1. Colt Canyon
  2. News
  3. A Fistful of Fixes and Tweaks: v1.0.1.2 Launched!

A Fistful of Fixes and Tweaks: v1.0.1.2 Launched!



Howdy fellow gunslingers!

Just a quick update. I released two small patches for Update 1.0.1:
1.0.1.1 fixing a crash (that most of you probably didn't even encounter) and some other minor things and 1.0.1.2 that improves some more endgame stuff especially regarding the final boss and also adds new variations of the small crate, just to get it less repetitive especially in the third area where the small crate is quite common.

Since 1.0.1.0 is already submitted to the consoles and its a weekend atm I can't immediately submit these patches to the consoles. But I will make sure to submit them asap. For PC I am always patching asap because I don't want to sit on fixes when they could already be out and help players that are affected. For consoles, I can only submit every now and then, so I am waiting until I know it's stable. Only 1.0.1.0 was submitted immediately because the consoles were already behind and Nintendo takes so long to approve at the moment that we didn't want to wait any longer (also during the weekend I can't submit anything so i had to send it over Friday morning). Aaaanyway, enjoy your handful of fixes and tweaks.

v 1.0.1.2
  • Added some immunity to player when getting hit with final boss bullet beam allowing you to move out of the beam even after getting hit
  • Added some more small crate sprite variations
  • Final Boss weapon spray adjusted
  • Final Boss made bullet beam last longer and fly and follow you faster
  • Prisoner doesnt run away anymore if you chose an impossible upgrade (If you cant interact make sure to clear out the area of enemies first, prisoners dont like talking when they are about to get shot)
  • Enemies now reaim more often before pulling the trigger making it less likely to shoot multiple times at the player with the same aim offset, but they reaim less randomly
  • Prisoners can drop more health if killed without choosing upgrade (even more if didnt even free them)
  • Nerfed Hollow Point upgrade a bit to no longer always give you double the damage even with already strong rifles with little penetration power loss
  • Now making sure final progress value is 100% when rescued partner
  • Tweaked some bullet penetration values
  • Improved game over progress percentage value display


v 1.0.1.1
  • Fixed crash that sometimes occurred when loading a B level
  • Fixed a bunch of small issues or bugs, many of which havent even been reported yet
  • Nerfed looped ambushes a bit
  • Added damage indicators to dash through destructible



All the best and stay healthy!
Jonathan

https://store.steampowered.com/app/940710