Collect and Explore Update | Hotfix #1

Greetings, survivors!

- Buildings: Settlers now use the hammer again, when deconstruction, repairing and upgrading buildings.
- Buildings: Fixed a faulty “missing resources” label being shown in the pasture’s inspector.
- Buildings: Fixing the issue, that pastures do not report that no species is selected.
- Buildings: Fix for animals being shot beyond the hunting lodge’s range.
- Buildings: Removed footprint of mine at mountains to avoid “black stain”.
- Buildings: The irrigation plant now stops irrigating if st to “none” or is paused.
- Buildings: Glossary button for the scrap catcher now links to the correct page in glossary.
- Buildings: Side Missions that check for tailors now take the building upgrade into account.
- Buildings: Fixed higher buildings efficiencies (unlocked by technologies) not resetting in a new game.
- Buildings: Fixed shelter upgrade resetting old and infertile filter.
- Settlers: Prevent cases where settlers pick construction sites as their home.
- Incredible fix for Settlers: Water containers are nor longer stuck in settler arms when walking to a jetty.
- Settlers: Added housing capacity checks to prevent the issue where too many settlers live in one building.
- Expeditions: POIs can again be marked for dismantling from inside the expedition window.
- Expeditions: Players are no longer able to create an infinite amount of scout tasks by hitting “enter” in the expedition window.
- Expeditions: Rewards that can be received during expeditions are now triggered correctly.
- Expeditions: “Mark for Salvaging” dialogue no longer shows warning about research equipment, if the player already has the maximum amount collected.
- Expeditions: “Mark for Salvaging” dialogue is no longer shown, if a ruin is completed (all rewards, items and dialogues have been collected or completed).
- System: Speedup the building condition checks, so that building damage is calculated faster.
- UI: Resources in HUD now allow the same amount of numbers as the maximum production limit without breaking the layout.
- Localization: Localization updates and fixes in several languages.

- Research: Well efficiency technology now completely removes overlapping radius debuffs.
- UI: Added a fallback for the case that production limits are surpassed (e.g. through missions or trading). 1.000.000 of a resource will be converted to 1.000k and will only be raised in 1k steps.
- Your Team from Gentlymad & Assemble Entertainment
Changelog Version 0.7.7704.25558