Update 0.14.4
[h3]Update Notes 0.14.4[/h3][p][/p][p]- fixed some explosions not making any damage[/p][p]- fixed certain NPC in city having quest item he should not have[/p][p]- fixed NPC in Tower talking about key challenge despite player having key already[/p][p]- fixed regular scene actions be usable through walls while standing outside house with open door[/p][p]- fixed being able to backstab target through house walls[/p][p]- fixed Lessen the Pain quest not finishing when killing both targets directly[/p][p]- fixed characters continuing investigating action despite entering combat[/p][p]- fixed failed quests not getting reset when returning to main menu and starting a new game from there[/p][p]- fixed crash in character command on irregular pathfinding setup[/p][p]- fixed crash when raising attention causes another raising attention event indirectly (happened when hitting a wall with weapon while NPC was puking)[/p][p]- fixed NPC conversation getting interrupted when player uses weapon against environment[/p][p]- fixed a few input bugs in the main menu[/p][p]- fixed spider webs getting thrown at flesh heaps leading to broken objects [/p][p]- fixed "Quest updated" message sometimes appearing for hidden tasks[/p][p]- fixed "Quest updated" message related to owned items when entering certain other dimensions[/p][p]- fixed minor issues with item descriptions[/p][p]- fixed some potential issues with doors[/p][p]- fixed additional internal asset handling which affected localization mods and caused various sorts of rare logic bugs[/p][p]- minor memory optimizations[/p][p]- upgraded engine version[/p][p]- additional minor bug fixes and improvements[/p][p][/p][h3]Small Development Update[/h3][p][/p][p]We have been busy in the last months working on the next content update and will continue to do so for a while. It's a big one and will cover the Northern part of the world map. We intent to release it as one piece unless we find a fitting way to cut it in two pieces. We are also doing some design work on the final locations of the game (endgame zone 1 and 2).[/p][p]If you want to get a bit more insight into the development process you can take a look at my personal development log over here:[/p][p]Development Log in Steam Forum[/p][p]And if you haven't seen it yet: We released a content update a few months ago: The Perished City[/p][p]Thank you for reading this, for playing the game, for feedback, for the support and for the patience.[/p][p]- Stephan[/p]