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  3. Patch #003 - Early Access - Fixes Tweaks

Patch #003 - Early Access - Fixes Tweaks

Hey there survivors!

We know, we just shipped a new major patch yesterday, but there were a few more things we urgently wanted to be fixed or adjusted, so your gaming experience gets even better.

The changes are mainly some "Quality of Life"-changes that were either necessary or just some feedback from our dear community, we decided to implement.

  • Fixed an error in the TaskService when clicking “Build next” or “Repair next”.
  • Fixed radioactive rain not irradiating the environment.
  • Market no longer stocks weed as the Pub needs it in its inventory.
  • Scrap and wood can no longer be irradiated by the environment. This fixes the issue that tools, neckscarfs, etc. could be radioactive.
  • Expeditions, from which you can find a random field/plantation seed, will no longer spawn seeds that the player already owns.
  • Players can now try to get into the Endzone Story multiple times.
  • Expeditions now take the right equipment with them when they are sent to loot a resource deposit.
  • Swapping resources between the expedition and the location they are looting now works more reliable while swapping different amounts.
  • Fixed settler badges being displayed wrong sometimes.
  • Fixed stats not being displayed in production buildings.
  • Unique story expeditions are now only spawned once per map.


  • A Market will no longer “steal” resources from another Market.
  • Increased max. worker amount of Medical Facility: 1 -> 3.
    If you are playing from a savegame, only newly built Medical Facilities will be affected.
  • Increased max. worker amount of Workshop: 1 -> 2.
    If you are playing from a savegame, only newly built Workshops will be affected.
  • Changed threshold until settlers achieve a badge: 5 -> 4 seasons
  • Improved various tooltips for buildings and tasks.
  • Large Scrap Piles now provide more scrap and therefore need a Scrapyard to collect them.
  • There will now always be a rainy season after a drought season
  • There will now always be a rainy season after a no-rain season, if the upcoming season is not a drought.
  • Remastered and improved ingame music.
  • Settlers spawned by a story expedition now walk to the Expedition Station after "Loot & Return".


  • The Forester Lodge and its work mode: “Cut & Reforest” is currently unbalanced. Trees are cut down faster than the time it takes to replant and regrow them.
  • Settlers currently do not get the protection clothing with the best protection value but simply the one that is the closest.


[h3]We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.[/h3]


- Your Team from Gentlymad & Assemble Entertainment

- Changelog Version 0.7.7412.33364 -