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  3. Patch 1.3.1.2 now available!

Patch 1.3.1.2 now available!



Howdy fellow gunslingers and happy new year!
And a warm welcome to all the new players who joined us in this new year, of which there are plenty. It's great to see so many of you enjoying the game so long after the initial release. The game has changed a lot since 2020 and it's much appreciated that you recognize this and are still excited for it. Of course even now years after release I am still listening to all your feedback and reading the now (as of writing this only close to, but when you are reading this hopefully over) 1000 official Steam reviews. Big thanks for that! It's not easy to sit at a very positive review score with this many reviews from all over the world and from all kinds of players.

Today I got another patch for you, addressing a lot of the issues that I've read about in the last weeks. If you were waiting for one of these fixes I hope you can now enjoy the game a bit more. Let me know by updating your steam review or directly via discord.

This patch contains mostly bug fixes, balancing changes and minor improvements. For example breaking containers should be less tedious. And the camera should feel smoother. And you will no longer get stuck in bugged ambushes. Yay!

Your existing save games should also work just fine with this update, so you can continue your in-progress run and enjoy the improvements without having to restart from scratch, just in case you had already a run going on.



This patch will also come to all other platforms as soon as possible.

Please find the changelog for Update 1.3.1.2 below or on the official Colt Canyon Wiki.

Changelog:
  • Increased amount and range of destructible objects hittable per melee attack for most playable characters by one or two
  • Improved smoothness of camera. If you are still experiencing jitter make sure to set the game's framerate to match your screen's native refresth rate or above
  • Added "night mode" with dimmed brightness and color intensity to color blindness options
  • Slightly reduced accuracy penalty when moving and decreased aim focus time cooldown
  • Improved accuracy of companions with all weapons (except shotguns) and adjusted fire rate to take reload time of equipped weapon into account
  • Companions will start dodging slightly later, and also level up slightly slower in general
  • Reduced health of most loot containers
  • Reduced damage by bandit sniper and sword bandit slightly
  • Reduced health of second and final boss slightly
  • Slightly reduced amount of enemies in general
  • Made a bunch of enemies slightly less skilled or reduced their default health
  • Unlocking "Stab" by default now when skipping prologue to allow instantly starting a co-op run
  • Increased player indicator thickness in co-op when playing in high contrast mode
  • Tweaked some playable character stats and loadouts
  • Made interface animation setting affect main menu background movement
  • Minor tweaks to level generation
  • Fixed sometimes not being able to leave ambush
  • Fixed player acceleration scaling with analog input when using gamepad, resulting in very slow movement and reduced ability to vault
  • Fixed being able to die from healing others
  • Fixed autoscripts not working
  • Misc other minor fixes/tweaks


See you in the canyon!

And please don't forget to recommend Colt Canyon to your friends and leave a positive review for Colt Canyon, every single one helps grow the community and keep the game alive:
https://store.steampowered.com/app/940710/Colt_Canyon/