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Pocket Rogues News

Update 1.27.1-1.27.2

POCKET ROGUES 1.27.1:

* [Balance] Significantly reduced the number of opponents in the new Ambush
* [Balance] Resistance to petrification and poisoning now increases with the overall level of the character (for every 3 skill points spent)
* [Balance] Monster resistance to poisoning no longer depends on their level
* [Balance] Reduced the probability of generating a Witch Bonfire
* [Balance] Reduced the speed of the Archer skill "Elven Shot"
* [Balance] Hunter lunges now drop opponents, and also have a slightly larger range
* [Fixed] Visual artifacts appeared in some locations in the form of black bars at the borders of tiles
* [Fixed] In the Catacombs, monsters generated in special rooms could find a player through walls
* [Fixed] Poison and Petrification Resistance bonuses received from items and the current character level were not taken into account on the character’s characteristics screen
* [Fixed] The ratio of current and maximum poisoning / petrification could be displayed incorrectly
* [Fixed] Monsters generated in the Witch's Bonfires could be hostile to other monsters and destroy them without player
* [Fixed] Several corrections in game texts

POCKET ROGUES 1.27.2:

* [Balance] Ghouls received a new unique attack (hit from a jump) and now belong to reinforced monsters; also updated their appearance
* [Balance] Ancient Executioner has become a little faster, stronger and more aggressive
* [Balance] The speed of rotation of the spheres around the Master of Bones is reduced, and his attack on the area now knocks enemies
* [Misc] Halloween's pumpkins removed from the generation
* [Misc] Increased delay before the death screen appears (from 2 seconds to 3)
* [Misc] Icons of buildings that have not yet been built are now displayed in grayscale
* [Misc] The size of the Master of Bones is slightly increased
* [Misc] Arrows no longer pierce the Forgotten Keeper
* [Fixed] Artifact recipes did not drop out
* [Fixed] When rolling towards the boss, the character could strangely “slide” along it
* [Fixed] Merchant Clothes were not stored in the Personal Chest
* [Fixed] Mini bosses and monster heroes could get stuck in the walls
* [Fixed] Some types of shells passed through walls, and some might not respond to a collision with an enemy
* [Fixed] Some special attack effects (for example, vampirism) for creatures could work even if the target did not receive damage

Update 1.27

CHANGELOG:

* [Halloween] Added an alternative version of PumpkinHead (Jack-Hunter)
* [Halloween] Halloween pumpkins and Killer Pumpkins are included in the generation of all locations
* [Halloween] Witch Bonfires - spawners of random creatures added to the generation
* [Generation] Added a new class of creatures - "heroes of monsters", which can be found on any location after the 5th floor
* [Generation] Added a new ambush variation
* [Items] Added 14 new types of armor
* [Items] Added 12 new types of hats
* [Balance] Parameters of most types of armor and helmets are rebalanced
* [Balance] Damage bonus received from buffs and items (for example, from the Sharpening Stone) now increases not only the basic damage of the character, but also the damage of equipped weapons
* [Balance] Slightly increased the health and damage of all the main bosses
* [Balance] Some animations of the Grim Paladin were corrected
* [Misc] Now in the store are displayed icons of standard effects of items
* [Misc] Altar and gate icons were added to the minimap (Cartographer 3 levels required)
* [Misc] Improved accuracy of tracking animation tweens
* [Misc] Returned shaking screen with a powerful shot
* [Misc] Added a tooltip for the effects of attributes on the character characteristics screen, which is displayed when you hover over and duplicates the text of the tooltip opened by clicking on the question mark
* [Fixed] Purchased equipment did not receive special properties
* [Fixed] Bosses did not take poison damage
* [Fixed] Some skills could continue to work regardless of the button pressed, if during activation of the skill go to the inventory or the pause menu

Update 1.26.2



* [Gameplay] Floor condition (whether it is cleared or not), max number of monsters, as well as the availability of healing and the opening of the portal are now saved when loading a previously saved dungeon
* [Misc] Increased path finding distance for creatures
* [Misc] Increased hearing distance of sounds
* [Fixed] When saving to the Camp, various problems could arise
* [Fixed] Improved items may not be dismantled
* [Fixed] Mercenary satellites could disappear after visiting Camps on the floor
* [Bug] When improving the characteristics, their level was considered incorrect if equipped Artifacts affect this characteristic
* [Fixed] When installing a torch in the holder, instead of one torch, the entire stack disappeared from the inventory
* [Fixed] Level bonuses for creatures summoned using items could be considered incorrect
* [Fixed] Thrown out improved items may not be highlighted
* [Fixed] Many small fixes

Update 1.26 - 1.26.1

Added a new Artifacts system, the ability to instantly teleport to the exit after killing all monsters, new buildings and objects, and (finally) brightness adjustment in Settings!



