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.

- Your Team von Gentlymad & Assemble Entertainment

Changelog Version 0.7.7487.27878