Greetings, mortals.
Patch 0.33.6 is now live:
FEATURES
Dark temple (second level) was now completely re-worked and updated with new AI behaviors.
IMPROVEMENTS
New way to compute area damage
Some (especial) foes won't receive fizzle from player`ss flawless block anymore
Reduced damage deviation from foe's damage, now they have a more constant damage, with less range variation
Hobgoblin attack animations and particles updated
Fixed memory leak caused by traps
Workaround to properly support root-motion animations on multiplayer
Weeper death animation added
LOD generated to many foes (performance improvement)
FIXES
Hobgoblin can`t be fizzled by flawless block and will never enter recover state when receive damage
Fixed some Weeper sounds
Increased the strength from Weeper Cast2 spell, 1.5 to 1.8
Hobgoblin base attributes updated
Foe radial damage notifier dealing damage to wrong player's components
AI characters feet off ground when walking on nav-mesh
Death animated character not being disposed
Fixed a small gap between 01_OldVillage_Transition map and its dungeons
Enjoy!