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Endzone – A World Apart: Halloween. A free DLC with The Great Old One, and more!

Survivors!

Today marks the release of our free all new Halloween DLC for Endzone - A World Apart! It introduces 14 additional decorative items, giving you the option to bring a darker theme to your settlement - as well as a little something your settlers can eagerly worship!



[h3]Important Information:[/h3]
This DLC is available indefinitely, not just during Halloween Season! So if you forgot to check in during Halloween, don’t worry! The content will still be there to enjoy.

Additionally, the new decorative items don’t just look spookily great, but are also tied to Endzone’s game mechanics for decorative items and increase your settlement’s attractiveness (looks like your settlers really like eerie stuff, huh…)

If you are not a fan of Halloween, all DLC content can also be disabled manually by deselecting the DLC in your Steam options.

[h3]New additions:[/h3]
Will the Great Old One bring salvation to the post-apocalyptic world of Endzone?

Well, this is something way above our understanding. However, your settlers are now able to build a statue of the “The Great Old One” to worship this cosmic deity in all its glory! Of course, we wanted to keep it real: It must be placed in the water, close to the shore of your settlement!
Once the construction is completed, you’ll see your settlers eventually start worshiping at the altar - which is in their own best interest.



As a side note, if you got your hands on the recently released Prosperity expansion, the new Pumping Station can free up some of your workforce, so your people should have enough spare time to pray to the Great Old One, so at least he won’t end this world once and for all!

[h3]Yet, there’s much more to discover:[/h3]
We not just added a statue of the Great Old One, but 13 additional themed decorations on top. These decorations have an impact on your settlement’s attractiveness, just like regular decorations. It’s a win-win situation: Fantastic new decorations that actually help you, making your settlers happy (weirdly enough) by increasing attractiveness in their vicinity!


[h3]Among many others you can find:[/h3]
PumpkinsTotal cliché; no Halloween without pumpkins!

The Grim Reaper? - It’s dark times we’re in, it can’t get worse, can it?

ScarecrowTo keep the fields safe from ravaging birds...and cheeky kids? Safe bet.

Hanging Cage?A reminder that even though the world almost ended, there are rules to follow. Punishment is to be expected when stepping out of line.

Gargoyle?Definitely! Scary looking, but actually a guardian of your settlement. – Well not literally guarding your settlement, as raiders could still sneak past them, but hey...Gargoyles are cool!

And SO MUCH MORE decorations, giving you the great opportunity to change the overall appearance of your settlement! Great fit for Halloween Season and beyond.




The free Halloween DLC will automatically be activated if you own Endzone - A World Apart. We hope that it brightens not just your settlers' day, but yours as well. Thank you for your ongoing support!

Full Release Update | Hotfix #11 | V1.1.7971.22900

Survivors,
We've just released one additional small Hotfix for Endzone - A World Apart, which contains a spooky surprise, small tweaks and fixes, based on your valuable feedback.
Please keep reporting possible bugs or issues you might encounter!



  • Buildings: Added 14 Halloween themed decorative buildings.
  • Main Menu: The main menu will now be themed in Halloween style, during a specific time span.
  • Beacon: Landmark now correctly increases the attractiveness of all player buildings on the map.
  • Scenarios: Monument wall decoration is now correctly unlocked during the "More than Survival" scenario.
  • Scenarios: "The Forefather's Pride" mission now correctly triggers after the player finishes the "More than Survival" scenario.
  • Scenarios: The seed amounts the player needs to gather are once again consistent with Arthur's comments.
  • Side Missions: The “No Ale Before Four” mission which is triggered by an expedition now unlocks the technology for ale, so the player can always produce it. The mission now also counts upgraded pubs.
  • Tutorial: Even if the player has multiple factory falls during the tutorial, only one of them needs to be supplied with electricity in order to solve the quest.
  • Buildings: Landmark now shows builder paths when upgrading.
  • UI: Added banner to main menu that informs about scenarios that don't allow prosperity content until the scenario was completed.
  • Buildings: Pasture now informs players when the max cap is reached for both resources (food & secondary resource).
  • Buildings: Pasture won't display negative values in its tooltip anymore.
  • Environment: Removed several unusable and faulty lakes from the map generator.
  • Expeditions: Fixed players getting stuck in the expeditions loot screen due to being unable to press any buttons.
  • Goals: Tree count of tree amount goal is now correctly serialized.
  • System: Fixed mouse cursor restriction. Restricting the mouse cursor in the options menu will now work as expected.
  • Trading: Fixed incoming trader time wrongfully resetting when loading a save game.
  • UI: Some modules are now correctly disabled when switching through tabs in the inspector of a building.
  • UI: The world tooltip is now better positioned when hovering over stocks of resources.
  • Buildings: Electric Water Pump is now affected by the water max cap.
  • Expeditions: Demolish prompt now only shows highlighted hint towards when the ruin was not completely looted.
  • Scenarios: "The Bet" scenario now uses the correct check for the seed amount to be consistent with localizations and voice overs.
  • UI: The button for toggling the mode overlay of buildings can now be pressed in all cases in order to (de-)activate the overlay.
  • UI: Removed "Review & Preview" button from Main Menu as the content is no longer up-to-date.
- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.7971.22900

