Development Update #2
Hello!
There's no release date yet, but we wanted to update you about the great progress we're currently making.
[h2]Development Progress[/h2]
During the last month we've added a couple of new locations and quests, lots of new art, new enemies, two boss fights, and a solid amount of gameplay and framework improvements. It feels like we're on a roll. It's not quite enough to confidently announce an exact release date yet, but the game is coming together nicely and feedback from testers is very positive.

[h2]What's left to do[/h2]
Our task board is bursting with things to do, but looking at the Early Access release the priorities can be summarized as:
- continuing the implementation of the main story
- adding a few more quests
- revamping the skill system
- improving existing content
- further improvements to the controls
- creating a trailer
And finding a date that doesn't overlap too much with other major releases in the genre.
Here's hope that all of this will happen soon.
Puke Bar - Main Area (WIP)
[h2]Latest Patch Notes[/h2]
To continue being transparent about the development of Death Trash, attached here are the actual patch notes since the last development update.
They're not spoiler-heavy, but if you want to experience the game fresh, you might want to skip reading them.
0.6.67
- added new boss fight at a south-east location
- small updates to very first area
- updated Flesh Vermin with audio and some animation
- fixed camera and pixelart resolution issues for menu, intro etc.
- blocked "self" inventory category (will get story unlock soon)
- updated skill checks to show percentages
- more bug fixes and small content fixes
0.6.66
- fixed puke competition quest
- fixed some melee effects having wrong vertical offset
- added another (similar) player body variant and more hair colors
- updated tracking of gameplay time in statistics
- added some debug tools
- lots of small fixes and improvements
0.6.65
- more fixes
0.6.64
- fixed a few content issues
- improved UI for getting new items
0.6.63
- updated Puke Bar
- updated mine level with art and more storytelling (WIP)
- updated Butcher's Den (WIP)
- added Aksa's Lair (empty content for now)
- updated Fleshkraken temple entrance
- added more art assets, including some furniture
- improved procedural generated areas
- fixed enemies getting checked for stats requirements on weapons
- fixed a few camera bugs
- updated workflow, new framework features, and more bug fixes
0.6.62
- added more quests
- updated Puke Bar
- fixed characters in procedurally generated areas not having weapons
- updated fast mutant runner
- Custer moves to Puke Bar now after quest
- lots of framework additions and bug fixes
0.6.61
- updated boss in workshop
- updated a few enemies
- added exploding mutant
- toned down flesh and blood explosions
- updated procedurally generated areas
- updated world map so location visuals fit to world map area
- more bug fixes
0.6.60
- toned down duration of blood trails
- fixed kinetic abilities
- allow cancelling reloading by rolling
- removed active reload for now
- make NPCs path around Spikes usually
- fixed melee attack getting queued too fast
- fixed a few sprite and content issues
0.6.59
- added new location plus boss fight
- added new location plus spiders
- updated mutant runner enemy
- added new art assets
- updated a few existing locations
- new iteration of world map area obfuscation
- make ranged hits show damage visuals on hit location instead of actor center
- updated equipment slot visuals
- lots of small additions and bug fixes
0.6.58
- added New Delphi location alongside new art assets
- updated Puke Bar front
- updated ghost enemies
- boosted Nano Health usage
- fixed some UI issues with Nano Health
- added features for actor effects; e.g. freezing happening in different stages
- action text like *click* has standard color now
- added possibility for NPCs to have resistances
- updated spikes
- lots of framework changes and bug fixes
0.6.57
- small content fixes

[h2]Wishlist Death Trash![/h2]
Please wishlist Death Trash, follow the Community Hub, and tell other people about it.
https://store.steampowered.com/app/941460/Death_Trash/
Stay safe. Keep being humanistic.
- Stephan
There's no release date yet, but we wanted to update you about the great progress we're currently making.
[h2]Development Progress[/h2]
During the last month we've added a couple of new locations and quests, lots of new art, new enemies, two boss fights, and a solid amount of gameplay and framework improvements. It feels like we're on a roll. It's not quite enough to confidently announce an exact release date yet, but the game is coming together nicely and feedback from testers is very positive.

[h2]What's left to do[/h2]
Our task board is bursting with things to do, but looking at the Early Access release the priorities can be summarized as:
- continuing the implementation of the main story
- adding a few more quests
- revamping the skill system
- improving existing content
- further improvements to the controls
- creating a trailer
And finding a date that doesn't overlap too much with other major releases in the genre.
Here's hope that all of this will happen soon.

[h2]Latest Patch Notes[/h2]
To continue being transparent about the development of Death Trash, attached here are the actual patch notes since the last development update.
They're not spoiler-heavy, but if you want to experience the game fresh, you might want to skip reading them.
0.6.67
- added new boss fight at a south-east location
- small updates to very first area
- updated Flesh Vermin with audio and some animation
- fixed camera and pixelart resolution issues for menu, intro etc.
- blocked "self" inventory category (will get story unlock soon)
- updated skill checks to show percentages
- more bug fixes and small content fixes
0.6.66
- fixed puke competition quest
- fixed some melee effects having wrong vertical offset
- added another (similar) player body variant and more hair colors
- updated tracking of gameplay time in statistics
- added some debug tools
- lots of small fixes and improvements
0.6.65
- more fixes
0.6.64
- fixed a few content issues
- improved UI for getting new items
0.6.63
- updated Puke Bar
- updated mine level with art and more storytelling (WIP)
- updated Butcher's Den (WIP)
- added Aksa's Lair (empty content for now)
- updated Fleshkraken temple entrance
- added more art assets, including some furniture
- improved procedural generated areas
- fixed enemies getting checked for stats requirements on weapons
- fixed a few camera bugs
- updated workflow, new framework features, and more bug fixes
0.6.62
- added more quests
- updated Puke Bar
- fixed characters in procedurally generated areas not having weapons
- updated fast mutant runner
- Custer moves to Puke Bar now after quest
- lots of framework additions and bug fixes
0.6.61
- updated boss in workshop
- updated a few enemies
- added exploding mutant
- toned down flesh and blood explosions
- updated procedurally generated areas
- updated world map so location visuals fit to world map area
- more bug fixes
0.6.60
- toned down duration of blood trails
- fixed kinetic abilities
- allow cancelling reloading by rolling
- removed active reload for now
- make NPCs path around Spikes usually
- fixed melee attack getting queued too fast
- fixed a few sprite and content issues
0.6.59
- added new location plus boss fight
- added new location plus spiders
- updated mutant runner enemy
- added new art assets
- updated a few existing locations
- new iteration of world map area obfuscation
- make ranged hits show damage visuals on hit location instead of actor center
- updated equipment slot visuals
- lots of small additions and bug fixes
0.6.58
- added New Delphi location alongside new art assets
- updated Puke Bar front
- updated ghost enemies
- boosted Nano Health usage
- fixed some UI issues with Nano Health
- added features for actor effects; e.g. freezing happening in different stages
- action text like *click* has standard color now
- added possibility for NPCs to have resistances
- updated spikes
- lots of framework changes and bug fixes
0.6.57
- small content fixes

[h2]Wishlist Death Trash![/h2]
Please wishlist Death Trash, follow the Community Hub, and tell other people about it.
https://store.steampowered.com/app/941460/Death_Trash/
Stay safe. Keep being humanistic.
- Stephan