Update Unchained: v1.0.1.0 Launched!

Howdy fellow gunslingers!
It's update time yet again! The fastest patches in the west right here! And it's a big one!
Colt Canyon Version 1.0.1.0 is now available on PC! Console versions are submitted and will become available as soon as they are approved by the first parties.
Find the full list of new stuff, important fixes, balancing tweaks, optimizations and other adjustments for this update below (it's a bit long, I might need to start sorting these lists in categories. But most stuff in this update is about balancing or bug fixes):
v 1.0.1.0
- Added 3 new bandit enemy types
- Made B Levels more intense
- Leather suit upgrade now also protects you from toxic/thorn plants (but not cholla or spear traps!)
- You only get damaged by toxic/thorn plants when moving
- You can no longer be hurt while the screen is blacked out or fading over
- Fixed game not rendering correctly when minimized
- Fixed the rare random crash that didn't throw any error
- Fire deals less damage to enemies
- You can now shoot the arrow traps to disable them permanently, melee works too
- Final boss shield is easier to penetrate
- Final boss level now always has some stone walls in the center to act as basic cover
- Final boss second phase rapid beam follows you slower
- No longer spawning explosive barrels in final boss level
- Bear Boss has a shorter dash now and bear traps can hit him even while dashing, but he got slightly more health
- Bear Boss also keeps dealing only one damage per melee hit in second phase, unless in a looped run
- Bear Boss also got a significantly longer dash anticipation time giving you time to back of
- Bear traps in boss level being drawn over other objects is fixed and also added some more
- Bear Boss is now also easier to damage with melee (still not a good idea tho!)
- Renamed Alice Angel to Alice Anger to longer clash with the nickname of a different character
- Buffed some bandits, increasing the speed, attention, reaction speed, accuracy and/or view distance, especially after rescue
- Rebalanced some stuff in the elite system making elite bandits harder, preventing elite snakes and buffing some other second stage elites
- Reduced endgame enemy ammo drops and adjusting enemy ammo drop chance slightly based on how much the players have
- Companions can no longer get hurt by traps
- First two bosses can no longer drop shields
- Made ambushes in loops more difficult, mostly by letting bandits defuse your tnt
- Added subtitle to game won screen
- Framerate command no longer counts as cheating
- When picking up new shield with damaged shield equipped the popup will now say "shield repaired"
- You can no longer finish off your partner when they are downed
- There should be no more arrow traps at the border of levels
- Player will now stop when moving into level and about to collide with something like a trap
- Added Reload Reminder toggle to game settings that also toggles the 'reloading...' and 'interrupted...' pop-ups
- Tweaked trap colors a bit and increased shine to make them stand out more, even when in a pool of blood
- Adjusted colorblindness modes a bit
- Added option to enable a detailed HUD, very useful for streamers that always want to show the viewers the current situation without having to open the pause menu or explain it
- Removed wolves, snakes and bison from ambushes because they were not balanced at all
- Increased ammo found from enemies in loops
- Decreased elite enemy count in loop runs slightly
- Increased weapon crates in loop runs
- The second and third boss don't get their health increased as much when playing in coop
- Merchants now sometimes specialize in certain goods
- There are more merchants when looping, mostly specialized in ammo trading
- Merchants will now try to spread out the price over more ammo types to not exceed the max ammo you can carry
- New way of drawing the interact button, allowing the game to draw the actual button and not just generic button with text, also improved interpolation and slightly different button text font
- HUD Drawing performance improvements on consoles and low graphics quality settings
- Fixed a minor memory leak
- Added gamepad vibration to companion command
- Tweaked gamepad aim sensitivity for small crosshair movements
- Increased health of some later game enemies
- Decreased the number of crates throughout levels even more, but the adjusted enemy drops should make up for it
- Fixed Alice's shield loadout (this fix didnt make it to the console version sorry)
- Adjusted final boss fight in looped runs a bit
- Bountyhunter (2nd stage) now uses small crossbow instead of normal crossbow unless looping
- Gave cannons and tnt launcher an extra shot
- Semi-auto rifles got smaller magazines now
- Bow weapons have increased damage and some slightly different reload times
- Increased reload times of slug gun and shotgun slightly
- Decreased Magazine Size of Improved varmint rifle, but increased damage slightly
- Rebalanced pistol and revolver reload/cooldown stats a tiny bit
- Maybe also changed some other stats a bit of some other weapons that are not listed here
- A bunch of other minor bug fixes, tweaks and adjustments
Thanks again for playing and your encouraging words! It's a pleasure to make something and see it being played and enjoyed by players all over the world! This update wouldn't have been possible without player-feedback, so please continue to leave your feedback in the Colt Canyon community here on Steam or contact me directly on the Colt Canyon Discord channel. Looking forward to seeing ya all around there!
And just as a friendly reminder: If you're enjoying the game please leave a review on the store page!
This is important and helps us tremendously! New players allow the game to stay alive and are the reason why free updates with new content are possible, so please keep recommending Colt Canyon!
All the best, good luck on your next run and stay healthy!
- Jonathan
Sidenote: The next update that is more than a hotfix will probably take some more time. I need to write my bachelor's thesis and allow the consoles to catch up with their game version.
Edit: Patch 1.0.1.1 + 1.0.1.2 released
https://store.steampowered.com/app/940710