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  3. Expeditions Update | Available now

Expeditions Update | Available now



Greetings, survivors!

Exactly 2 weeks ago, Endzone - A World Apart launched into Early Access. Many players of the Closed Beta Phase were visibly confused why expeditions were suddenly no longer available. We used the time to continue to work on the expeditions and to expand them. Today is the day when all players can finally access and use the new system to explore the world of Endzone - A World Apart. So with this update, the big content update from April is released and we tick off the first item on our Roadmap. Please note, however, that the expedition system also falls under Early Access and will be expanded and optimized by future updates.

[h3]Important: Older Savegames are not compatible with this version.[/h3]



  • Added the Expedition Station building. This is the central hub to start new and manage ongoing expeditions on the map.
  • Added an Expedition Window to assemble your expedition crew carefully. Add experienced professionals, give them tools, protective clothing or special resources that can help them to fulfill their tasks.
  • Added scouts. Scouts are a new profession, they unlock new locations on your map to send expeditions to, while also helping to set up your expedition with expedition rations.
  • Experience 12 unique stories with different branches and a complex decision making system. Guide your expedition through old buildings and relics of the old world.
  • New Soundtrack for the Expeditions.
  • Added a preloading system to avoid system hangs and freezes. This will show up as a loading bar right after the intro video.
  • Added explanation for settler badges to explain how settlers can earn badges.
  • Added a popup to show our Roadmap at the start of the game (can be disabled).


  • Reworked the upgrade system. Buildings are not disassembled before an upgrade anymore. They will stay intact while visually upgrading to their new form.
  • Market: Now iterates over all chosen resources.
  • Market: No longer stocks resources that are not in the selected resources list.
  • Market: Now correctly uses the area of influence to gather resources.
  • Irrigation Plant: When loading a Savegame, the Irrigation Plant now correctly remembers its last irrigation setting
  • Camera no longer rotates while being in the Main Menu as this was causing nausea for some players.
  • Game Speed is now only reset to default or paused when leaving the Main Menu.
  • Fixed pivot points of barrels and Power Poles
  • The Irrigation Plant now slowly changes the radiation level of the environment according to the radiation level of the water in its inventory.
  • Fixed wrong linkage to several glossary headlines when clicking on the “?” symbol in the inspector.


  • The player now starts with 2 random field seeds and 1 random plantation seed. The other seeds are locked at the start as Expeditions are now part of the game and the player has to search for new seeds.
  • Market: Now accepts Wood & Scrap
  • Pathfinding: Improved performance
  • TaskService: Improved performance
  • DrawbackService: Improved performance
  • Map Generation: Changed ruin distribution amounts so the scenery doesn’t look as repetitive as before while also changing the amount of spawned story ruins.
  • Decreased building costs of the Shelter. (Wood: 96 -> 68, Scrap 180 -> 100, Plastic 12 -> 6, Cloth 10, Building Time 300 -> 250)
  • Irrigation Plant: Increased the Area of Influence from (26 -> 36)


  • The Forester Lodge and its work mode: “Cut & Reforest” is currently unbalanced. Trees are cut down faster than the time it takes to replant and regrow them.
  • Settlers currently do not get the protection clothing with the best protection value but simply the one that is the closest.
  • Using the loot and return window to get the collected resources from an expedition back has some issues, when filling up the capacity.
  • [h3]Older Savegames are not compatible with this version.[/h3]




To be able to send out expeditions, an Expedition Station must first be built. In this building Scouts can be assigned as workers. An Expedition Station requires 36 wood, 58 scrap, 16 metal and 18 plastic to build.



[h3]Here you can find an overview of the most important key data of the expeditions:[/h3]

[h3]This is what scouts do:[/h3]
  • Process water and food into rations
  • Running to ruins to spot them
  • Scouts can not become explorers to avoid problems and misunderstandings
  • Scouts bring Explorer equipment to the Expedition Station


[h3]Explorers are sent on an expedition:[/h3]
  • Need rations (1 for Resource Ruin | 2 for Story Ruin)
    -> Required rations = number of Explorer
  • Action Points
  • Per ration there is 1 Action Point
  • Each action point allows you to perform an action
  • Explorer can be any settler who is not currently assigned as a Scout
  • Explorers will not be available as settlers during an expedition.
  • Explorers have only a limited inventory




[h3]Resource expeditions:[/h3]
  • Max. 6 settlers can be chosen
  • No Advantages are available
  • No equipment can be chosen
  • No rations are available


[h3]Story Expeditions:[/h3]
  • Max. 6 settlers can be chosen
  • Advantages are available
  • Equipment must be chosen


[h3]Procedure:[/h3]
  • Build expedition post
  • Assign scouts
  • Send out scouts
  • Exploring the ruin - Scout returns
  • Scouts prepare rations
  • Scouts bring Explorer equipment to the expedition post
  • Explorers gather at the expedition post and equip all resources
  • As soon as all explorers are on site, they start the expedition
  • Once arrived at the ruins, the player is faced with various decision options, each of which mostly costs 1 action point
  • If the action points are empty, the expedition must return.
  • If all possibilities are exhausted, the expedition must return.
  • The player can transfer found resources into the inventory of the settlers and must pay attention to the capacity.
  • Expedition returns home and gathers again at the expedition post
  • Resources are stored in the expedition post and then distributed by settlers in the settlement.



[h2]Expeditions Feature Trailer[/h2]
[previewyoutube][/previewyoutube]

We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.


- Your Team from Gentlymad & Assemble Entertainment

- Changelog Version 0.7.7411.27764 -