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Pocket Rogues News

Update 1.24.1-1.24.2



UPDATE 1.24.1:
  • [Fixed] Necromancer's skill "Seal of the Death" did not create shadow
  • [Fixed] The description of the Necromancer's skill "Seal of the Damned" at level 25 was incorrect
  • [Fixed] Mercenaries disappeared when re-visiting the Camp
  • [Fixed] In the tutorial it was impossible to pick up some subjects
  • [Fixed] In tutorial, when changing class, the armor and helmet could be gone
  • [Fixed] In the tutorial it was impossible to choose a starting class when playing on a gamepad


UPDATE 1.24.2:
  • [Generation] Added a new mechanism - "Corrupted Guardian" (Catacombs)
  • [Gameplay] Shells can now move when they hit the pipes (Catacombs)
  • [Balance] Dog's stun time increased from 12 to 16 seconds
  • [Misc] In the latest update, King of Bones could die many times due to a bug, so for all players who have this boss level above 15 his level will be reduced
  • [Fixed] Immortality of the Dog could not work properly if he died in a non-standard dungeon (for example, in the boss arena)
  • [Fixed] Many zombies and some other creatures could approach the player’s character and not start attacking him
  • [Fixed] Some effects could remain on the character even after removing the item on which they are applied
  • [Fixed] Grim Paladin could be attacked without entering his arena
  • [Fixed] Pumpkinhead gates could disappear not only after exiting them, but simply when loading save
  • [Fixed] Visual effects of poisoning could not be displayed and vice versa - displayed, even if disabled in Settings
  • [Fixed] Performance hints might not be fully displayed on the character selection screen (at the selected low screen resolution)
  • [Fixed] Bosses inflicted less damage to pets than they should have
  • [Fixed] Some sounds could be played even with the volume turned off in Settings
  • [Fixed] Retractable spikes could be displayed under other sprites (such as objects and descent)
  • [Fixed] Several fixes in the descriptions

Update 1.24



In the new update you will see:

* [Generation] Added new monsters: Ghoul, Fat Man and shooting statues (Statue-Guardian)
* [Gameplay] At the beginning of a new game (after passing tutorial), the player will be asked to choose one of three starting classes
* [Gameplay] Improved items now have a special outline, the color of which corresponds to their quality (on the floor and in the inventory)
* [Gameplay] All pets got special passive skills: The Dog is now immortal (but can be stunned), Lynx out of combat collects gold next to the character, and Golem can stun the enemy with a blow
* [Gameplay] Characteristics of pets "Attack speed" (due to its low efficiency) replaced by a new one - "Defence". All skill points spent on Attack Speed are returned to the host characters
* [Gameplay] A dash can now be made even with a lack of mana, but the animation will be replaced by an alternative (short dash). Mana cost per dash slightly reduced
* [Misc] The appearance of pets now depends on their level and changes as you level (at levels 10 and 25)
* [Misc] Added pet characteristics screen, displayed before purchasing them, similar to mercenaries
* [Misc] Added the ability on the PC to change the binding of the movement buttons
* [Misc] When playing on a PC, you can now quickly put on / use items in your inventory by right-clicking
* [Misc] When playing on a PC, you can now quickly throw items in the inventory by pressing the middle mouse button (LShift + middle mouse button to destroy item)
* [Misc] Added a lot of new music tracks and sound effects
* [Misc] Disabled reset of settings after loading saved progress
* [Misc] Replaced some of the animations of Dog, Lynx, and Maimed Wolf
* [Misc] A new class of creatures has been introduced - Mechanisms (Training Dummy, Statue-Guardian)
* [Misc] When transferring progress, achievements and scores are now also saved
* [Misc] Many small visual improvements
* [Settings] Added the "Other effects" toggle, which is responsible for creating particle effects when containers are broken and arrows hit the walls
* [Balance] Added "Defence" for all pets and slightly increased their basic characteristics
* [Balance] The cost of buying all pets increased (from 50 crystals to 100)
* [Balance] Hunter's skill "Crossbow Volley" will not work if a character does not have enough mana
* [Balance] Reduced damage bonus for amplified ("green") monsters
* [Balance] Regular ("quick") attacks are penalized for effectiveness if the creature does not have enough mana, but the animation plays as before
* [Balance] Increased damage taking animation duration
* [Balance] The chance of triggering an animation of taking damage is increased for monsters that the player is attacking in melee
* [Balance] Increased the effectiveness of enchantments "Burning" and "Poisoning"
* [Balance] The effect of poisoning overlaid with Witch shots is slightly weakened
* [Balance] A number of minor edits of monster characteristics
* [Fixed] Quests could be duplicated after completing them and receiving a reward
* [Fixed] When overcoming a certain value of attack speed, the speed began to decrease
* [Fixed] Increasing the pet level of one character could lead to higher levels for other pets as well
* [Fixed] Skill "Killer Step" did not move the character
* [Fixed] The Death Breath could arbitrarily interrupt its action when a character takes damage
* [Fixed] Score was saved incorrectly when saving to dungeon
* [Fixed] The music could stop playing in the dungeon and did not change when changing locations (for example, when entering the Camp or when entering the Ambush)
* [Fixed] A fast berserk attack could be detected incorrectly
* [Fixed] Screen resolution could be reset when switching to the start screen and between floors
* [Fixed] Many small fixes