1.26

1.26
* [Gameplay] Many unused items have been redesigned and now become Artifacts: you can carry them with you to receive special bonuses
* [Gameplay] Added several new unused items as Artifacts
* [Gameplay] Added the ability to instantly move to the descent to the next floor after clearing the current one. To open it, it is necessary to build and upgrade to the 3rd level a new building in the Fortress (Circle of Masters)
* [Gameplay] Fixed vibration on mobile devices (it can be disabled in Settings); added vibration when taking damage and after loading the dungeon
* [Fortress] New buildings added: Artifact Workshop and Circle of Masters
* [Settings] Added brightness adjustment in dungeons ("Video" tab)
* [Misc] The effects list on the Characteristics tab in the Inventory now also displays all effects from put on items
* [Misc] Available for improvement buildings in the Fortress are now highlighted, and fully improved with a changed background
* [Misc] Minor interface improvements on the character selection screen
* [Misc] The modifier of the name of improved items now depends not on the first effect in the list, but on the last
* [Misc] In the description of the effects of items that are not cumulative, this is now explicitly indicated
* [Misc] Used and passive items are now also highlighted, like upgraded items
* [Misc] Updated descriptions of some items, and descriptions of used items now display their effects
* [Misc] Removed the effect of shaking the screen when shooting from a bow
* [Generation] Reduced the probability of generating empty rooms without monsters and objects of the environment
* [Balance] To be able to use the jerk and instant healing after clearing the floor, now you need Level 1 and 2 of the Circle of Masters (all old players will receive level 2 of this building automatically)
* [Balance] Damage of Throwing Knives now depends on Agility of the character
* [Balance] Removed bonus to defence against unallocated skill points due to the low efficiency and non-obviousness of this mechanics
* [Balance] The field of view of monsters generated near the player’s starting position is halved
* [Balance] Guardian Statues are weakened and are now much less commonly generated in the Catacombs, especially on the ground floors
* [Balance] Damage bonus and max. health of reinforced ("green") monsters now depends on the current depth and is significantly reduced on the initial floors
* [Balance] Altar of Fury replaced by Altar of Battle (instead of Berserk’s "Fury" now new buff simply gives increased damage)
* [Balance] The speed of the shells of Lich and Archlich is more than halved
* [Balance] Slightly increased the basic health of Goblin-Mechnikov and Goblin-Executioners, and also slightly increased the speed of movement of the Goblin-Assassin
* [Fixed] When removing improved equipment, effects could sometimes be removed even if the character has another item with the same effect
* [Fixed] Equipment recipes sometimes could not be pick up
* [Fixed] Some wall objects (such as torches) could be duplicated when loading saved dungeons or after visiting the Camp through the gates
* [Fixed] Attack angle for the dummies was calculated incorrectly
* [Fixed] The degree of rarity of a weapon might not be displayed in its characteristics
* [Fixed] Some translation changes
* [Fixed] Many small fixes and optimizations

1.26.1

* [Gameplay] The game can now be saved not only in standard (generated) dungeons, but also in the Camp
* [Balance] Increased chance of meeting mercenaries in the Camp (from 5% to 10% if the current floor is less than 5, and from 30% to 40% if more); however, now mercenaries appear only after defeating the Master of Bones
* [Misc] Phantom creatures can no longer be "roving"
* [Misc] Changed the "Defence" icon on the pet enhancement screen
* [Generation] Monsters are now generated with a random angle of rotation, rather than with a fixed
* [Fixed] Equipment purchased for gems and passive items might not be added to the character when starting a new descent
* [Fixed] New buildings might not be saved when transferring progress between different versions/devices
* [Fixed] After killing a merchant, the auto-aiming system could behave strangely
* [Fixed] Speed bonus received from Artifacts was not calculated correctly and was too low
* [Fixed] Circle of Masters could not be improved for gems
* [Fixed] Some new Artifacts may not load correctly

Update 1.25.1



Updated algorithm for generating the Catacombs, added many new elements of the environment and types of enemies in the Catacombs, added the function of cross-platform cloud synchronization!