All-New “Prosperity” Expansion for Endzone - A World Apart Now Available!

Today, we, both teams of Assemble Entertainment and Gentlymad Studios, are thrilled to announce the launch of Endzone - A World Apart: Prosperity, now available here on Steam.



The release is paired with a fresh trailer showcasing the expansion's new features, as well as some of the luxuries in which the survivors can now partake.
Prosperity isn’t just a title — after carving out a home in this ruined world, surviving through toxic rain, sandstorms, and even attacks from their fellow man, settlers can finally enjoy some of the finer things in life...like soap!

With over 350,000 units sold on Steam and GOG and 4,000 positive Steam reviews, we are proud to release this highly anticipated expansion.
With new freedoms come new challenges, as players now not only have to tend to a resident’s needs but also their wants. The new generation isn’t simply content with surviving, but instead, thriving. Adding to the game’s realism, this expansion will have players strategize in different and demanding ways, planning out community decisions with more than just survival in mind. Citizens will want their Town Center upgraded into a proper City Hall and ultimately, the residents will eventually request the construction of a long-lasting building as a shining example of all the progression and accomplishments: The Beacon.


[h3]Prosperous Times[/h3]
With the Prosperity expansion bringing fresh luxuries like beer, cake, coffee, and soap, players might forget that the previous threats haven’t just disappeared. Along with the comfort items, the expansion also brings new resources like sand, concrete, metal, and cement for upgraded building construction. Utilize the new supplies to protect the community from the still present threats of toxic rain, violent sandstorms, savage raiders, and the ever-looming threat of radiation. Though, once the settlement has been fortified, they’ll be free to put up their feet with a nice cup of coffee — they’ve earned it.

[h3]Watch the new Prosperity launch trailer here:[/h3]
[previewyoutube][/previewyoutube]



[h3]Prosperity Launch Celebration[/h3]
Additionally, to celebrate the launch of the Prosperity expansion, you can get 10% off launch discount on Prosperity and, if you do not own Endzone - A World Apart yet, get 34% on both Standard and the Save The World Edition on Endzone - A World Apart!
https://store.steampowered.com/app/1632320/Endzone__A_World_Apart_Prosperity/

https://store.steampowered.com/app/933820/Endzone__A_World_Apart/




[h3]Features of the Endzone - A World Apart: Prosperity Expansion:[/h3]
  • Live Your Best Life: With growth and security comes luxury, and hot new items like beer, cake, coffee, and thankfully, soap are now available for survivors to enjoy!
  • Built to Last: New construction materials like sand, concrete, metal, and cement will ensure your buildings can withstand the toughest environmental challenges while providing a more sophisticated dwelling.
  • Expand Your Industries: New materials and more spare time means growing the settlement’s production capabilities with all new buildings, including sand mines, aqua farms, and concrete factories
  • New Adventures: The Prosperity expansion will introduce three brand-new scenarios that will test the limits of the next generation of survivors.





Assemble has partnered with the environmental activist organization One Tree Planted for Endzone’s Save the World Edition, which means for every copy sold, the company plants an actual, real-life tree.
To date, more than 50,000 trees have been planted around the globe as a result of the partnership.


For the latest up-to-date news about Endzone - A World Apart - Follow us!

Full Release Update | Hotfix #10 | V1.1.7964.20330

Survivors,
We've just released one additional small Hotfix for Endzone - A World Apart, which It contains small tweaks and fixes, based on your valuable feedback.
Please keep reporting possible bugs or issues you might encounter!