Update 1.23.1



  • [Gameplay] Added jerks. A jerk consumes mana and can only be completed on the move
  • [Gameplay] Activated traps can now be used by hitting or shooting at a lever
  • [Gameplay] The target, on which the character is fixed, is now highlighted by the icon of the sight (can be disabled in Settings)
  • [Christmas] New generation trees, Frosty spirits and Winter Spirits added to the generation
  • [Generation] Added Altars of Mana (increase Mana recovery speed for 40 s.), Altars of Experience (increase gained of XP for 40 s.) And Altars of Knowledge (one-time gives a character 35% of his current max experience)
  • [Generation] Fire bombs were added to the Prison and the Borderlands (analogs of tanks with poison, which, when destroyed, set fire to the area around them)
  • [Generation] The chance of generating runes-teleports increased in the Prison
  • [Balance] Animations of melee strikes by monsters have a long swing
  • [Balance] Increased chance of altar generation (from 42% to 65%)
  • [Balance] Reduced mana costs for quick attacks (from 3 units to 2), but now with a lack of mana, these attacks will cause less damage
  • [Balance] Reduced the cost of imposing the Sacrifice Tag on Hunter (2 mana per target instead of 3)
  • [Balance] Increased the damage for the tick of Black Fire on creatures (from 30% to 50% of the base damage) and reduced the damage on containers (from 1 unit to 0.75)
  • [Balance] Hellfire discards enemies a little when dealing damage
  • [Balance] The base damage of the Reaper is increased from 135% to 185%, and the cost of use is reduced
  • [Balance] Archer’s power shots deal 40% more damage
  • [Balance] The Forgotten Keeper moves faster, but the duration of his special phases is reduced
  • [Balance] Traps are now generated in regular dungeons and on the 1st floor (earlier - only starting from 2 or in infinite mode), but with a 50% chance
  • [Balance] Monster gain depending on character level is now limited
  • [AI] Monsters now bypass altars as an obstacle
  • [Settings] Added alternative cursor-sight
  • [Misc] Changed the standard binding of the interaction button ("E" instead of "Space")
  • [Misc] In the fortress, while improving the building to max. the level now fully displays the bonuses that it gives
  • [Misc] The camera shake is a little weakened
  • [Misc] Part of the tanks with poison in the Forgotten Guardian arena replaced by fire bombs
  • [Misc] Walls in the Catacombs are now displayed more neatly.
  • [Misc] The prompt on the screen of purchase of crystals is disabled due to its irrelevance
  • [Fixed] New buildings were not saved when creating a local save
  • [Fixed] Instead of being created after the Merchant built the gate, on the contrary, the Camps were destroyed
  • [Fixed] Could drop out the recipes of items not available in the store
  • [Fixed] Pumpkinhead could arbitrarily slow down
  • [Fixed] Activated traps were stored incorrectly
  • [Fixed] At the Merchant, instead of “Sell all”, it was displayed simply “Sell”
  • [Fixed] When replacing shields with the effect of the old shield is not dropped
  • [Fixed] The effect of "Reflection of arrows" worked only if the player himself is the shooter, which is impossible
  • [Fixed] Some items that should not have received random quality still got it (for example, Manual Crossbow)
  • [Fixed] Hover prompts are sometimes shown in the wrong place

