Patch #003 - Early Access - Fixes Tweaks
Hey there survivors!
We know, we just shipped a new major patch yesterday, but there were a few more things we urgently wanted to be fixed or adjusted, so your gaming experience gets even better.
The changes are mainly some "Quality of Life"-changes that were either necessary or just some feedback from our dear community, we decided to implement.
[h3]We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.[/h3]
- Your Team from Gentlymad & Assemble Entertainment
- Changelog Version 0.7.7412.33364 -
We know, we just shipped a new major patch yesterday, but there were a few more things we urgently wanted to be fixed or adjusted, so your gaming experience gets even better.
The changes are mainly some "Quality of Life"-changes that were either necessary or just some feedback from our dear community, we decided to implement.

- Fixed an error in the TaskService when clicking “Build next” or “Repair next”.
- Fixed radioactive rain not irradiating the environment.
- Market no longer stocks weed as the Pub needs it in its inventory.
- Scrap and wood can no longer be irradiated by the environment. This fixes the issue that tools, neckscarfs, etc. could be radioactive.
- Expeditions, from which you can find a random field/plantation seed, will no longer spawn seeds that the player already owns.
- Players can now try to get into the Endzone Story multiple times.
- Expeditions now take the right equipment with them when they are sent to loot a resource deposit.
- Swapping resources between the expedition and the location they are looting now works more reliable while swapping different amounts.
- Fixed settler badges being displayed wrong sometimes.
- Fixed stats not being displayed in production buildings.
- Unique story expeditions are now only spawned once per map.

- A Market will no longer “steal” resources from another Market.
- Increased max. worker amount of Medical Facility: 1 -> 3.
If you are playing from a savegame, only newly built Medical Facilities will be affected. - Increased max. worker amount of Workshop: 1 -> 2.
If you are playing from a savegame, only newly built Workshops will be affected. - Changed threshold until settlers achieve a badge: 5 -> 4 seasons
- Improved various tooltips for buildings and tasks.
- Large Scrap Piles now provide more scrap and therefore need a Scrapyard to collect them.
- There will now always be a rainy season after a drought season
- There will now always be a rainy season after a no-rain season, if the upcoming season is not a drought.
- Remastered and improved ingame music.
- Settlers spawned by a story expedition now walk to the Expedition Station after "Loot & Return".

- The Forester Lodge and its work mode: “Cut & Reforest” is currently unbalanced. Trees are cut down faster than the time it takes to replant and regrow them.
- Settlers currently do not get the protection clothing with the best protection value but simply the one that is the closest.
[h3]We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.[/h3]
- Your Team from Gentlymad & Assemble Entertainment
- Changelog Version 0.7.7412.33364 -