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  3. Update 0.10 - Specimen

Update 0.10 - Specimen

[h2]Patch notes[/h2]

[h3]Additions[/h3]

- added test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies)

[h3]Improvements and changes[/h3]

- increased default speed on world map
- map overview: added some NPCs to the map after having spoken to them
- made equipping weapon and armor slots take a bit of time
- improved UI while equipping weapons and armor and fixed a few usability issues related to that
- scroll wheel selection of weapons: added short delay before actually equipping (due to new equipment durations)
- updated NPC look directions: patrolling characters will turn around for a moment before beginning to walk in other direction
- updated some mutant animations
- updated some weapons

[h3]Bug fixes[/h3]

- fixed healing over time getting discarded when leaving location
- fixed a few quest tasks not showing the relevant location name
- fixed PS4 Controller showing Xbox icons by default
- Steam Deck Co-op: fixed some UI issues
- fixed some UI issues with action selection
- fixed a few UI bugs related to equipment and inventory
- fixed a few issues with the German localization
- additional framework changes, bug fixes and improvements

[h3]Hotfix 0.10.1[/h3]
- fixed "Combat mode is not available yet" message being stuck after using scroll wheel in tutorial area
- fixed UI issues with localization
- improved error handling for loading mods

[h2]Current state of things[/h2]

[h3]1. Feedback wanted on new combat enemies[/h3]

For the upcoming content we are also working on new combat enemies, of course. This update contains a test level with some of them, and we would appreciate some feedback now. (Are they fun to play against? Are they fair to play against? Etc.)

You can find the test level via the debug console. (There are, by the way, other playtest entries, too.)
Use Shift + F10 to open the debug console, then type and choose “Playtest”, then “NewEnemies”. (Controller: hold left thumbstick + hold left shoulder button + press Menu/Start button)
For writing feedback use F1 inside the game (Controller: hold left thumbstick + press Menu/Start button) or reply to this post or create a topic in the Steam Forum.



[h3]2. Version numbers[/h3]

Since we changed this recently, I'll mention this again: We'll continue numbering our updates as 0.10, 0.11, and so on until we leave Early Access and the game becomes 1.0. The reason from going away from the previous numbering scheme like 0.8.7.10 was that these numbers were interpreted as percentage of completion, but they were not supposed to represent percentages.

[h3]3. Beta branch[/h3]

We have a beta branch where we update the game more frequently.

You'll find more info about the beta branch and about testing in general over here:
https://steamcommunity.com/app/941460/discussions/0/3427823001996731965/


[h3]4. Sale[/h3]

Death Trash will be part of the Halloween sale on Steam, beginning October 26th.

[h3]5. Next Update[/h3]

The next update (0.11) will be ready on November 20th.

[h2]Conclusion[/h2]

We are currently working on new content (continuing the main story through the city) as well as adding more depth (narrative and gameplay) to the existing game, but I am not sure yet how much of that will arrive in the November as well as in the December update this year.

Thank you for your continued support. I appreciate your interest in Death Trash as well as your patience.

- Stephan