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Endzone - A World Apart News

Endzone - A World Apart Early Access Recap Trailer released!

Survivors!
It’s been a long and occasionally radioactive road, but the end of the Early Access period for our Endzone - A World Apart, is right around the corner.
After selling an impressive 150,000 units during Early Access, on March 18, 2021, the game will see a full launch on Windows PC and Mac via Steam and GOG.

To celebrate this amazing milestone, we have released a handy and informative ‘Recap Trailer’ that sums up all the incredible accomplishments and updates the game has received during Early Access and together with the amazing help of the Endzone-Community!

[h3]Additionally, we are also pleased to announce that the game will be receiving its first exciting new expansion later this year![/h3]

Throughout the Early Access period, we have been all-hands-on-deck providing fixes, patches, and content expansions to keep you players busy in the survival of your post-apocalyptic colonies.
During this time, we released a whopping 11 major updates, adding new mechanics, buildings, environmental hazards, equipment, branching skill trees, and more.
To help everyone keep up with all the progress, the new trailer gives you a glimpse into the game’s progress from April to now, detailing the 100+ new side missions, 24 new expeditions, 33 new buildings, countless patches and fixes, and of course, the 40,300+ trees planted as a result of the partnership with One Tree Planted.

[h3]Watch the ‘Early Access Recap’ trailer here:[/h3]
https://www.youtube.com/watch?v=pmZ68FNa8Sk


[h3]Save the World Edition[/h3]

In case you missed it, we have also teamed up with the charitable organization One Tree Planted to plant a tree for every Save the World Edition bundle purchase.
In addition, players that buy the Save the World bundle will also receive a free copy of the game’s stellar soundtrack!

Community Preview #4 | Participate now!




Dear fellow survivors,

today we’ll release our last for now community preview, to shorten the wait for our release update in March and to give us the possibility to polish things already for the Full Release. This community preview includes many quality of life improvements, such as the often requested diagonal street building, a map preview and overhauled session creation. It also features voice recordings for all scenarios, tutorials, traders and expeditions. We are eager to hear what you think of the changes.



As a short disclaimer, other than our previous community preview releases, this version does not contain all the features planned for our upcoming release update. In other words: We are still working on a surprise for you, when the game comes out of early access on March 18th.



Thanks to the Community Preview Branch, anyone who likes to actively participate in the development can now test the upcoming patch early, give their feedback and help us polish the version in advance.

As usual, you can participate in the Community Preview with changing to the specific branch on Steam. How you can do that and everything else you need to know about the Community Preview, can be found by clicking on the banner below!



Thanks a lot for the fantastic support and your enthusiasm for Endzone - A World Apart! Together we have created an incredible game. Let's continue to work together on the game and join in!

Please be aware that the community preview is an ongoing development version and has potential to be unstable, since its features are still being tested. Additionally, some localizations had to be auto translated, because the correct translations did not arrive in time. So, only English and German localizations are fully supported. It is recommended to start a new game when switching to this version, if possible. Otherwise, it could break one of your settlements which were created on the "live" branch.

Have fun and stay safe!
Your teams from Gentlymad & Assemble

Endzone - A World Apart is featured in Steam's Lunar Year Sale!

[h2]Endzone - A World Apart is 25% off in Steam's Lunar Year Sale![/h2]
https://store.steampowered.com/app/933820/Endzone__A_World_Apart/


[h3]Click the banners below for more details and current discounts![/h3]
[h3]Find even more of Assemble Entertainment's games on Sale accompanying Endzone - A World Apart! [/h3]


Collect and Explore Update | Hotfix #2



Greetings, survivors!

  • Environment: Fixed “plopping” trees by setting the tree size immediately after tree creation.
  • Research: Fixed research quests related to mines not being solved after researching the relevant technologies.
  • UI: Fixed the display of world icons for all world tasks, which did not show up under certain conditions.


- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 0.7.7705.28192

Collect and Explore Update | Hotfix #1



Greetings, survivors!

  • Buildings: Settlers now use the hammer again, when deconstruction, repairing and upgrading buildings.
  • Buildings: Fixed a faulty “missing resources” label being shown in the pasture’s inspector.
  • Buildings: Fixing the issue, that pastures do not report that no species is selected.
  • Buildings: Fix for animals being shot beyond the hunting lodge’s range.
  • Buildings: Removed footprint of mine at mountains to avoid “black stain”.
  • Buildings: The irrigation plant now stops irrigating if st to “none” or is paused.
  • Buildings: Glossary button for the scrap catcher now links to the correct page in glossary.
  • Buildings: Side Missions that check for tailors now take the building upgrade into account.
  • Buildings: Fixed higher buildings efficiencies (unlocked by technologies) not resetting in a new game.
  • Buildings: Fixed shelter upgrade resetting old and infertile filter.
  • Settlers: Prevent cases where settlers pick construction sites as their home.
  • Incredible fix for Settlers: Water containers are nor longer stuck in settler arms when walking to a jetty.
  • Settlers: Added housing capacity checks to prevent the issue where too many settlers live in one building.
  • Expeditions: POIs can again be marked for dismantling from inside the expedition window.
  • Expeditions: Players are no longer able to create an infinite amount of scout tasks by hitting “enter” in the expedition window.
  • Expeditions: Rewards that can be received during expeditions are now triggered correctly.
  • Expeditions: “Mark for Salvaging” dialogue no longer shows warning about research equipment, if the player already has the maximum amount collected.
  • Expeditions: “Mark for Salvaging” dialogue is no longer shown, if a ruin is completed (all rewards, items and dialogues have been collected or completed).
  • System: Speedup the building condition checks, so that building damage is calculated faster.
  • UI: Resources in HUD now allow the same amount of numbers as the maximum production limit without breaking the layout.
  • Localization: Localization updates and fixes in several languages.


  • Research: Well efficiency technology now completely removes overlapping radius debuffs.
  • UI: Added a fallback for the case that production limits are surpassed (e.g. through missions or trading). 1.000.000 of a resource will be converted to 1.000k and will only be raised in 1k steps.


- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 0.7.7704.25558