  • Buildings: Fixed faulty UI for the Greenhouse when switching tabs.
  • Scenarios: Fixed the Endzone being deconstructable in the "Future wihout Sunshine" scenario.
  • Scenarios: Fixed the ability to upgrade the Endzone before the mission actually asks for it to avoid logic errors.
  • Scenarios: Fixed the Town Hall side mission in the Back to Back scenario that triggered too late.




  • Buildings: Warehouses from an old save game will now automatically accept the new prosperity resources.






  • Terrain: Removed faulty, tiny lakes that were not recognizable as such.
  • Buildings: You can't press the building prioritization button anymore if the selected building is already prioritized.
  • UI: Inventories are now updated with the correct values the moment the UI opens when inspecting a settler or building.




  • Main Menu: Brought back subtle camera movement in the main menu.




- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.7964.20330

Endzone – A World Apart: Prosperity News – Rise and Shine

Survivors!

Right before the release of Endzone - A World Apart: Prosperity, we are back with another look at some new features of our upcoming expansion. This time we’ll take a closer look at some new buildings and how they can make your life easier, while also freeing your settlers from some burdens of manual labour.



New Buildings – Aspiring a new Level Of Comfort


[h2]Pump it up and stash it![/h2]

Water Towers are a great way to store large amounts of water and to prepare for droughts. Additionally, by using different water sources, like the Electric Well, you can also diversify how and when you stock up more water. Still, at least one task always remains: Assigning the many, many Water Carriers to store the precious resource by hand. This is tedious for your brave little worker bees and for you as their leader, especially when planning and sustaining larger settlements. To better this situation, meet the new: “Pumping Station” and the “Upgraded Water Tower”.

Many Water Carriers proudly fulfilling their duty.

A new and efficient way of getting those tanks filled up.

Upgrading to the new Water Tower is useful, as it can store 4 times as much water, which alone helps in having to build less of them. Additionally, the new building can work in conjunction with the “Pumping Station”.

The Pumping Station in action.

The “Pumping Station” needs to be built at a nearby lake and be connected to a power grid. With these requirements satisfied and while in the vicinity of an Upgraded Water Tower, it can pump water into the water storage of the tower automatically.

With this you can drastically reduce the workforce needed for Water Carriers, while also giving you a valid alternative besides the Electric Well as a new comfortable means of preparing for the next drought.

Keep in mind: This new and powerful building needs to be earned by researching through the new Prosperity research tree, gathering new resources and extending your electricity network to support the new building. Remember, everything comes at a cost!

[h2]Good Tools are half the Work![/h2]

We listened to your feedback concerning the production of new tools and protective clothing. Even the Upgraded Workshop or Tailor buildings sometimes can’t do the job in time, especially in bigger settlements and later stages of the game.

The typical setup in larger settlements to keep up with production needs.

Instead of having to upgrade to even more efficient buildings, we chose to introduce the “Factory Unit”. This building uses the new and advanced resources to help and boost production buildings in its vicinity and make them more efficient. Think of it as a special research facility where specialized equipment is produced to help the surrounding production buildings in ramping up their production.
As long as new resources are available, and you have engineers assigned to work in it, all buildings in the Factory Unit radius will receive the bonus. The buildings that benefit from its effect are: The Tailor, Workshop, Medical Facility, Armory and the Decontamination Post.

The Factory Unit at work, please be quiet, our engineers are thinking...

As with most of the new buildings, getting there and advancing to the point where you can research and use this new building is part of the journey and the challenge. So with this, take care and keep surviving!



Like last time, this is just another glimpse at some features of the “Prosperity” expansion, which will be released on October 21st. Additionally, stay tuned for a little free DLC that is just around the corner…

Once again, thank you for all the great support and immense feedback we are receiving since Early Access and Full Release of Endzone! Please keep it up, and stay tuned for more!



- Your Teams at Gentlymad Studios & Assemble Entertainment -


[h3]Watch the latest Endzone - A World Apart: Prosperity Gameplay Trailer:[/h3]
[previewyoutube][/previewyoutube]
[h3]Join the Community![/h3]
[h3]Wishlist the Prosperity expansion on Steam to receive the latest news, updates and get notified as soon as it will be available on October 21, 2021![/h3]

https://store.steampowered.com/app/1632320/Endzone__A_World_Apart_Prosperity/