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DEVLOG UPDATE: POST EFFECTS VISUAL IMPROVEMENTS

WEEKLY UPDATE


Greetings, Mortals,

we are improving the post effects on Dungeons visuals, re-worked bloom and added contrast, specially on shadows, to emphasize golden assets and improve lightning. What do you think about the results?

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Also created a Twitter, Facebook and Instagram accounts for Dungeon Crowley, we wait for you there.

Patch 0.33.28

Greetings Mortals, time for another patch: 0.33.28

IMPROVEMENTS


Player interface re-design: improving visuals and better explaining player data
Esc interface re-design: improving visuals and better explaining player data
Desert's first level foes revision: New attacks timing / AI behavior updated for every foe in this map.

FIXES


Duplicated damage on some Foe's projectiles
Crash on specific conditions during a map load
Interface typos and missing tips
Some animations bugs on Forest Foes

We've been working on some big features, expect news on this very soon! Stay tuned.

Enjoy!

Patch 0.33.9

Following our game-play improvements:

IMPROVEMENTS


Desert's first level foes revision: New attacks timing / AI behavior updated for every foe in this map.

FIXES


Duplicated damage on some Foe's projectiles
Crash regarding specific conditions during a map load

Enjoy!

Patch 0.33.6

Greetings, mortals.

Patch 0.33.6 is now live:

FEATURES


Dark temple (second level) was now completely re-worked and updated with new AI behaviors.

IMPROVEMENTS


New way to compute area damage
Some (especial) foes won't receive fizzle from player`ss flawless block anymore
Reduced damage deviation from foe's damage, now they have a more constant damage, with less range variation
Hobgoblin attack animations and particles updated
Fixed memory leak caused by traps
Workaround to properly support root-motion animations on multiplayer
Weeper death animation added
LOD generated to many foes (performance improvement)

FIXES

Hobgoblin can`t be fizzled by flawless block and will never enter recover state when receive damage
Fixed some Weeper sounds
Increased the strength from Weeper Cast2 spell, 1.5 to 1.8
Hobgoblin base attributes updated
Foe radial damage notifier dealing damage to wrong player's components
AI characters feet off ground when walking on nav-mesh
Death animated character not being disposed
Fixed a small gap between 01_OldVillage_Transition map and its dungeons

Enjoy!

Patch 0.33.3

Patch 0.33.3 is now live:

FEATURES


Graveyard levels re-design: using new AI behaviors, loot / drop rate also revised
Dark temple re-design: first two level foes, loot / drop revised
Shortcuts improved: item description UI is now displayed when an shortcut is hovered. Other shortcuts such as drop (space-bar), swap / auto-equip (R, right mouse button) also work

IMPROVEMENTS

Wake-up cut-scene can be skipped by pressing the attack button
Ambiance music added to Forest's entrance
Maximum summoned foes reduced for Weeper

FIXES

Double damage applied to player during a partial block
Vases spawning inside of each other
First and second level bosses won't be disrupted by damage anymore
Dark temple ornate's chest wrong lit pivot
Some animations updated on Ratkin foes
Wrong key tool-tip with an unidentified item and no slot available
Shortcuts not showing equipment description UI on some circumstances
Improved collisions on tower

Enjoy!