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Death Trash News

Update 0.7.24

We'll probably stick to this weekly rhythm of updates now. Raw patch notes plus a few additional thoughts and infos.

- added possibility to enter wasteland from anywhere on the world map
- smoothened collisions when rolling against or touching other characters
- added level optimizations that fix collider situations where player could get stuck in some corners
- fixed loading optimization not getting applied to later levels like Puke Bar and New Delphi
- added small animation for items getting picked up
- fixed occurences of procedurally generated levels not having any character placed
- fixed a potential issue on world map where encounters skipped individual range checks
- fixed an issue of zero damage getting shown on player death when health was near zero
- fixed a potential crash on Fleshkraken ending dialogue
- fixed a door issue in Old Trees
- small game feel additions for a few UI actions
- updated a few UI elements to better fit different text lengths through localization
- fixed a few UI components on dynamically changing language and font settings
- fixed a few issues with UI notifications on getting items
- fixed mouse cursor not changing during loading screen
- updated some localization entries
- additional small bug fixes and framework improvements

Lots of technical stuff fixed this week. The long-term task of making the UI compatible with localization should be finished for now.
Our automatic improvement of the level collider shapes should fix almost all of the issues where a character could get stuck. If you still encounter such an issue, please send us an F1 in-game report from the location.

Thank you for all the reported feedback so far! You're helping making it a much better game.

See you again next week with (hopefully) focus shifted towards making new content and updating the existing one. (Small steps though.)

Game Updates + First Language Mods

Hello there.

Just wanted to let you know about a few things.

[h2]Game Updates[/h2]

We continue to update the game. Latest patch notes over here:
https://store.steampowered.com/news/app/941460/view/5457792180867979316
Occasionally we get questions like "when is the next content coming?", so I would like to address that shortly:
This is not a live service game. This is not game with endless replay value. What matters most for Death Trash is the 1.0 version, containing an (estimated) 20h story campaign with medium replayability. And the exact way we get to this version is of lower priority, in my opinion.
We're only two developers and while we work on improving the base experience for example we don't have time to also add new locations and quests in the meantime. So please have some patience with us while we work on any kind of tasks. We haven't forgotten about the other tasks.
That being said: The core game is in a much better shape now and I can personally move over to work on story etc.



[h2]First languages mods available[/h2]

Great progress was made on the community translations. Some helpful people have spent a considerable amount of effort on making Death Trash available in other languages already. Please take a look at the Steam Workshop:
https://steamcommunity.com/workshop/browse/?appid=941460
Install: Subscribe to a mod through the Steam Workshop. Next time you open the Steam client, it should download the mod, and if you start the game, the language mod should be ready and that language active inside the game. If you encounter any issues with that, please let us know.
Not all language mods are complete, but Spanish, Italian, Chinese and Japanese seem to be.



[h2]Consider telling others about the game[/h2]

You probably know that indie games thrive by word of mouth. If you already played the game consider leaving a review for others to read.

[h2]Death Trash[/h2]

If you want to accompany us on the Early Access journey, please consider buying Death Trash or putting it on your wishlist and following the game account for news and updates:

https://store.steampowered.com/app/941460/Death_Trash/

Thank you. That's all. :)

- Stephan

Update 0.7.23

- added new enemy to encounters in south east
- added knife weapon to starting area
- updated cursors on world map, improved communication through tutorials and item placement
- updated UI for special terminals in Puke Bar and Old Trees
- removed redundant Bits and Bytes quest, updated related achievement to get triggered by just visiting locations
- updated entrance in Old Trees
- set Glutt's damage type to sharp
- fixed buttons in settings menu occasionally not reacting to click
- additional small bug fixes and framework improvements

0.7.22

- fixed a few issues with the new player storage
- updated level layout for Crossroads
- improved map communication and trigger for Crossroads being a world map blocker
- additional small bug fixes and framework improvements

0.7.21

- placed preliminary player storage object in Tauris, New Delphi and Puke Bar
- fixed a case of an enemy group prematurely trying to end combat
- fixed an issue with interacting with Bleeding Head Oracle
- updated settings menu UI
- fixed text overflow issues in quests and knowledge windows
- fixed some text
- localization: updated lots of UI elements to be compatible with text spanning multiple lines
- localization: updated some entries, removed a few unused ones
- additional small changes