Update 1.23

Update 1.22.2



* [Steam] Added separate leaderboards for the infinite mode of all locations
* [Gameplay] Added Manual Crossbow - a new class of a weapon. When equipped, replacing the power attack of the character of the melee on the shot
* [Gameplay] Increased inventory size at all levels of improvement: the minimum is now 15 cells (there were 12), and the maximum is 40 (there were 36)
* [Gameplay] In the Catacombs, the pipes sticking out of the walls are now interactive objects - if there is at least one more pipe on the floor, the character will instantly move to it when used
* [Gameplay] Maps on the tablets now not only dispel the fog of war over the minimap, but also show the map entirely
* [Gameplay] Updated death screen
* [Gameplay] In endless mode, a quick restart of the dungeon after death is now available (in the Ultimate version, restarting is available in any location)
* [Halloween] Killer pumpkins and pumpkin containers removed from the generation
* [Balance] Zombies and rats in the Catacombs became a little stronger, Utopians from the 1st floor were also added to the generation of the Catacombs (they used to appear after the 11th floor)
* [Balance] In the Catacombs, heaps of decomposition from the Borderlands can be generated with a small chance - but with a smaller number of Parasites created during the destruction
* [Balance] Poison has become a bit more dangerous - both for player characters and monsters.
* [Balance] At a great distance, the damage of the shots is reduced, and at small distances - the damage is increased.
* [Balance] When shooting at a mob, it can provoke other nearby mobs
* [Balance] The level of the Pumpkinhead now affects his damage, the animation speed of the transition to the second phase is increased, and the swing speed in front of some attacks is reduced
* [Balance] Torches in the King of Bones arena do more damage to ghosts
* [Balance] The average time between the use of the King of Bones skills has been increased.
* [Balance] Strengthened by Zombies and Skeleton-Archers summoned by the Necromancer Player
* [Balance] Most melee attacks now drop target slightly.
* [Balance] The Deathwind Berserk skill now spends less mana and drops enemies.
* [Balance] Archer’s Smoke Bomb skill now discards enemies slightly
* [Balance] The "Fan Blades" now throws at least three knives in front of him at any skill level
* [Balance] The algorithms of items falling out of creatures and containers are slightly corrected
* [Balance] The chance of generating altars and gates on the floor (only Pumpkin Head gates are currently available) has been increased from 34% to 42%
* [Miscellaneous] The pop-up message "Recipe found: ***" is replaced by "*** available in the store"
* [Miscellaneous] The hints on the tablets are no longer repeated until all are shown.
* [Miscellaneous] Changed the sprite to display the entrance to the Pumpkin Head
* [Miscellaneous] A slightly edited sprite well
* [Fixed] After leaving the Pumpkinhead arena, items in the inventory and mercenaries could be duplicated; also satellites can now pass through the doors of the arena when they are open
* [Fixed] Spheres that the King of Bones ran around did not work
* [Fixed] After returning to the Warrior, the shield sometimes did not disappear
* [Fixed] Gates could be generated over wall traps
* [Fixed] "Camera Shift" in the settings did not work when controlling the keyboard and mouse
* [Fixed] The names of the items "Camera Shake" and "Camera Speed" were interchanged
* [Fixed] Loading saves was reset settings
* [Fixed] After downloading the save mine was always full, even if the save was created just
* [Fixed] At the high level of the Forgotten Guardian after his death, slugs could not die with him (if their health stock is more than 100)
* [Fixed] Interaction button in the center of the screen now does not appear if the dialog is running
* [Fixed] Many small fixes