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Dungeon Crowley News

Learn more about Aleister Crowley. A Major influence in our story and universe.

Our plot spins around someone who engages with the occult for his personal purposes; that being said, Aleister Crowley's work plays a major role into it.



Aleister is one of the most prominent occultists of the modern time. Founder of Thelema and involved in many occult orders of the early 20th century. His influence grows out of philosophical circles to reach the mainstream through Rock'n Roll, movies and many others forms of today's art.

We invite you to learn more about this curious character here in this great article:

http://airshipdaily.com/blog/10102014-aleister-crowley

New Dungeons Generation System - Showcase 1

We are implementing a new dungeons generation system that allows us to use level design techniques that normally aren't used in procedural scenarios, such as baked reflections, lightmaps and mesh-paint.

What do you think of how it looks?









This technique will also allow us to add enigmas to the scenarios. When playing a rogue-like,do you prefer having enigmas as bonus or as mandatory items to progress?

DEVLOG UPDATE: WORK IN PROGRESS OF THE GAME INTRO CUT-SCENE

Hello, Dear mortals!

sometimes, a dead-end is the only way out of something.

This is a WIP of our #intro cut-scene. We've used a combination of dynamic / baked lightning, to get a time-lapse feeling:



We've used a combination of dynamic / baked lightning, to get a time-lapse feeling. A lot of polishing is needed, but you can get where we're going.




Have a great weekend!
Animvs Game Studio

DEVLOG UPDATE: NEW SLIME ENEMY ATTACK ANIMATION

Hello, dear mortals!

We finished the first animation for our new Slime enemy!

The Slime lives in the Dungeon Forest area, and behaves in a very classic RPG way, splitting into other mini clones when you hit it.

Be careful with this ferocious beast!

We had issues to upload the animation GIF here so we invite you to check it out on any of our social media profiles:


Here you can se some making of screenshots for this enemmy:

It's made of a material that uses fresnel & refraction technique to give the gooey aspect.

Check out the different stages it went through (the weapon has been removed).

We hope to have a new update playable to you all soon!







Cheers,
Animvs Game Studio

TWO NEW ENEMIES ARE COMING TO DUNGEON CROWLEY

Hello, dear mortals!

how have you been? we have been doing lots of improvements to the game in the last weeks. In this post we want to share two new brand new enemies and details on their building and design process.

The Gargoyle uses LOD (Level of Detail), a technique to improve performance lowering GPU and CPU consumption. The game decreases the number of triangles in a model, according to the distance they are seen in the game. The further the foes are, the less detailed:



The second new enemy is an absolute classic in the RPG genre, The Slime! (ignore the weapon, it has been removed)

It's made of a material that uses fresnel & refraction technique to give the gooey aspect.

Check out the different stages its going through:







What do you think about both enemies? we'd love to know your thoughts and questions on them and/or the making of process.

Cheers,
Animvs Game Studio