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Death Trash News

Update 0.7.28

- expanded world map in preparation for future content
- fixed inconsistencies on combinations of focus highlighting individual objects and highlighting all
- fixed inconsistencies of focus highlighting in shared co-op screen
- fixed large performance impact when using highlight all
- fixed pathfinding issues on low framerates
- fixed pathfinding issue on alt-tabbing out and in to paused application
- fixed item descriptions potentially breaking when split into two columns
- fixed issues with using the space key on the world map
- co-op: fixed pointer towards other player potentially obscured by level elements
- fixed a few small level design issues
- adding game state data to sending script error reports
- additional small bug fixes and framework improvements

More technical challenges solved this week. But we also spent a bit time on updating the world map and improving its tools.
Be aware this update is just about updating the map and not adding new locations to it, but it's of course part of the ongoing work on new content.

Hope you'll have a great weekend, and see you again next week with another update.

Update 0.7.27

- fixed saving in world map desolation leading to broken save game
- disable dialogue action of NPCs in combat (e.g. accidentally talking to blind man)
- don't make companion interrupt player dialogue or scene interaction when companion is in combat
- fixed combat behavior of bots in mine level
- co-op: fixed mouse cursor position when playing as mouse player on second screen
- co-op: disable second screen toggle if second screen was activated; added info that deactivation needs a game restart
- fixed some UI issues due to dynamic text lengths
- fixed issues with metal gate colliders
- fixed walk cursor display having wrong pixel offset
- fixed some minor issues with some scene assets
- added code to handle explored state of an area in save games on entering a resized area (for future content changes)
- additional small bug fixes and framework improvements

This week we fixed more bugs reported by players and also solved a few technical problems.
Behind the scenes we continued to work on future content. I made progress on the world map and painted a new sub world map for a certain area of the game.

I keep being hopeful to being able to focus more on the actual game in the coming weeks.

- Stephan

Death Trash will run on Steam Deck

Just a short news bit because we're so excited about it:

Death Trash will run on the upcoming Steam Deck.

Here's someone from Valve playing it: https://twitter.com/OnDeck/status/1456685910217539585



(Pretty big honor to be showcased there, by the way.)

- Stephan

Update 0.7.26

- barrels can contain loot now
- show quest update notification for individual tasks
- fixed quest not getting updated when losing quest items
- fixed not getting combat experience through minions
- fixed not getting experience when leading enemy through mine
- fixed not getting experience for enemies killed by exploding mutants
- improving handling of loading some invalid user data
- fixed a random crash happening mostly on boss fights
- fixed a few UI issues due to dynamic font changes
- dimmed hit marker on glancing attacks
- use kneel animation when equipping implants
- small level design fixes
- additional small bug fixes and framework improvements

Aside from these improvements we were mostly kept busy again by tech- and cross-platform problems. Fortunately a few of them are solved now.
And I'm currently painting the world map for the rest of the game. Hopefully you'll have as much fun journeying through it as I have working on it once it's fully there. The part of the world map that's currently available already will probably see some changes, too, to better integrate with the upcoming parts.

See you again next week!

- Stephan

Update 0.7.25

- added kneel animation for some player character actions
- make crafting quest also trigger on trying to deconstruct items
- allow continuing manual mouse movement when opening map overview
- updated visuals of fast travel marker
- updated mutant attack animations
- updated Fleshworm attack and hit animations
- added idle animation for flesh maggots
- updated item icon for crafting knowledge
- fixed some issues on the world map
- small level design fixes
- updated munition count in tutorial hub
- fixed a crash on using quick action button on terminals in Old Trees and Puke Bar
- updated some localization entries
- additional small bug fixes and framework improvements

That was an unexpectedly slow week regarding tangible updates as we were also busy on cross-platform stuff, pursuing crash bugs, bureaucratic tasks and painting new parts of the world map for future locations. But still, development goes on with a steady pace.

If you haven't noticed, Death Trash is on sale right now with 10% off during the Steam Halloween sale. If you don't own the game yet, but would like to, now is a good time.

A few language mods were updated in the last days, so please take a look if that's of interest to you:
https://steamcommunity.com/workshop/browse/?appid=941460

See you again next week with another update!