A Fistful of Fixes and Tweaks: v1.3.1.1 Launched!

Howdy fellow gunslingers!
This is just a small patch. A lot of these changes were already integrated in the public Steam version as part of a hotfix shortly after 1.3.1.0 - But now I've added a couple of additional bug fixes and am releasing this patch with a new game version and official release announcement.
This patch will not affect your existing saves, you should be able to continue your run.
This patch will also come to all other platforms (incl. Xbox One) as soon as possible. But please keep in mind that we are deep into the holiday season which makes a release for all platforms before next year very unlikely. On Steam you will be able to enjoy this patch rightaway though.
v 1.3.1.1
- Added 240 Hz option to frame rate setting
- Increased accuracy when walking by 20%
- Slightly increased Muzzle Brake upgrade's effect but reduced its silencing effect
- Slightly increased cooldown reduction of Hipfire upgrade
- Increased knockback resistance and view distnace on enemies when looping beyond L1
- Reduced amount of medicine drops in crates when looping
- When looping now spawning additional traps in first area
- Not spawning locked bonus health crates in loop 2 and beyond, instead spawning more locked shield crates
- Changed aim assist behavior on explosive barrels and destructible objects behind solid obstacles
- Disabled aim assist targeting tamable dog
- Fixed some traps (e.g. explosive mines) sometimes spawning behind obstacles, making them impossible to spot
- Fixed a specific rock sometimes being rendered incorrectly
- Fixed rare varmint rifle being bugged
- Fixed cursor fading out faster if running at higher refresh rate
- Fixed scrolling in menus being slower when running at high refresh rate
- Fixed a crash related to Mine entrances
- Fixed locked crate key sometimes not being dropped
- Fixed "Catch this!" not being unlockable when wolves are disabled
- Fixed companions despawning when bleeding out while out of view
- Fixed aim assist being set to 200% by default instead of intended 150%
- Fixed character outside the view randomly attacking
All the best and thanks for playing!