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  3. Collect and Explore Update | Hotfix #1

Collect and Explore Update | Hotfix #1



Greetings, survivors!

  • Buildings: Settlers now use the hammer again, when deconstruction, repairing and upgrading buildings.
  • Buildings: Fixed a faulty “missing resources” label being shown in the pasture’s inspector.
  • Buildings: Fixing the issue, that pastures do not report that no species is selected.
  • Buildings: Fix for animals being shot beyond the hunting lodge’s range.
  • Buildings: Removed footprint of mine at mountains to avoid “black stain”.
  • Buildings: The irrigation plant now stops irrigating if st to “none” or is paused.
  • Buildings: Glossary button for the scrap catcher now links to the correct page in glossary.
  • Buildings: Side Missions that check for tailors now take the building upgrade into account.
  • Buildings: Fixed higher buildings efficiencies (unlocked by technologies) not resetting in a new game.
  • Buildings: Fixed shelter upgrade resetting old and infertile filter.
  • Settlers: Prevent cases where settlers pick construction sites as their home.
  • Incredible fix for Settlers: Water containers are nor longer stuck in settler arms when walking to a jetty.
  • Settlers: Added housing capacity checks to prevent the issue where too many settlers live in one building.
  • Expeditions: POIs can again be marked for dismantling from inside the expedition window.
  • Expeditions: Players are no longer able to create an infinite amount of scout tasks by hitting “enter” in the expedition window.
  • Expeditions: Rewards that can be received during expeditions are now triggered correctly.
  • Expeditions: “Mark for Salvaging” dialogue no longer shows warning about research equipment, if the player already has the maximum amount collected.
  • Expeditions: “Mark for Salvaging” dialogue is no longer shown, if a ruin is completed (all rewards, items and dialogues have been collected or completed).
  • System: Speedup the building condition checks, so that building damage is calculated faster.
  • UI: Resources in HUD now allow the same amount of numbers as the maximum production limit without breaking the layout.
  • Localization: Localization updates and fixes in several languages.


  • Research: Well efficiency technology now completely removes overlapping radius debuffs.
  • UI: Added a fallback for the case that production limits are surpassed (e.g. through missions or trading). 1.000.000 of a resource will be converted to 1.000k and will only be raised in 1k steps.


- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 0.7.7704.25558