UPDATE 1.25:


* [System] Added the ability to create a Pocket Rogues account to save progress to the cloud and cross-platform synchronization
* [Generation] Updated Catacomb generation algorithm
* [Generation] Almost three dozen unique generated rooms have been added to the Catacombs
* [Generation] Added new hostile creatures (Catacombs): Ancient Guard, Fel Source, Ratman-Warrior, Ratman-Archer, Ratman-Hunter
* [Generation] Added many new environmental elements to the Catacombs
* [Gameplay] After cleaning the floor in the dungeon now becomes a little lighter
* [Gameplay] Instant heal button now has animation and description (when you hover over PC)
* [Gameplay] The health bar now plays the animation when the stock of health drops below 20%
* [Gameplay] When you open the Minimap to full screen, you can now zoom (with buttons or with mouse wheel), as well as scroll through it. The displayed size of the map and the maximum distance in this mode is increased
* [Settings] In Settings, you can enable "Vertical Sync" (section "Video")
* [Settings] The Android version adds the function of automatically creating backup saves upon entering the game (if local saving was created earlier, then autosave works only if the current guild level is not lower than the old one)
* [Settings] Removed "decimal values" of pop-up damage values - now they are always on by default
* [Settings] A new one has been added to the list of available screen resolutions - 1680x1050
* [Misc] Added several alternative display sprites for barrels and crates
* [Misc] When you try to sell an item unavailable for sale, the required level of Merchant will be displayed
* [Misc] When you turn on Other Lighting in Settings, the light source on the character is now slightly muffled, so that for better visibility of external light sources
* [Misc] Altars and many other objects of the environment now have their own light source (when you turn on "Other Lighting" in Settings)
* [Misc] Animation of pop-up messages (location name and floor, for example) is now played a little longer
* [Misc] Added hints for character attributes on the Characteristics Screen
* [Misc] Added shot animation for Guardian Statue
* [Misc] Changing the field of view has become a little smoother
* [Misc] Camera shift off when opening inventory is disabled
* [Misc] Several visual changes in the tutorial
* [Misc] Arrows no longer move through Suspicious Pipe if shot angle is too big
* [Misc] On the map screen, the "Next" button is replaced by the "Start" button
* [Misc] Partially redrawn sprites of arrows and sword "Serrated Bastard"
* [Misc] Changed the color of the Candy icon (from pink to blue)
* [Misc] Winter Spirits temporarily removed from generation
* [Balance] The standard resistance to poisoning in the Warrior is significantly increased (from 7 units to 12)
* [Balance] The formula for calculating the level of creatures generated in non-standard locations (for example, in Ambush) now corresponds to the standard
* [Balance] Arrows trapped in the Suspicious Pipe now lose half the damage and can harm even the person who released them
* [Balance] Decreased turning speed of the Guardian Statue and the Corrupted Guardian
* [Balance] Slightly reduced search target radius for Cursed Soul skill
* [Balance] Battle madness now increases damage by 3% for each enemy killed (was 1%)
* [Balance] Many small balance edits
* [Fixed] Items in cell 6 of the Personal Chest disappeared after the game was completed
* [Fixed] Guardian statues could not turn towards the target
* [Fixed] When opening the Minimap, it could be displayed incorrectly
* [Fixed] On the Minimap one could see the walls of the dungeon through the "fog of war"
* [Fixed] The formula for calculating the bonus damage when killing enemies under the influence of "Battle Frenzy" was inaccurate
* [Fixed] Character could fall into wall during dash
* [Fixed] Some sound sources did not respond to changes in volume in Settings
* [Fixed] Numbers showing the number of items in the inventory cell could partially overlap the bottom cells
* [Fixed] When controlling the gamepad, it was impossible to open the pause menu from the inventory (it immediately closed)
* [Fixed] Several fixes in the descriptions

UPDATE 1.25.1:

* [Balance] Slightly adjusted the size of all generated locations
* [Balance] Random gains for Spirits of Stone are disabled (by default they are displayed as reinforced, but without changing the characteristics)
* [Misc] When generating "Cave" type dungeons (Adamantite Garden, Burial Mound), the descent could be too close to the starting position
* [Fixed] One of the generated rooms in Catacombs might not have an input
* [Fixed] When trying to switch an account, an infinite device binding will occur
* [Fixed] The icons of the enemies on the minimap could be displayed with the wrong color
* [Fixed] Summoned Slime did not have icons, and could also be saved as enemies (when leaving the game or when visiting the Camp)